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「Sonic X Trading Card Game」:修訂間差異

出自索尼克百科
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(创建页面,内容为“{{Real world}} right|200px|thumb|''Sonic X'' Trading Card Game packaging and various cards right|thumb|200px|Promotional image for ''Sonic X'' Card Game The '''''Sonic X'' Trading Card Game''' is an introductory-level trading card game based on the ''Sonic X'' series, published by Score Entertainment and licensed by Viz Media in 2005. On September 14 in 2006, and part of the 15th anniversary…”)
 
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《索尼克 X 交换卡牌游戏》是基于《Sonic X》系列的入门级交换卡牌游戏,由Score Entertainment出版,并在2005年由Viz Media授权。在2006年的9月14日,也是[[刺猬索尼克系列]]15周年之一,一副包含110张卡牌的完整纸牌游戏被简称为《索尼克 X 卡牌游戏》发布。<ref>{{cite web |url=https://carlbraun.myportfolio.com/sonic-x-trading-card-game |title=Carl Braun - SONIC X CARD GAME |accessdate=2019年6月8 |last=Braun |first=Carl |archiveurl=https://web.archive.org/web/20190608011743/https://carlbraun.myportfolio.com/sonic-x-trading-card-game |archivedate=2019年6月8 }}</ref>
[[File:Sonic XTradingCards.jpg|right|200px|thumb|''Sonic X'' Trading Card Game packaging and various cards]]
[[File:SonicXCardGamePromo.jpg|right|thumb|200px|Promotional image for ''Sonic X'' Card Game]]
The '''''Sonic X'' Trading Card Game''' is an introductory-level trading card game based on the ''[[Sonic X]]'' series, published by Score Entertainment and licensed by Viz Media in 2005. On September 14 in 2006, and part of the 15th anniversary of the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]], a complete [[Sonic Playing Cards|playing card game]] of one-hundred and ten cards was released simply as the '''''Sonic X'' Card Game'''.<ref>{{cite web |url=https://carlbraun.myportfolio.com/sonic-x-trading-card-game |title=Carl Braun - SONIC X CARD GAME |accessdate=8 June 2019 |last=Braun |first=Carl |archiveurl=https://web.archive.org/web/20190608011743/https://carlbraun.myportfolio.com/sonic-x-trading-card-game |archivedate=8 June 2019 }}</ref>


==Game summary==
==游戏概要==
两名玩家竞相争取首先获得三颗混沌翡翠。游戏的玩法是每位玩家都有两行,每行五张卡牌,排列成与对手卡牌形成列的方式(实际上是一个5x4的网格)。离玩家最近的一行称为“混沌行”,而离对手卡牌最近的一行称为“备用行”。
Two players race to be the first to obtain three [[Chaos Emerald (Sonic X)|Chaos Emeralds]]. The game is played with each player having two rows of five cards each, arranged so that they form columns with the opponent's cards (in essence, a 5x4 grid). The row closest to the player is called the ''chaos row'', while the row closest to the opponent's cards is called the ''spare row''.


在每个完整回合之后,两名玩家中的一名可以获得一个混沌翡翠。混沌翡翠本身是抽象的实体,不由卡牌代表,因此鼓励玩家使用硬币或其他代币来跟踪它们。
After each full turn, a single Chaos Emerald may be earned by one of the two players. The Chaos Emeralds themselves are abstract entities not represented by the cards, so players are encouraged to use coins or other tokens to track them.


==Play sequence==
==游戏流程==
玩家开始游戏时,从自己的卡组中各自抽取七张牌,然后随机确定“领先玩家”。回合由多个步骤组成,每个玩家在每个步骤中行动。步骤如下:
Players start the game by drawing seven cards each from their decks, and then randomly determining the ''lead player''. Turns consist of a number of steps, with each player acting in each step. The steps are as follows:


#'''出牌步骤''' - 每个玩家将手中的五张牌面朝下放入自己的混沌行。玩家可以随时查看自己的背面朝下的牌,但不能查看对手的牌。
#'''Play Step''' - Each player places five cards from his or her hand face-down into his or her chaos row. Players can always look at their own face-down cards, but not those of their opponent.
#'''冲刺步骤''' - 领先玩家从自己的混沌行中翻开一张牌,然后另一名玩家也这样做。玩家不能在对手刚刚揭示一张卡牌的同一列中翻转卡牌,除非没有其他选择。玩家继续交替揭示卡牌,直到所有卡牌都被揭示。随着卡牌被翻面朝上,它们可能会导致其他卡牌被丢弃。
#'''Rush Step''' - The lead player flips a card face-up from his or her chaos row, and the other player then does the same. Players cannot flip cards over in the same column where their opponent just revealed a card, unless they have no other choice. Players continue to alternate revealing cards until all of them have been revealed. As cards are flipped face-up, they may cause other cards to be discarded.
#'''得分步骤''' - 每个玩家计算他们混沌行和备用行中面朝上的卡牌的总环数。如果一名玩家的环数多于另一名玩家,那名玩家就会赢得一个混沌翡翠,如果打成平局,则双方都不赢得混沌翡翠。
#'''Score Step''' - Each player adds up the total rings from face-up cards in his or her chaos row and spare row. If one player has more rings than the other, that player wins a Chaos Emerald, with neither player winning one in the result of a tie.
#'''充能步骤''' - 两名玩家抽取牌,直到手中有七张牌。完成后,备用行中的卡牌被丢弃,而混沌行中的卡牌被移动到备用行中(但在同一列内)。
#'''Recharge Step''' - Both players draw cards until they have seven cards. After this is done, cards in the spare row are discarded, while cards from the chaos row are moved into the spare row (but within the same column).


每个回合完成后,不是领先玩家的玩家将成为接下来回合的领先玩家。
After each turn completes, the player who was not the lead player becomes the lead player for the following turn.
==卡牌元素==
*'''Title''' - 卡牌的标题,用于在构建卡组时确保唯一性,并被某些其他卡牌引用。
*'''Traits'''' - 出现在标题下方的关键词,其他卡牌效果可能会作用在上面。基本特征包括'''动物'''、'''人类'''、'''地点'''、'''机器人'''和'''物品'''。
*'''Color'''' - 卡牌可以是蓝色、红色、黄色或灰色。
*'''Number Key''' - 用于收藏目的的信息,包括卡牌编号和稀有度,显示在右上角。
*'''Rings''' - 卡牌上的大数字,代表与该卡相关的戒指数量。
*'''Text''' - 卡牌底部附近的实际文本,会引发游戏效果。


==Card elements==
==弃牌==
在'''Rush Step'''中揭示卡牌时,翻转卡牌的行为可能会导致对手弃牌。这基于两个弃牌规则:
*'''Title''' - The title of the card, used for uniqueness purposes when constructing a deck and referred to by certain other cards.
*'''Traits''' - Keywords underneath the title which other card effects may act upon. The base traits are '''Animal''', '''Human''', '''Place''', '''Robot''', and '''Thing'''.
*'''Color''' - Cards can be blue, red, yellow or gray in color.
*'''Number Key''' - Information for collectability purposes, including the card number and rarity, which appears in the upper right corner.
*'''Rings''' - The large number on the card which represents the number of rings associated with that card.
*'''Text''' - The actual text near the bottom of the card which causes game effects.


*'''Copy Discards''' - 当卡牌翻面朝上时,如果对手有任何翻面朝上的卡牌(无论位于两行中的任何地方),它们具有相同的颜色和相同数量的戒指,则必须弃掉这些卡牌。
==Discards==
As cards are revealed during the '''Rush Step''', the act of flipping over the card may cause the opposing player to discard cards from the card grid. This is based on two discard rules:


*'''Battle Discards''' - 当卡牌翻面朝上时,如果对手在同一列中有相同颜色的任何翻面朝上的卡牌,请检查这些卡牌上的戒指数量。如果对手的卡牌比刚刚揭示的卡牌上的戒指数量多,那么它必须被弃掉。请注意,以这种方式触发的一次弃牌有一个限制(即翻开一张卡牌不能同时导致对手的备用行和混沌行都发生'''战斗弃牌''')。
*'''Copy Discards''' - When a card is turned face-up, if the opponent has any face-up cards (anywhere in either of the two rows) which have both the same color and the same number of rings, these cards must be discarded.


值得注意的是,卡牌本身的实际文本可能会导致进一步的弃牌或其他进一步的指示(例如,“翻开时,您可以弃掉对手的蓝色卡牌”)。
*'''Battle Discards''' - When a card is turned face-up, if the opponent has any face-up cards of the same color in the same column, check the number of rings on those cards. If a rival's card has more rings than the card just revealed, it must be discarded. Note that there is a limit on one discard at a time triggered in this fashion (i.e. flipping one card face-up cannot cause a '''Battle Discard''' from both the opponent's spare row and chaos row at the same time).


因此,主要的游戏策略与卡牌的排列有关(特别是与对手下一个备用行的卡牌有关,这是在上一回合中已知的),以及卡牌揭示的顺序。
It is worth noting that the actual text on the card itself may cause further discards or otherwise have further instructions (e.g. "When flipped, you may discard an opposing blue card").


==卡组和卡牌==
Hence, the primary play strategy has to do with the arrangement of cards (particularly against the cards of an opponent's next spare row, which is known from the previous turn), and with the order in which cards are revealed.
每个玩家必须提供至少三十张卡牌的卡组。每个卡组中的任何单张卡牌限制为五张。


卡牌只能通过购买包装包来获得,每包包含十张卡牌。因此,至少需要三个包装包才能构建一个可玩的卡组,尽管因为没有不同类型的卡牌,很可能三个包装包就足够了。
==Decks and cards==
==图册==
Each player must provide a deck with at least thirty cards. There is a limit of five copies of any single card per deck.

Cards can only be purchased in booster packs, which contain ten cards each. Thus, a minimum of three booster packs is needed in order to build a playable deck, although because there are no cards of differing types, it is quite likely that three boosters will be sufficient.

==Gallery==
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<gallery widths="200">
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==References==
==参考资料==
{{Reflist}}
{{Reflist}}


==External links==
==站外链接==
*{{Plain link|https://web.archive.org/http://www.sonicxtcg.com/|Official website (archived)}}
*{{Plain link|https://web.archive.org/http://www.sonicxtcg.com/|Official website (archived)}}
*{{Plain link|http://www.boardgamegeek.com/game/20152|''Sonic X'' Trading Card Game}} at {{Plain link|https://boardgamegeek.com/|BoardGameGeek}}
*{{Plain link|http://www.boardgamegeek.com/game/20152|''Sonic X'' Trading Card Game}} at {{Plain link|https://boardgamegeek.com/|BoardGameGeek}}

於 2023年9月2日 (六) 14:33 的最新修訂

本文講述的是現實中的事物
本文中的內容均關於現實中的人物、公司或是物品,與超音鼠系列世界中的內容並無聯繫。

《索尼克 X 交換卡牌遊戲》是基於《Sonic X》系列的入門級交換卡牌遊戲,由Score Entertainment出版,並在2005年由Viz Media授權。在2006年的9月14日,也是超音鼠系列15周年之一,一副包含110張卡牌的完整紙牌遊戲被簡稱為《索尼克 X 卡牌遊戲》發佈。[1]

遊戲概要[編輯 | 編輯原始碼]

兩名玩家競相爭取首先獲得三顆混沌翡翠。遊戲的玩法是每位玩家都有兩行,每行五張卡牌,排列成與對手卡牌形成列的方式(實際上是一個5x4的網格)。離玩家最近的一行稱為「混沌行」,而離對手卡牌最近的一行稱為「備用行」。

在每個完整回合之後,兩名玩家中的一名可以獲得一個混沌翡翠。混沌翡翠本身是抽象的實體,不由卡牌代表,因此鼓勵玩家使用硬幣或其他代幣來跟蹤它們。

遊戲流程[編輯 | 編輯原始碼]

玩家開始遊戲時,從自己的卡組中各自抽取七張牌,然後隨機確定「領先玩家」。回合由多個步驟組成,每個玩家在每個步驟中行動。步驟如下:

  1. 出牌步驟 - 每個玩家將手中的五張牌面朝下放入自己的混沌行。玩家可以隨時查看自己的背面朝下的牌,但不能查看對手的牌。
  2. 衝刺步驟 - 領先玩家從自己的混沌行中翻開一張牌,然後另一名玩家也這樣做。玩家不能在對手剛剛揭示一張卡牌的同一列中翻轉卡牌,除非沒有其他選擇。玩家繼續交替揭示卡牌,直到所有卡牌都被揭示。隨着卡牌被翻面朝上,它們可能會導致其他卡牌被丟棄。
  3. 得分步驟 - 每個玩家計算他們混沌行和備用行中面朝上的卡牌的總環數。如果一名玩家的環數多於另一名玩家,那名玩家就會贏得一個混沌翡翠,如果打成平局,則雙方都不贏得混沌翡翠。
  4. 充能步驟 - 兩名玩家抽取牌,直到手中有七張牌。完成後,備用行中的卡牌被丟棄,而混沌行中的卡牌被移動到備用行中(但在同一列內)。

每個回合完成後,不是領先玩家的玩家將成為接下來回合的領先玩家。

卡牌元素[編輯 | 編輯原始碼]

  • Title - 卡牌的標題,用於在構建卡組時確保唯一性,並被某些其他卡牌引用。
  • Traits' - 出現在標題下方的關鍵詞,其他卡牌效果可能會作用在上面。基本特徵包括動物人類地點機械人物品
  • Color' - 卡牌可以是藍色、紅色、黃色或灰色。
  • Number Key - 用於收藏目的的信息,包括卡牌編號和稀有度,顯示在右上角。
  • Rings - 卡牌上的大數字,代表與該卡相關的戒指數量。
  • Text - 卡牌底部附近的實際文本,會引發遊戲效果。

棄牌[編輯 | 編輯原始碼]

Rush Step中揭示卡牌時,翻轉卡牌的行為可能會導致對手棄牌。這基於兩個棄牌規則:

  • Copy Discards - 當卡牌翻面朝上時,如果對手有任何翻面朝上的卡牌(無論位於兩行中的任何地方),它們具有相同的顏色和相同數量的戒指,則必須棄掉這些卡牌。
  • Battle Discards - 當卡牌翻面朝上時,如果對手在同一列中有相同顏色的任何翻面朝上的卡牌,請檢查這些卡牌上的戒指數量。如果對手的卡牌比剛剛揭示的卡牌上的戒指數量多,那麼它必須被棄掉。請注意,以這種方式觸發的一次棄牌有一個限制(即翻開一張卡牌不能同時導致對手的備用行和混沌行都發生戰鬥棄牌)。

值得注意的是,卡牌本身的實際文本可能會導致進一步的棄牌或其他進一步的指示(例如,「翻開時,您可以棄掉對手的藍色卡牌」)。

因此,主要的遊戲策略與卡牌的排列有關(特別是與對手下一個備用行的卡牌有關,這是在上一回合中已知的),以及卡牌揭示的順序。

卡組和卡牌[編輯 | 編輯原始碼]

每個玩家必須提供至少三十張卡牌的卡組。每個卡組中的任何單張卡牌限制為五張。

卡牌只能通過購買包裝包來獲得,每包包含十張卡牌。因此,至少需要三個包裝包才能構建一個可玩的卡組,儘管因為沒有不同類型的卡牌,很可能三個包裝包就足夠了。

圖冊[編輯 | 編輯原始碼]

圖冊

參考資料[編輯 | 編輯原始碼]

  1. Braun, Carl. "Carl Braun - SONIC X CARD GAME". Archived from the original on 2019年6月8日. Retrieved 2019年6月8日. {{cite web}}: Check date values in: |accessdate= and |archivedate= (help)

站外連結[編輯 | 編輯原始碼]

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