'''''Sonic Forces: Speed Battle''''', also referred to as '''''Sonic Forces'' (Mobile)''',<ref name="SFSBWeb">{{Cite web|url=https://www.sega.com/games/sonic-forces-mobile|title=Sonic Forces (Mobile)|publisher=[[Sega]]|accessdate=21 November 2018}}</ref> '''''Sonic Forces - Racing Battle''''',<ref>{{Cite web|url=https://apps.apple.com/us/app/sonic-forces-racing-battle/id1262362476|title=Sonic Forces - Racing Battle|publisher=Apple (US)|work=App Store|accessdate=28 October 2020|archiveurl=https://web.archive.org/web/20201029183704if_/https://apps.apple.com/us/app/sonic-forces-racing-battle/id1262362476|archivedate=29 October 2020}}</ref> or '''''Sonic Forces - Running Battle''''',<ref>{{Cite web|url=https://play.google.com/store/apps/details?id=com.sega.sprint|title=Sonic Forces - Running Battle|publisher=Google|work=Play Store|accessdate=24 April 2022|archiveurl=https://web.archive.org/web/20220318010516/https://play.google.com/store/apps/details?id=com.sega.sprint|archivedate=18 March 2022}}</ref> is an online battle-racing game in the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]]. It was developed by [[Sega|Sega Europe]] and [[Hardlight]] for [[Android]] and [[iOS]] mobile devices to promote ''[[Sonic Forces]]''.<ref name="SoftLaunchDate">{{Cite web|url=https://itunes.apple.com/ph/app/sonic-forces-speed-battle/id1262362476?mt=8|title=Sonic Forces: Speed Battle|publisher=Apple (US)|work=iTunes Store|accessdate=12 September 2017}}</ref> It was soft-launched by Sega on the App Store (and eventually Google Play) on 12 September 2017, with the official release following on 2 November 2017 for iOS and on 15 November 2017 for Android.<ref name="SegaEurope03NovTweet">{{Cite web|url=https://twitter.com/SEGA_Europe/status/926429174415462401|title=Sega Europe on Twitter|work=Twitter|date=3 November 2017|accessdate=3 November 2017|quote=Have you played #SonicForces Speed Battle yet? You can get it FREE on iOS at http://sega.vg/DLXU30g7hlZ. (Android version coming Nov.16)}}</ref>
==Gameplay==
==游戏玩法==
[[File:Sonic Forces Speed Battle - Screenshot 04 1509622503.png|thumb|left|200px|[[Sonic the Hedgehog|Sonic]] running in [[Celestial Skyway]], one of the many unlockable tracks in the game.]]
The gameplay of ''Sonic Forces: Speed Battle'' is very similar to that of ''[[Sonic Dash]]'' and ''[[Sonic Dash 2: Sonic Boom]]'', with a competition element from ''[[Sonic Rivals]]'' added to it. Instead of being an endless runner, it is a basic runner where players each choose a character and race against each other online in real-time on one of many finite tracks selected at random, based upon [[City]], [[Green Hill]], [[Sky Sanctuary]], [[Mystic Jungle]], [[Planet Wisp]], [[Golden Bay]], and [[Emerald City]]. During races, players can collect up to 100 Gold [[Ring]]s (which serve to increase their movement speed) and dodge obstacles as they progress to reach the goal (represented by the "[[Phantom Ruby prototype|Phantom Ruby Prototype]]"). Getting hit with any obstacles will cause the player to lose Rings and slow down momentarily. After a race, the players will keep the Rings they have collected.
While racing, the playable characters are always running forward automatically. At the same time, the players can use the [[Spin Jump]] and [[Slide]] moves to dodge obstacles and destroy enemies. They can also interact with other paths, normally utilizing [[Grind Rail]]s.
比赛结束后,玩家可以获得战斗[[Chest]],这些箱子为特定角色提供一系列卡片。此外,第一和第二名获得的胜利箱子可以解锁以获得更大的奖励,如大量的Rings或多个角色的卡片。[[Red Star Ring]]作为一个高级货币,可以从Free Chests中获得或使用真实货币购买,可以用来购买额外的Rings,Chests或立即解锁已经获得的Victory Chests。每八小时玩家可以在“闪电交易”部分下的商店选项卡中找到一个Free Chest。玩家可以在在线排行榜上查看彼此的奖杯。
At the end of the race, players can earn Battle [[Chest]]s which grant a range of Cards to a particular character. In addition, the first and second place finishers receive a Victory Chest which can be unlocked to earn larger bonuses, such as a large number of Rings or Cards for multiple characters each. [[Red Star Ring]]s are featured as a premium currency which can be obtained from Free Chests or purchased using real money which can be used to purchase additional Rings, Chests or instantly unlock Victory Chests that are already acquired. A Free Chest is distributed to the player every eight hours and can be found in the Store tab, under the "Lightning Deals" section. Players can view each other's Trophies in the online leader boards.
Based on which position they finish the race in, players will then gain or lose [[Trophy|Trophies]], a numerical matchmaking ranking system akin to an [[Wikipedia:Elo rating system|Elo rating system]] in other competitive games. This matchmaking gameplay mechanic is part of the "Tier" system, which determines which courses the player can play on and the number of rewards the player can earn from Chests.
角色随着时间的推移通过收集每种稀有度所需的卡片数量解锁,它们被分为五种不同的稀有度:Common, Rare, Super Rare, Special, 和 Challenger(后两者只能在活动期间获得)。每个角色都有不同的Speed(玩家可以达到的最高速度)、Acceleration(玩家可以达到的最高速度的速度)和Strength(当他们因为对手或障碍物受到伤害时失去的速度)统计数据,以及可以从比赛过程中的[[Item Box]]获得的独特的道具选择。这些物品可以用于玩家自己的利益或反对他们的对手。
Characters are unlocked over time by collecting the enough number of Cards required per rarity, they are split into five different rarities: Common, Rare, Super Rare, Special, and Challenger (the latter two only being obtainable during events). Each character has different levels of Speed (the highest speed the player can reach), Acceleration (how fast the player can reach top speed), and Strength (how much speed they lose when taking damage from rivals or obstacles) stats, as well as an unique selection of power-ups that can be obtained from [[Item Box]]es along the racecourses. These items can be used for the players' own benefit or against their opponents.
Collecting enough Cards for a character after it was unlocked will allow the player to level it up using Gold Rings, which improves the racer's items and the number of Rings they start the race with.
By upgrading characters, players are awarded with [[Experience Point|XP]], which will increase their level:
When a player's level increases, their Ring Boost and Attack Resistance also increase. Ring Boost increases the maximum amount of speed the player can gain by collecting [[Ring]]s. The higher the player's Ring Boost is, the faster they can go. Attack Resistance, on the other hand, decreases the effect attacks from other players have on the player's character. The higher the player's Attack Resistance is, the greater the reduction will be.
Every 8 hours, players will be given a new random mission (up to three of which can be left uncompleted at a time) which awards Rings or Red Star Rings, and Cards for upgrading characters. These missions range from tasks such as "Destroy 30 [[Badnik]]s" to "Star Runner" missions, which require playing five races with a specific character.
Seasons are month-long events that take place in ''Sonic Forces: Speed Battle''. First unlocked in Tier 4, they can be entered by finishing a race in first place at least 3 times during that season and will award a Chest with a certain amount of cards at the end of the month, with the number of cards increasing the higher the player's Tier. Upon reaching the first prestige Tier (Tier 8) at 4000 [[Trophy|Trophies]], any Trophies earned past that number will be converted into Prestige points at the end of the season and reset back to 4000. These points are shown on a separate leader board, which only updates at the end of each season.
It is possible to make upgrades to the characters to improve their attributes and items when enough Cards have been collected. Each character can be upgraded a total of sixteen times. The rarity of a character determines how many Cards and Rings will be required to upgrade it to the next level, as well as how much XP the character will award.
*'''Hardlight Staff''': Alastair Graham, Andrew Paul, Andrew McMillan, Antony Lavelle, Ashley Khan, Billie McMillan, Chris Southall, Claire Chamielec, Claudia Farre, Daniel Darnbrough, David Foster, Dawid Esterhuizen, Gordon Theobald, Harinder Sangha, Ian Sullivan, Jacob Jensen, Jan Strajnar, James Back, Joel Atkinson, Joseph Stone, Liam Rüdel, Lisa Waldron, Louis Macan, Laura Back, Lubomir Baran, Louis McLaughlin, Lucy Lavelle, Luke Boscott, Marc-Etienne Beinio, Mark Milton, Matt Allan, Neall Jones, Neil Armstrong, Neil Topham, Nia Knibbs Vaughan, Nick Adams, Paul Twynholm, Richard Smith, Richard Sugden, Rebecca Thompson, Rob Ruck, Ryan Simpson, Scott Griffiths, Scott Orchard, Simon Foster, Shaun Lawrence, Stephanie Brooke-Harris, Stuart Grant, Tom Gaulton, Thomas Quartly, Tom Woodward, Yordan Gyurchev
*'''Hardlight Staff''': Alastair Graham, Andrew Paul, Andrew McMillan, Antony Lavelle, Ashley Khan, Billie McMillan, Chris Southall, Claire Chamielec, Claudia Farre, Daniel Darnbrough, David Foster, Dawid Esterhuizen, Gordon Theobald, Harinder Sangha, Ian Sullivan, Jacob Jensen, Jan Strajnar, James Back, Joel Atkinson, Joseph Stone, Liam Rüdel, Lisa Waldron, Louis Macan, Laura Back, Lubomir Baran, Louis McLaughlin, Lucy Lavelle, Luke Boscott, Marc-Etienne Beinio, Mark Milton, Matt Allan, Neall Jones, Neil Armstrong, Neil Topham, Nia Knibbs Vaughan, Nick Adams, Paul Twynholm, Richard Smith, Richard Sugden, Rebecca Thompson, Rob Ruck, Ryan Simpson, Scott Griffiths, Scott Orchard, Simon Foster, Shaun Lawrence, Stephanie Brooke-Harris, Stuart Grant, Tom Gaulton, Thomas Quartly, Tom Woodward, Yordan Gyurchev
*'''Thanks''': Adrian Klimczak, Anthony Lewis, Csaba Berenyi, Inna Slepstova, James Booth, Miklos Hajma, Oleg Salyakhov, Richard Tawn, Rick Nath, Simon Dew. Thank you to all at SEGA, our contractors and our fans.
*'''Thanks''': Adrian Klimczak, Anthony Lewis, Csaba Berenyi, Inna Slepstova, James Booth, Miklos Hajma, Oleg Salyakhov, Richard Tawn, Rick Nath, Simon Dew. Thank you to all at SEGA, our contractors and our fans.
第1,674行:
第1,673行:
*'''Developed by''': [[Hardlight]]
*'''Developed by''': [[Hardlight]]
==Trivia==
==冷知识==
[[File:NewCharactersTeaser.png|thumb|right|225px|Teaser image displaying silhouettes of Chaos, Classic Sonic, Zavok, Silver and Metal Sonic.]]
*Prior to the version 1.0.1 update, the game files as well as a teaser image posted in the in-game's news bulletin hinted that [[Silver the Hedgehog|Silver]], [[Sonic the Hedgehog (Classic)|Classic Sonic]], [[Metal Sonic]], [[Zavok]], and [[Chaos]] were going to be added as playable characters at a future date.
*在1.0.1版本的更新之前,游戏文件以及游戏内新闻公告上发布的预告图暗示了[[Silver the Hedgehog|Silver]]、[[Sonic the Hedgehog (Classic)|Classic Sonic]]、[[Metal Sonic]]、[[Zavok]]和[[Chaos]]将在未来的某个日期被添加为可玩角色。
*Excluding the [[Avatar]], who is a customizable character, [[Orbot]] and [[Cubot]] are the only major characters from ''Sonic Forces'' that do not appear in this game.
*The initial main cast of the game (except for the inclusion of Amy) is the same as ''[[Sonic Runners Adventure]]'', another mobile game released in 2017.
*Outside of cameos, this game marks the first appearance of:
**[[Storm the Albatross|Storm]],as well as [[Jet the Hawk|Jet]] and [[Wave the Swallow|Wave]] outside of the ''[[Mario & Sonic series|Mario & Sonic]]'' series, since ''[[Sonic Free Riders]]'', released in 2010.
**[[Storm the Albatross|Storm]],以及自2010年发布的''[[Sonic Free Riders]]''后,[[Jet the Hawk|Jet]]和[[Wave the Swallow|Wave]]首次在''[[Mario & Sonic series|Mario & Sonic]]''系列之外的出场。
***这也是Storm在''Sonic Riders''系列之外首次可以玩的游戏。
***This game also marks the first time Storm is playable outside the ''Sonic Riders'' series.
***Additionally, if [[Sir Lamorak]] from ''[[Sonic and the Black Knight]]'' is not counted, this marks the first game appearance of the [[Babylon Rogues]] outside of both the ''[[Sonic Riders series|Sonic Riders]]'' series and the ''Mario & Sonic'' series.
***此外,如果不计算''[[Sonic and the Black Knight]]''中的[[Sir Lamorak]],这是[[Babylon Rogues]]在''[[Sonic Riders series|Sonic Riders]]''系列和''Mario & Sonic''系列之外的首次游戏出场。
**[[E-102 Gamma|Gamma]] since ''[[Sonic Shuffle]]'', released in the year 2000.
**"You're too slow" is one of [[Sonic the Hedgehog|Sonic]]'s catchphrases in ''[[Super Smash Bros. Brawl]]''.
**"You're too slow"在''[[Super Smash Bros. Brawl]]''中是[[Sonic the Hedgehog|Sonic]]的经典台词。
**"You think you can keep up with me?" is one of [[Doctor Eggman|Dr. Eggman]]'s lines of dialogue when racing against [[Miles "Tails" Prower|Tails]] in [[Speed Highway#Tails|Speed Highway]] from ''[[Sonic Adventure]]''.
**"You think you can beat me?" isderived from one of Robotnik's phrases, "Do you think you can beat me?" when playing in the two-player mode in ''[[Sonic Adventure 2]]''.
**"You think you can keep up with me?"是[[Doctor Eggman|Dr. Eggman]]在与[[Miles "Tails" Prower|Tails]]在''[[Sonic Adventure]]''中的[[Speed Highway#Tails|Speed Highway]]赛跑时的台词。
**"The ultimate lifeform" is a title that belongs to [[Shadow the Hedgehog]].
**"The ultimate lifeform" 是 [[Shadow the Hedgehog]] 的一个称号。
**"Long time no see" is a phrase that has been constantly used throughout the [[Sonic the Hedgehog series|series]],namely ''[[Sonic Adventure]]'', ''[[Sonic Adventure 2]]'', ''[[Sonic Heroes]]'', ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'', [[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]], ''[[Sonic Riders: Zero Gravity]]'', and ''Sonic Forces'' itself.
**"Long time no see" 是一个在整个 [[Sonic the Hedgehog series|系列]] 中常用的短语,特别是在 ''[[Sonic Adventure]]'', ''[[Sonic Adventure 2]]'', ''[[Sonic Heroes]]'', ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'', [[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]], ''[[Sonic Riders: Zero Gravity]]'', 以及 ''Sonic Forces'' 中。
**"Welcome to the next level" is a throwback to the tagline used in [[Sega]] commercials between 1992-1994.
**"Welcome to the next level" 是1992-1994年间 [[Sega]] 商业广告中使用的标语的回溯。
***Sonic also said this line in ''Shadow the Hedgehog''.
***Sonic 在 ''Shadow the Hedgehog'' 中也说过这句话。
**"Now we're talking!" isalinestatedby Sonic upon seeing the [[Black Bull]] in ''Shadow the Hedgehog''.
**"Get a load of this!" isoneofthe lines used by Robotnik in the [[Egg Walker]] and [[Egg Viper]] boss battles from ''Sonic Adventure''.
**"Get a load of this!" 是Robotnik在 ''Sonic Adventure'' 的 [[Egg Walker]] 和 [[Egg Viper]] boss战中使用的其中一句话。
**"The more the merrier" is derived from Eggman'slines of dialogue, "Youknowwhattheysay...Themorethe merrier!", during his [[Egg Breaker#Mad Matrix|boss battle]] in [[Mad Matrix]] from ''Shadow the Hedgehog''.
**"The more the merrier" 是从Eggman的对话中提取的,“你知道他们怎么说的... 越多越好!”, 这句话出现在他在 ''Shadow the Hedgehog'' 中的 [[Mad Matrix]] 的 [[Egg Breaker#Mad Matrix|boss battle]] 中。
**"All systems, full power!" is one of the phrases Robotnik statesduringhis [[Egg Hornet#Battle|Egg Hornet boss battle]] in ''[[Sonic Adventure]]''.
**"All systems, full power!" 是Robotnik在 ''[[Sonic Adventure]]'' 的 [[Egg Hornet#Battle|Egg Hornet boss battle]] 中说的一句话。
**"This is happenin'!" is derived from Sonic's first line of dialogue in ''Sonic Adventure'',"Ah, yeah! This is happenin'!"
**"This is happenin'!" 来自于Sonic在 ''Sonic Adventure'' 中的第一句话,“Ah, yeah! This is happenin'!”。
**"You've got this Sonic!" is a line spoken by Shadow in ''[[Sonic Generations]]'' when cheering him on to fight against the [[Time Eater]].
**"One more last fist bump" is a line from the song "[[Fist Bump]]".
**"One more last fist bump" 是来自歌曲“[[Fist Bump]]”的一句歌词。
**"Reach for the stars" isthenameof the [[Reach for the Stars|theme song]] for ''[[SonicColors]]''.[[File:MysteryCharacter.jpg|thumb|right|250px|Teaserimage for Blaze.]]
**"Reach for the stars" 是 ''[[Sonic Colors]]'' 主题歌 [[Reach for the Stars|“Reach for the Stars”]] 的名称。[[File:MysteryCharacter.jpg|thumb|right|250px|Blaze 的预告图片。]]
*某些角色的官方艺术作品是从''Sonic''系列的其他游戏中衍生和重新利用的:
*Some of the characters have their official artwork for the game derived and repurposed from existing artwork of other games in the ''Sonic'' series:
**Sonic, Tails, Classic Sonic, Chaos, Shadow, Metal Sonic and Zavok's artworks [[Media:SF Sonic.png|resem]][[Media:SF STEAM MANUAL EN LRv5-10.png|ble]][[Media:SF ClassicSonic.png|the]][[Media:Forces Chaos Alt Colors.png|ir]] [[Media:SF STEAM MANUAL EN LRv5-8.png|''Sonic'']] [[Media:SF STEAM MANUAL EN LRv5-11.png|''Forces'']][[Media:SF STEAM MANUAL EN LRv5-13.png|artworks]].
**Sonic、Tails、Classic Sonic、Chaos、Shadow、Metal Sonic和Zavok的艺术作品[[Media:SF Sonic.png|类似]][[Media:SF STEAM MANUAL EN LRv5-10.png|于]][[Media:SF ClassicSonic.png|他们在]][[Media:Forces Chaos Alt Colors.png|''Sonic'']] [[Media:SF STEAM MANUAL EN LRv5-8.png|''Forces'']] [[Media:SF STEAM MANUAL EN LRv5-11.png|中的]][[Media:SF STEAM MANUAL EN LRv5-13.png|艺术作品]]。
***Knuckles' artwork also resembles his ''Sonic Forces''[[Media:SF Knuckles.png|artwork]], but rather than looking sideways like in the original, he is facing to the front.
**Amy, Charmy, Omega, Espio, Rouge, Vector, Wave, Gamma, Tikal, Froggy, Mephiles and all of the Special characters have entirely new artwork made for this game.
***However, new artwork for [[Media:Speed Battle Sonic02.png|Sonic]], [[Media:Tails SFSB2.png|Tails]], [[Media:SFSB Classic Sonic2.png|Classic Sonic]], [[Media:SFSB Rouge02.png|Rouge]], [[Media:ShadowSFSBAlt.png|Shadow]] and [[Media:SFSBBigAlt.png|Big]] can be seen in various social media images (being derived from their Special counterparts except for Tails).
****Some of Sonic's artworks seen in these images are based off [[Media:Sonic 2012.png|ex]][[Media:Sonic pose 79.png|is]][[Media:Sonic checkout.png|ting]] artworks.
**Silver's artwork is based off of his [[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]][[Media:Sonic the Hedgehog (2006).png|artwork]].
**Silver的艺术作品是基于他在[[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]]的[[Media:Sonic the Hedgehog (2006).png|艺术作品]]。
**Blaze, Cream, Cheese, Jet and Big's artworks are repurposed from [[Media:BlazeDecal.png|exist]][[Media:Cream(Modern).png|ing]][[Media:Cheese (Modern).png|3D]][[Media:Jet the Hawk 2011.png|stock]][[Media:ASR Big.png|artwork]] of them.
**Blaze、Cream、Cheese、Jet和Big的艺术作品是从[[Media:BlazeDecal.png|现]][[Media:Cream(Modern).png|有的]][[Media:Cheese (Modern).png|3D]][[Media:Jet the Hawk 2011.png|库存]][[Media:ASR Big.png|艺术作品]]中重新利用的。
**Storm's artwork resembles his ''[[Sonic Free Riders]]''[[Media:Sonic-Free-Riders-Characters-artwork-Storm.png|artwork]].
**[[Tangle the Lemur|Tangle]] and [[Whisper the Wolf|Whisper]]'s artworks are based off of their official [[Media:Tangle the Lemur.PNG|concept]] [[Media:Whisper.png|artwork]] from the [[IDW Publishing]]''[[Sonic the Hedgehog (IDW comic series)|Sonic the Hedgehog]]'' comicseries.¨
**[[Tangle the Lemur|Tangle]]和[[Whisper the Wolf|Whisper]]的艺术作品是基于他们在[[IDW Publishing]]的''[[Sonic the Hedgehog (IDW comic series)|Sonic the Hedgehog]]''漫画系列中的官方[[Media:Tangle the Lemur.PNG|概念]][[Media:Whisper.png|艺术作品]]。
**Gamma's artwork resembles the pose he does on the character selection screen of ''[[Sonic Adventure]]''.
**Zazz的艺术作品是基于他为''[[Sonic Lost World]]''制作的一个[[Media:Zazz 2013.png|艺术作品]]。
**Zazz's artwork is based off of one his [[Media:Zazz 2013.png|artworks]] made for ''[[Sonic Lost World]]''.
**Zeena's artwork is reused from one of her artworks made for ''Sonic Lost World''.
**Zeena的艺术作品是从她为''Sonic Lost World''制作的艺术作品中重用的。
**Movie Sonic's artwork is based off of [[Media:SonicMovie SonicStand.png|promotional artwork]] from the ''[[Sonic the Hedgehog (film)|Sonic the Hedgehog]]'' film.
**Movie Sonic的艺术作品是基于''[[Sonic the Hedgehog (film)|Sonic the Hedgehog]]''电影的[[Media:SonicMovie SonicStand.png|宣传艺术作品]]。
**Movie Tails' artwork resembles the [[Media:TailsEpisode2Duck'd.png|artwork]] for Tails in ''[[Sonic the Hedgehog 4: Episode II]]''.
**Movie Tails的艺术作品与''[[Sonic the Hedgehog 4: Episode II]]''中的Tails[[Media:TailsEpisode2Duck'd.png|艺术作品]]相似。
**Despite having [[Media:SF Eggman.png|art]][[Media:InfiniteConceptArt.png|work]] made for ''Sonic Forces'', [[Doctor Eggman|Eggman]] and Infinite use new artwork for this game.
***Sonic's artwork was edited to make him smile instead of [[Media:SF 3D art vs Sonic alt.png|screaming]] like in the original.
***Sonic的艺术作品被编辑,使他微笑,而不是像原作中那样[[Media:SF 3D art vs Sonic alt.png|尖叫]]。
**Lantern Silver'sartwork shares the same pose as [[Media:TSR Silver.png|Silver's artwork]] for ''[[Team Sonic Racing]]'', though the character was released before this game.
**Lantern Silver的艺术作品与''[[Team Sonic Racing]]''中[[Media:TSR Silver.png|Silver的艺术作品]]共享相同的姿势,尽管这个角色在这款游戏之前就发布了。
**Jingle Belle Amy'sartwork shares the same pose as [[Media:SonicAdventure2 Art2D AmyRose.png|Amy's artwork]] for ''[[Sonic Adventure 2]]''.
**Jingle Belle Amy的艺术作品与''[[Sonic Adventure 2]]''中[[Media:SonicAdventure2 Art2D AmyRose.png|Amy的艺术作品]]共享相同的姿势。
**Super Sonic'sartworkresembles his [[Media:Super sonic final.png|3D artwork]] from ''[[Sonic Art Assets DVD]]''.
**超级索尼克的艺术插画与他在''[[Sonic Art Assets DVD]]''中的[[Media:Super sonic final.png|3D艺术插画]]相似。
**Darkspine Sonic's artwork resembles the pose he does after defeating [[Alf Layla wa-Layla]] in ''[[Sonic and the Secret Rings]]''.
**Darkspine Sonic 的艺术插画与他在''[[Sonic and the Secret Rings]]''中击败[[Alf Layla wa-Layla]]后的姿势相似。
**One of Sir Percival's artworks resembles her [[Media:SBK SirPercival.png|artwork]] for ''[[Sonic and the Black Knight]]''.
**Sir Percival的其中一个插图与她为''[[Sonic and the Black Knight]]''制作的[[Media:SBK SirPercival.png|艺术插画]]相似。
**Super Silver's artwork is modeled after his [[Media:Silver art 2D back.png|character bio artwork]] from [[Sonic Channel]].
**超级银的艺术插画是根据[[Sonic Channel]]的[[Media:Silver art 2D back.png|角色简介艺术插画]]制作的。
*So far, [[Wave the Swallow|Wave]] is the only character that was not teased before she was added to the game.
*到目前为止,[[Wave the Swallow|Wave]]是唯一一个在被添加到游戏之前没有被透露的角色。
*Prior to Big's reveal, an update allowed players to randomly see [[Froggy]] at the end of stages. Now, Froggy can be seen at the end of the races if at least one player is using Big.
[[File:AaronWebberSFSB.jpg|right|250px]]
[[File:AaronWebberSFSB.jpg|right|250px]]
*As an April Fools joke in 2018, the official Hardlight Twitter made a spoof character bio for [[Aaron Webber]].
**Quarterback Zavok has the number 13 on his jersey, referencing the release year for ''[[Sonic Lost World]]''.
**Quarterback Zavok的球衣上有13号,参考了''[[Sonic Lost World]]''的发布年份。
**Linebacker Omega身上涂有23号,参考了他的序列号的最后两位数字。
**Linebacker Omega has the number 23 painted on him, which references the last two digits of his serial number.
*Baby Sonic和Super角色是唯一有与其他角色不同的升级路径的角色。
*Baby Sonic and the Super characters are the only ones to have a different upgrade path from the other characters.
*[[Doctor Eggman|Eggman]] and [[E-102 Gamma|Gamma]] are the only characters that do not perform the [[Spin Jump]]. Instead, they merely perform a regular jump (in Gamma's case, the [[Hover]] technique is also performed).
*[[Sonic the Hedgehog (Classic)|Classic Sonic]] (and by extension [[Elf Classic Sonic]]) is the only character that performs the [[Spin Attack]] instead of the [[Slide]].
*[[Sonic the Hedgehog (Classic)|Classic Sonic]] (和[[Elf Classic Sonic]])是唯一执行[[Spin Attack]]而不是[[Slide]]的角色。
*DJ Vector's hoodie references the famous clothing brand ''[[Wikipedia:Supreme (brand)|Supreme]]''.
*So far, [[Bass Boost]], [[Beat Boost]], Hard Rock, Solo Hit and [[Super Form (power-up)|Super Form]] are the only power-ups to feature an unique jingle when using them.
*到目前为止,[[Bass Boost]]、[[Beat Boost]]、Hard Rock、Solo Hit 和 [[Super Form (power-up)|Super Form]]是唯一使用时有独特风格的动力提升。
*Super Sonic (and by extnesion Movie Super Sonic, Super Shadow and Super Silver) is the only character that cannot use the [[Shield]] power-up, just like in the various ''Sonic'' games he appears in.
*超级索尼克(以及Movie Super Sonic, Super Shadow和Super Silver)是唯一不能使用[[Shield]]动力提升的角色,就像在他出现的各种“索尼克”游戏中一样。
*目前,有八个角色有独特的入场动画:
*Currently, eight characters have unique entrance animations:
**当Tikal和Longclaw进入时,从天空发出的一道光束出现在他们上方。
**When Tikal and Longclaw enter, a beam of light that emits from the sky appears above them.
**当Excalibur Sonic进入时,他的盔甲浮动,而他开始以基本形态奔跑。
**When Excalibur Sonic enters, his armor floats around while he begins running in his base form.
**当Eggman进入时,他紧握双拳表示决心,然后再次放下。
**When Eggman enters, he raises his fists in determination before lowering them again.
**当Werehog进入时,他开始以基本形态奔跑,然后被闪电击中。
**When the Werehog enters, he begins running in his base form before getting struck by a lightning bolt.
**When Infinite enters, he does a gesture with his hands while emitting a red aura, then releasing a wave of energy cubes. It resembles the animation he does at the beginning of his [[Infinite (boss)#Metropolis|second boss fight]] in ''Sonic Forces''.
**When Darkspine Sonic enters, he begins running in his base form before being engulfed in a fiery aura, thus transforming him.
**当Mephiles进入时,他开始浮动,同时周围环绕着黑暗的光环。
**When Mephiles enters, he begins floating while an aura of darkness surrounds him.
目前,有三个角色有特殊能力,其他角色没有:
*Currently, three characters have special abilities that other characters do not have:
**Baby Sonic是唯一不需要滑动越过障碍的角色,尽管他仍然保留这种机制。
**Baby Sonic is the only character that does not need to slide under obstacles, though he still retains the mechanic to do so.
**Eggman is the only character that can freely float over [[bottomless pit]]s.
**Eggman是唯一可以自由浮动越过[[bottomless pit]]s的角色。
**Gamma由于其Hover技巧,跳跃时能比其他人停留在空中的时间更长。
**Gamma is able to stay in the air a little longer than everyone else while jumping thanks to his Hover technique.
目前,有三个角色有独特的受伤动画:
*Currently, three characters have unique hurt animations:
**When [[Excalibur Sonic]] is hurt, he puts up a shield when he is hit as a reference to his vastly increased strength from ''[[Sonic and the Black Knight]]''.
**当[[Excalibur Sonic]]受伤时,他被击中时会举起一个盾牌,作为对他从''[[Sonic and the Black Knight]]''中大大增加的力量的参考。
**当Infinite受伤时,他伸出双臂,同时像故障一样的效果覆盖了他的身体。
**When Infinite is hurt, he extends his arms while glitch-like effects cover his body.
**When Mephiles is hurt, he extends his arms while [[Invincible|Invincibility]]-like sparkles cover his body.
*In the game's files, the name for a variant character of [[Miles "Tails" Prower|Tails]] called "Cupid Tails" can be found as a leftover asset from a long unused Event. It is unknown if it will be featured in the future.<ref>SonicWindBlue on Twitter: "@SparksEchidna Sorry for being the bringer of bad news, but "Cupid Tails" is in the files for a very long time now and a leftover from cancelled content. He's not planned for this year, unfortunately." / Twitter</ref>
*At one point during development, Gamma was originally intended to preform the Spin Jump, but this was scrapped in favor of his unique Hover technique. Despite this, Gamma's [[Media:SFSBGammaSpinJumpUnused.png|model]] for using the Spin Jump can still be found in the game's files.
*This game is the third time that [[Sonic the Hedgehog|Sonic]] and [[Super Sonic]] can appear on-screen together. The first and second time are ''[[Sonic Shuffle]]'' and ''[[Super Smash Bros. Brawl]]'' respectively.
*这款游戏是[[Sonic the Hedgehog|Sonic]]和[[Super Sonic]]可以一起出现在屏幕上的第三次。第一次和第二次分别是''[[Sonic Shuffle]]''和''[[Super Smash Bros. Brawl]]''。
*Excluding transformations, the alternate versions of the characters from ''[[Sonic Prime]]'', and the film series characters, Amy currently has the most variants of herself included in the game, standing at seven different slots (Amy, All-Star Amy, Jingle Belle Amy, Paladin Amy, Popstar Amy, LEGO® Amy, and Panda Amy). Sonic has the second most slots at six (Sonic, Classic Sonic, Slugger Sonic, Elf Classic Sonic, Boscage Maze Sonic, and LEGO® Sonic), but this becomes even less when the Modern and Classic incarnations are separated.
Sonic Forces: Speed Battle was first in development in June 2016 after analyzing the latest capabilities of present-day phones.[2] It began as a prototype by Hardlight, checking if synchronous gameplay would work as well as they expected.[2][3] These early prototypes used existing tech and games as testing grounds for the gameplay, like Sonic Dash 2: Sonic Boom.[3] The game was originally planned for the Sonic Boom franchise, using the main cast of characters from Team Sonic.
From the beginning of the project, Hardlight wanted the game to have flexible levels for more expansive gameplay. For this, they developed a modular system that allowed them to create any track piece they wanted. Hardlight also wanted, right from the start, for the game to be a skill-based, global multiplayer. While relying on the classic staples in the Sonic series, branching paths on the tracks were added to make the game more exciting and unique. Extra care was also made to ensure the levels fit the mobile environment. During development, the staff focused on making the tracks feel appropriate before polishing their design.[4]
Hardlight pitched their idea to Sonic Team back in 2016 when the latter was looking for a mobile game. After discussing with Takashi Iizuka, the teams settled on what would become Sonic Forces: Speed Battle. Hardlight subsequently expanded their team while working on the environments and metagame. After being in development for about a year, Sonic Forces: Speed Battle received a soft launch so Hardlight could test the game and work out the remaining bugs before the global launch.[3] The game was scheduled to have three Zones with twelve tracks for its global launch, with more Zones being planned on being developed.[4] It was revealed on 16 March 2018 that Mystic Jungle would appear as a new Zone in an upcoming update.
Achievements
Name
Description
Rewards
We can do this!
Reach Tier 3
500 pts
You're too slow!
Win 10 Battles
500 pts
This is happenin'!
Reach Tier 4
1000 pts
Long time no see
Unlock 5 Runners
1000 pts
You think you can keep up with me?
Win 50 Battles
1000 pts
You've got this Sonic!
Reach Tier 5
2500 pts
Get a load of this!
Perform 10 Runner Upgrades
2500 pts
Welcome to the next level
Unlock 10 Runners
2500 pts
You think you can beat me?
Win 250 Battles
2500 pts
One more last fist bump
Reach Tier 6
5000 pts
The more the merrier!
Perform 50 Runner Upgrades
5000 pts
Now we're talking!
Unlock 15 Runners
5000 pts
The ultimate lifeform
Win 1000 Battles
5000 pts
All systems, full power!
Perform 150 Runner Upgrades
10000 pts
Reach for the stars
Reach Tier 7
10000 pts
Reception
The reception for Sonic Forces: Speed Battle since its launch has had a range of quite positive to mixed. The head of Hardlight, Chris Southall, stated that the game "exceeded expectations" shortly after launch. The game has a 4.4/5 star rating on the Google Play Store with over 450 thousand ratings, and a rating of 4.6/5 stars on the App Store with over 40 thousand ratings. It has a rating of 4/5 stars on Amazon with nearly 15 thousand ratings. It currently has a Metacritic rating of 7.2 based on 26 ratings.[5] The game has been praised for being fun, challenging, and entertaining, while being criticized for being multiplayer only.[5]
The online battle-racing game also earned a spot on the '#10 Top games' category on the Google Play Store. Additionally, Sonic Forces: Speed Battle has received individual ratings for various aspects of the game on the Google Play Store. These include: Gameplay (4.5 stars), Graphics (4.6), and Controls (4.4).
According to Ric Cowley of Pocket Gamer, "Sonic Forces: Speed Battle is a lot of fun to play, though it's probably best off experienced in short bursts," while noting, "there's a ton of grinding before you open up new levels, and after the hundredth run on the same two stages, you might start to grow a little tired of the experience."[6]
Two weeks after its launch period, the iOS version of Sonic Forces: Speed Battle had gained 2 million downloads.[7] As of 16 March 2018, the game has over 12 million downloads. It managed to exceed 10,000,000 downloads on the Google Play Store. On 21 April 2020, the game passed the 50 million download milestone.[8] On 30 September 2021, the game passed the 100 million download milestone.[9]
Soundtrack
The soundtrack of Sonic Forces: Speed Battle consists of reused tracks from Sonic Forces and past games for the most part:
Hardlight Staff: Alastair Graham, Andrew Paul, Andrew McMillan, Antony Lavelle, Ashley Khan, Billie McMillan, Chris Southall, Claire Chamielec, Claudia Farre, Daniel Darnbrough, David Foster, Dawid Esterhuizen, Gordon Theobald, Harinder Sangha, Ian Sullivan, Jacob Jensen, Jan Strajnar, James Back, Joel Atkinson, Joseph Stone, Liam Rüdel, Lisa Waldron, Louis Macan, Laura Back, Lubomir Baran, Louis McLaughlin, Lucy Lavelle, Luke Boscott, Marc-Etienne Beinio, Mark Milton, Matt Allan, Neall Jones, Neil Armstrong, Neil Topham, Nia Knibbs Vaughan, Nick Adams, Paul Twynholm, Richard Smith, Richard Sugden, Rebecca Thompson, Rob Ruck, Ryan Simpson, Scott Griffiths, Scott Orchard, Simon Foster, Shaun Lawrence, Stephanie Brooke-Harris, Stuart Grant, Tom Gaulton, Thomas Quartly, Tom Woodward, Yordan Gyurchev
Thanks: Adrian Klimczak, Anthony Lewis, Csaba Berenyi, Inna Slepstova, James Booth, Miklos Hajma, Oleg Salyakhov, Richard Tawn, Rick Nath, Simon Dew. Thank you to all at SEGA, our contractors and our fans.
↑"SEGA HARDlight on Twitter". Twitter. 30 September 2021. Retrieved 30 September 2021. 100 MILLION DOWNLOADS!! From all of us at Team HARDlight, thank you for your support.