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Sonic X Trading Card Game:修订间差异

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(创建页面,内容为“{{Real world}} right|200px|thumb|''Sonic X'' Trading Card Game packaging and various cards right|thumb|200px|Promotional image for ''Sonic X'' Card Game The '''''Sonic X'' Trading Card Game''' is an introductory-level trading card game based on the ''Sonic X'' series, published by Score Entertainment and licensed by Viz Media in 2005. On September 14 in 2006, and part of the 15th anniversary…”)
 
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《索尼克 X 交换卡牌游戏》是基于《Sonic X》系列的入门级交换卡牌游戏,由Score Entertainment出版,并在2005年由Viz Media授权。在2006年的9月14日,也是[[刺猬索尼克系列]]15周年之一,一副包含110张卡牌的完整纸牌游戏被简称为《索尼克 X 卡牌游戏》发布。<ref>{{cite web |url=https://carlbraun.myportfolio.com/sonic-x-trading-card-game |title=Carl Braun - SONIC X CARD GAME |accessdate=2019年6月8 |last=Braun |first=Carl |archiveurl=https://web.archive.org/web/20190608011743/https://carlbraun.myportfolio.com/sonic-x-trading-card-game |archivedate=2019年6月8 }}</ref>
[[File:Sonic XTradingCards.jpg|right|200px|thumb|''Sonic X'' Trading Card Game packaging and various cards]]
[[File:SonicXCardGamePromo.jpg|right|thumb|200px|Promotional image for ''Sonic X'' Card Game]]
The '''''Sonic X'' Trading Card Game''' is an introductory-level trading card game based on the ''[[Sonic X]]'' series, published by Score Entertainment and licensed by Viz Media in 2005. On September 14 in 2006, and part of the 15th anniversary of the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]], a complete [[Sonic Playing Cards|playing card game]] of one-hundred and ten cards was released simply as the '''''Sonic X'' Card Game'''.<ref>{{cite web |url=https://carlbraun.myportfolio.com/sonic-x-trading-card-game |title=Carl Braun - SONIC X CARD GAME |accessdate=8 June 2019 |last=Braun |first=Carl |archiveurl=https://web.archive.org/web/20190608011743/https://carlbraun.myportfolio.com/sonic-x-trading-card-game |archivedate=8 June 2019 }}</ref>


==Game summary==
==游戏概要==
两名玩家竞相争取首先获得三颗混沌翡翠。游戏的玩法是每位玩家都有两行,每行五张卡牌,排列成与对手卡牌形成列的方式(实际上是一个5x4的网格)。离玩家最近的一行称为“混沌行”,而离对手卡牌最近的一行称为“备用行”。
Two players race to be the first to obtain three [[Chaos Emerald (Sonic X)|Chaos Emeralds]]. The game is played with each player having two rows of five cards each, arranged so that they form columns with the opponent's cards (in essence, a 5x4 grid). The row closest to the player is called the ''chaos row'', while the row closest to the opponent's cards is called the ''spare row''.


在每个完整回合之后,两名玩家中的一名可以获得一个混沌翡翠。混沌翡翠本身是抽象的实体,不由卡牌代表,因此鼓励玩家使用硬币或其他代币来跟踪它们。
After each full turn, a single Chaos Emerald may be earned by one of the two players. The Chaos Emeralds themselves are abstract entities not represented by the cards, so players are encouraged to use coins or other tokens to track them.


==Play sequence==
==游戏流程==
玩家开始游戏时,从自己的卡组中各自抽取七张牌,然后随机确定“领先玩家”。回合由多个步骤组成,每个玩家在每个步骤中行动。步骤如下:
Players start the game by drawing seven cards each from their decks, and then randomly determining the ''lead player''. Turns consist of a number of steps, with each player acting in each step. The steps are as follows:


#'''出牌步骤''' - 每个玩家将手中的五张牌面朝下放入自己的混沌行。玩家可以随时查看自己的背面朝下的牌,但不能查看对手的牌。
#'''Play Step''' - Each player places five cards from his or her hand face-down into his or her chaos row. Players can always look at their own face-down cards, but not those of their opponent.
#'''冲刺步骤''' - 领先玩家从自己的混沌行中翻开一张牌,然后另一名玩家也这样做。玩家不能在对手刚刚揭示一张卡牌的同一列中翻转卡牌,除非没有其他选择。玩家继续交替揭示卡牌,直到所有卡牌都被揭示。随着卡牌被翻面朝上,它们可能会导致其他卡牌被丢弃。
#'''Rush Step''' - The lead player flips a card face-up from his or her chaos row, and the other player then does the same. Players cannot flip cards over in the same column where their opponent just revealed a card, unless they have no other choice. Players continue to alternate revealing cards until all of them have been revealed. As cards are flipped face-up, they may cause other cards to be discarded.
#'''得分步骤''' - 每个玩家计算他们混沌行和备用行中面朝上的卡牌的总环数。如果一名玩家的环数多于另一名玩家,那名玩家就会赢得一个混沌翡翠,如果打成平局,则双方都不赢得混沌翡翠。
#'''Score Step''' - Each player adds up the total rings from face-up cards in his or her chaos row and spare row. If one player has more rings than the other, that player wins a Chaos Emerald, with neither player winning one in the result of a tie.
#'''充能步骤''' - 两名玩家抽取牌,直到手中有七张牌。完成后,备用行中的卡牌被丢弃,而混沌行中的卡牌被移动到备用行中(但在同一列内)。
#'''Recharge Step''' - Both players draw cards until they have seven cards. After this is done, cards in the spare row are discarded, while cards from the chaos row are moved into the spare row (but within the same column).


每个回合完成后,不是领先玩家的玩家将成为接下来回合的领先玩家。
After each turn completes, the player who was not the lead player becomes the lead player for the following turn.
==卡牌元素==
*'''Title''' - 卡牌的标题,用于在构建卡组时确保唯一性,并被某些其他卡牌引用。
*'''Traits'''' - 出现在标题下方的关键词,其他卡牌效果可能会作用在上面。基本特征包括'''动物'''、'''人类'''、'''地点'''、'''机器人'''和'''物品'''。
*'''Color'''' - 卡牌可以是蓝色、红色、黄色或灰色。
*'''Number Key''' - 用于收藏目的的信息,包括卡牌编号和稀有度,显示在右上角。
*'''Rings''' - 卡牌上的大数字,代表与该卡相关的戒指数量。
*'''Text''' - 卡牌底部附近的实际文本,会引发游戏效果。


==Card elements==
==弃牌==
在'''Rush Step'''中揭示卡牌时,翻转卡牌的行为可能会导致对手弃牌。这基于两个弃牌规则:
*'''Title''' - The title of the card, used for uniqueness purposes when constructing a deck and referred to by certain other cards.
*'''Traits''' - Keywords underneath the title which other card effects may act upon. The base traits are '''Animal''', '''Human''', '''Place''', '''Robot''', and '''Thing'''.
*'''Color''' - Cards can be blue, red, yellow or gray in color.
*'''Number Key''' - Information for collectability purposes, including the card number and rarity, which appears in the upper right corner.
*'''Rings''' - The large number on the card which represents the number of rings associated with that card.
*'''Text''' - The actual text near the bottom of the card which causes game effects.


*'''Copy Discards''' - 当卡牌翻面朝上时,如果对手有任何翻面朝上的卡牌(无论位于两行中的任何地方),它们具有相同的颜色和相同数量的戒指,则必须弃掉这些卡牌。
==Discards==
As cards are revealed during the '''Rush Step''', the act of flipping over the card may cause the opposing player to discard cards from the card grid. This is based on two discard rules:


*'''Battle Discards''' - 当卡牌翻面朝上时,如果对手在同一列中有相同颜色的任何翻面朝上的卡牌,请检查这些卡牌上的戒指数量。如果对手的卡牌比刚刚揭示的卡牌上的戒指数量多,那么它必须被弃掉。请注意,以这种方式触发的一次弃牌有一个限制(即翻开一张卡牌不能同时导致对手的备用行和混沌行都发生'''战斗弃牌''')。
*'''Copy Discards''' - When a card is turned face-up, if the opponent has any face-up cards (anywhere in either of the two rows) which have both the same color and the same number of rings, these cards must be discarded.


值得注意的是,卡牌本身的实际文本可能会导致进一步的弃牌或其他进一步的指示(例如,“翻开时,您可以弃掉对手的蓝色卡牌”)。
*'''Battle Discards''' - When a card is turned face-up, if the opponent has any face-up cards of the same color in the same column, check the number of rings on those cards. If a rival's card has more rings than the card just revealed, it must be discarded. Note that there is a limit on one discard at a time triggered in this fashion (i.e. flipping one card face-up cannot cause a '''Battle Discard''' from both the opponent's spare row and chaos row at the same time).


因此,主要的游戏策略与卡牌的排列有关(特别是与对手下一个备用行的卡牌有关,这是在上一回合中已知的),以及卡牌揭示的顺序。
It is worth noting that the actual text on the card itself may cause further discards or otherwise have further instructions (e.g. "When flipped, you may discard an opposing blue card").


==卡组和卡牌==
Hence, the primary play strategy has to do with the arrangement of cards (particularly against the cards of an opponent's next spare row, which is known from the previous turn), and with the order in which cards are revealed.
每个玩家必须提供至少三十张卡牌的卡组。每个卡组中的任何单张卡牌限制为五张。


卡牌只能通过购买包装包来获得,每包包含十张卡牌。因此,至少需要三个包装包才能构建一个可玩的卡组,尽管因为没有不同类型的卡牌,很可能三个包装包就足够了。
==Decks and cards==
==图册==
Each player must provide a deck with at least thirty cards. There is a limit of five copies of any single card per deck.

Cards can only be purchased in booster packs, which contain ten cards each. Thus, a minimum of three booster packs is needed in order to build a playable deck, although because there are no cards of differing types, it is quite likely that three boosters will be sufficient.

==Gallery==
{{Gallery start}}
{{Gallery start}}
<gallery widths="200">
<gallery widths="200">
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{{Gallery end}}
{{Gallery end}}


==References==
==参考资料==
{{Reflist}}
{{Reflist}}


==External links==
==站外链接==
*{{Plain link|https://web.archive.org/http://www.sonicxtcg.com/|Official website (archived)}}
*{{Plain link|https://web.archive.org/http://www.sonicxtcg.com/|Official website (archived)}}
*{{Plain link|http://www.boardgamegeek.com/game/20152|''Sonic X'' Trading Card Game}} at {{Plain link|https://boardgamegeek.com/|BoardGameGeek}}
*{{Plain link|http://www.boardgamegeek.com/game/20152|''Sonic X'' Trading Card Game}} at {{Plain link|https://boardgamegeek.com/|BoardGameGeek}}

2023年9月2日 (六) 14:33的最新版本

本文讲述的是现实中的事物
本文中的内容均关于现实中的人物、公司或是物品,与刺猬索尼克系列世界中的内容并无联系。

《索尼克 X 交换卡牌游戏》是基于《Sonic X》系列的入门级交换卡牌游戏,由Score Entertainment出版,并在2005年由Viz Media授权。在2006年的9月14日,也是刺猬索尼克系列15周年之一,一副包含110张卡牌的完整纸牌游戏被简称为《索尼克 X 卡牌游戏》发布。[1]

游戏概要[编辑 | 编辑源代码]

两名玩家竞相争取首先获得三颗混沌翡翠。游戏的玩法是每位玩家都有两行,每行五张卡牌,排列成与对手卡牌形成列的方式(实际上是一个5x4的网格)。离玩家最近的一行称为“混沌行”,而离对手卡牌最近的一行称为“备用行”。

在每个完整回合之后,两名玩家中的一名可以获得一个混沌翡翠。混沌翡翠本身是抽象的实体,不由卡牌代表,因此鼓励玩家使用硬币或其他代币来跟踪它们。

游戏流程[编辑 | 编辑源代码]

玩家开始游戏时,从自己的卡组中各自抽取七张牌,然后随机确定“领先玩家”。回合由多个步骤组成,每个玩家在每个步骤中行动。步骤如下:

  1. 出牌步骤 - 每个玩家将手中的五张牌面朝下放入自己的混沌行。玩家可以随时查看自己的背面朝下的牌,但不能查看对手的牌。
  2. 冲刺步骤 - 领先玩家从自己的混沌行中翻开一张牌,然后另一名玩家也这样做。玩家不能在对手刚刚揭示一张卡牌的同一列中翻转卡牌,除非没有其他选择。玩家继续交替揭示卡牌,直到所有卡牌都被揭示。随着卡牌被翻面朝上,它们可能会导致其他卡牌被丢弃。
  3. 得分步骤 - 每个玩家计算他们混沌行和备用行中面朝上的卡牌的总环数。如果一名玩家的环数多于另一名玩家,那名玩家就会赢得一个混沌翡翠,如果打成平局,则双方都不赢得混沌翡翠。
  4. 充能步骤 - 两名玩家抽取牌,直到手中有七张牌。完成后,备用行中的卡牌被丢弃,而混沌行中的卡牌被移动到备用行中(但在同一列内)。

每个回合完成后,不是领先玩家的玩家将成为接下来回合的领先玩家。

卡牌元素[编辑 | 编辑源代码]

  • Title - 卡牌的标题,用于在构建卡组时确保唯一性,并被某些其他卡牌引用。
  • Traits' - 出现在标题下方的关键词,其他卡牌效果可能会作用在上面。基本特征包括动物人类地点机器人物品
  • Color' - 卡牌可以是蓝色、红色、黄色或灰色。
  • Number Key - 用于收藏目的的信息,包括卡牌编号和稀有度,显示在右上角。
  • Rings - 卡牌上的大数字,代表与该卡相关的戒指数量。
  • Text - 卡牌底部附近的实际文本,会引发游戏效果。

弃牌[编辑 | 编辑源代码]

Rush Step中揭示卡牌时,翻转卡牌的行为可能会导致对手弃牌。这基于两个弃牌规则:

  • Copy Discards - 当卡牌翻面朝上时,如果对手有任何翻面朝上的卡牌(无论位于两行中的任何地方),它们具有相同的颜色和相同数量的戒指,则必须弃掉这些卡牌。
  • Battle Discards - 当卡牌翻面朝上时,如果对手在同一列中有相同颜色的任何翻面朝上的卡牌,请检查这些卡牌上的戒指数量。如果对手的卡牌比刚刚揭示的卡牌上的戒指数量多,那么它必须被弃掉。请注意,以这种方式触发的一次弃牌有一个限制(即翻开一张卡牌不能同时导致对手的备用行和混沌行都发生战斗弃牌)。

值得注意的是,卡牌本身的实际文本可能会导致进一步的弃牌或其他进一步的指示(例如,“翻开时,您可以弃掉对手的蓝色卡牌”)。

因此,主要的游戏策略与卡牌的排列有关(特别是与对手下一个备用行的卡牌有关,这是在上一回合中已知的),以及卡牌揭示的顺序。

卡组和卡牌[编辑 | 编辑源代码]

每个玩家必须提供至少三十张卡牌的卡组。每个卡组中的任何单张卡牌限制为五张。

卡牌只能通过购买包装包来获得,每包包含十张卡牌。因此,至少需要三个包装包才能构建一个可玩的卡组,尽管因为没有不同类型的卡牌,很可能三个包装包就足够了。

图册[编辑 | 编辑源代码]

图册

参考资料[编辑 | 编辑源代码]

  1. Braun, Carl. "Carl Braun - SONIC X CARD GAME". Archived from the original on 2019年6月8日. Retrieved 2019年6月8日. {{cite web}}: Check date values in: |accessdate= and |archivedate= (help)

站外链接[编辑 | 编辑源代码]

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