索尼克色彩

来自索尼克百科
(重定向自Sonic Colors

索尼克 缤纷色彩Sonic Colors (美式英语) (ソニックカラーズ Sonikku Karāzu?)Sonic Colours (英式英语), 是一款《索尼克刺猬》系列的平台游戏,发布于Wii平台。游戏首次在2010年5月26日由世嘉在意大利的一份新闻稿中宣布,其中包括一段预告片。该游戏于同年11月在全球发布。游戏的另一个版本《索尼克 缤纷色彩》(任天堂DS版),由Dimps开发,并与Wii版本同时发布。

在《索尼克 缤纷色彩》中,索尼克塔尔斯调查蛋星公园,那里的蛋头博士声称他已经洗心革面,创建了一个游乐园来弥补他过去的恶行。然而,公园被揭露是该恶棍的掩护,他从宇宙各地拖来行星到地球并绑架了当地居民,一种被称为威斯的外星种族。借助威斯的力量,索尼克访问了每一个行星,以阻止博士统治宇宙的计划。

《索尼克 缤纷色彩》收到了积极的评价。评论家们赞扬了该游戏的图形、音频、配乐、游戏玩法和重玩价值,并认为它是该系列的回归。然而,有些人批评了它的难度和薄弱的多人游戏模式。游戏取得了商业成功,售出超过两百万份。在《索尼克 缤纷色彩》中引入的威斯能力同样成为了《索尼克》系列中的一个重要元素。

2021年5月,游戏的增强重制版《索尼克 缤纷色彩:终极版》被宣布。它于同年9月发布。

剧情[编辑 | 编辑源代码]

历经数年制作,蛋头博士开设了一个名为“Egg Planet Park”的游乐园,这个位于太空中的巨大游乐场由几个行星大小的景点组成,他声称这是因为多年来他所引起的麻烦而产生的悔意。[1] 对蛋头博士的意图表示怀疑的索尼克塔尔斯在开幕日之前调查蛋头乐园。[1] 当他们评论这个地方有多漂亮时,他们看到小欧小秋正在追逐两个类似外星生物的生物;索尼克迅速救出了他们,并发现其中一些具有奇妙的能力。这些外星生物被称为威斯,索尼克救出的一只名叫亚克。为了与亚克交流,塔尔斯在他的Miles Electric中构建了一个翻译器。通过与亚克交流(尽管由于翻译器有多个故障导致词语混乱,因此存在沟通困难),他们得知其他威斯被蛋头博士捕获,博士计划利用他们的能量,称为Hyper-go-on,来实施他的邪恶计划。

与威斯结盟并利用他们的力量,索尼克访问了多个行星,解放威斯并关闭连接它们到蛋星公园的发电机。最终,索尼克了解到蛋头博士正在将威斯转变为Nega-Wisp,并将它们用作精神控制大炮的燃料,以将地球变成他主题公园的明星景点。当蛋头博士试图向世界发射这门大炮时,索尼克摧毁了第一个 Boss产生的残骸导致大炮发生故障并爆炸。

索尼克塔尔斯观看威斯返回家园的情景。

随着蛋星公园开始爆炸,索尼克将塔尔斯送回太空电梯,而自己则面对蛋头博士,后者正在使用一种强大的机器人,利用威斯的负面能量。在各种类型威斯的帮助下,索尼克使用Final Color Blaster击败了蛋头博士。发生故障的大炮产生了一个黑洞,吞噬了游乐园和被打败的蛋头博士。虽然连索尼克也无法逃脱黑洞,但所有威斯使用他们的能量中和了黑洞并在他晕倒时救了索尼克。亚克将负面威斯变回正常,索尼克在自己的世界上醒来,喘息着,看起来很累。塔尔斯因索尼克将他推进太空电梯而责备他,但感谢他独自对付蛋头博士。亚克到来感谢他们之后,与威斯一起返回他的星球。

在片尾彩蛋中,蛋头博士与小欧和丘博特一起被困在太空中。 Template:Endspoiler

角色[编辑 | 编辑源代码]

图片 角色 简介
索尼克 索尼克是一只热爱自由和真理的刺猬。他无法放任需要帮助的人,多年来一直在从蛋头博士的狡猾计划中拯救受害者。他不会轻信那个圆胖的科学家,尤其是当蛋头博士声称他正在做好事时。[2]
迈尔斯·“塔尔斯”·普罗尔 塔尔斯是一只会飞、有两条尾巴的狐狸,他在索尼克的许多冒险中帮助他。塔尔斯的机械天才经常让他们摆脱困境,并帮助他们始终领先于蛋头博士的手下。在《索尼克 缤纷色彩》中,塔尔斯制作了一个翻译器,让他们能够与被蛋头博士抓获的威斯沟通。[2]
亚克 亚克是一只卷曲头发的白色威斯,它勉强逃脱了蛋头博士的邪恶机器人。它请求索尼克和塔尔斯帮助它拯救被囚禁的威斯,三人便开始了他们的旅程。[2]
蛋头博士 尽管蛋头博士是一个拥有300智商的科学天才,他的邪恶计划却不断被索尼克挫败。他以他的令人印象深刻的主题公园说服了所有人他的慷慨——除了索尼克。他真正的目的是什么呢...?[3]
小欧 小欧是蛋头博士制造的机器人,用于服侍他。尽管小欧忠实地服从蛋头博士,但他并不是很喜欢他。[3]
小秋 小秋是蛋头博士的另一项发明,与小欧搭档执行各种职责。他喜欢蛋头博士,但他很懒惰,试图逃避做任何工作。他的多种声音是最让蛋头博士烦恼的事情。

[3]

游戏玩法[编辑 | 编辑源代码]

游戏中的第一个区域——热带度假村

《索尼克 缤纷色彩》是一款平台游戏,其玩法与《索尼克: 释放》类似。这里唯一可操控的角色是刺猬索尼克。偶尔,镜头会在侧视角和第三人称角度之间切换,分别提供2.5D横向卷轴和3D游戏玩法。与以往的索尼克系列游戏一样,这里的目标是在尽可能短的时间内完成一系列动作。

玩家能够跑动、跳跃滑动以及执行锁定攻击。他们还可以执行一种名为加速的攻击;当加速槽满时,可玩角色将能够变成一个具有破坏性的弹射物。为了填满加速槽,玩家需要从威斯胶囊巴蛋头机器人中收集白色威斯

玩家能够收集散布在各个动作中的金环。如果玩家在至少拥有一个金环的情况下被击中,他们将以失去所有金环为代价幸存。然而,如果玩家在没有任何一个金环的情况下被击中,他们将失去一个生命,并从动作的开始或他们最后触摸的星标柱处开始。

《索尼克 缤纷色彩》的一个显著特点是增加了彩色能力;当玩家触摸到威斯胶囊时,胶囊内的威斯将进入他们的身体,并赋予他们不同的能力。每个威斯的彩色能力都不同。

计分系统[编辑 | 编辑源代码]

控制[编辑 | 编辑源代码]

Button formation File:Ui 1up.png Movement
Wii Remote
& Nunchuk
Wii Remote
(sideways)
Classic
Controller
GameCube
controller
Move
Template:Z Button (Wii) Template:B Button (Wii) Template:X Button (Wii Classic) Crouch
Template:A Button (Wii/DS) Template:2 Button (Wii) Template:A Button (Wii Classic) Hop/Jump
Template:A Button (Wii/DS) while in midair Template:2 Button (Wii) while in midair Template:A Button (Wii Classic) while in midair while in midair Double Jump/Homing Attack
Template:A Button (Wii/DS) while on wall Template:2 Button (Wii) while on wall Template:A Button (Wii Classic) while on wall while on wall Wall Jump
left/right left/right left/right left/right Quick Step/Grind Step
+ Template:Z Button (Wii) + Template:B Button (Wii) + Template:X Button (Wii Classic) + Slide
Template:Z Button (Wii) while in midair Template:B Button (Wii) while in midair Template:X Button (Wii Classic) while in midair while in midair Stomp
Move left/right + Template:B Button (Wii) Move left/right + Template:1 Button (Wii) Move left/right + Template:B Button (Wii Classic) Move left/right + Drift
Template:B Button (Wii) Template:1 Button (Wii) Template:B Button (Wii Classic) Boost/Air Boost
Shake Wii Remote Template:R Button (Wii Classic) Unleash Color Power
Template:Plus Button (Wii) START Pause

角色列表[编辑 | 编辑源代码]

可玩角色[编辑 | 编辑源代码]

不可玩角色[编辑 | 编辑源代码]

  • Cubot (首次登场)
  • Dr. Eggman
  • Miles "Tails" Prower
  • Orbot (首次登场)
  • Wisps (首次登场)

敌对[编辑 | 编辑源代码]

区域[编辑 | 编辑源代码]

《索尼克 缤纷色彩》分为七个区域,所有这些区域都可以通过世界地图选择。每个区域分为六个动作,以及一个Boss动作。然而,终端速度只有三个动作。这些区域包括:

  • 热带度假村: 一个美妙的太空公园,游客可以在悬浮汽车中欣赏索尼克的家乡景色,并在这个奢华天堂中享受购物、观光和乐趣。这个度假村以郁郁葱葱的热带植被和城市工业主义为中心,就是为了放松和享受。
  • 甜品山: 一个由糖果、汉堡包甚至爆米花等各种食物组成的非常“甜美”和欢乐的土地。这个星球与其他星球截然不同,整个景观是军事工业主义和看似无限层次的蛋糕地面的混合体。甜蜜山非常美丽,从其糖果手杖磨轨到高耸的汉堡,甚至其机械部分也令人叹为观止。此外,最美丽的特点之一是其粉红色、桃橙色的天空。
  • 星光嘉年华: 星光嘉年华是一个太空舰队,设在太空的黑暗中,被覆盖一切的发光霓虹灯照亮。太空舰队从虫洞中出现,它们在太空中传送并带来大型节日灯光秀。沿着光的路径,穿过节日星舰,横穿其灯光照亮且色彩缤纷的甲板,确实是一次令人惊叹的体验。
  • 派勒那威斯 (威斯星球): 派勒那威斯是威斯的家园。它曾经是远在太空中的一个郁郁葱葱和和谐的小星球,但邪恶的蛋头博士用一台强大的牵引光束将和平的威斯的家园夺走,目前正被改造成一个主题公园,所以这个区域对公园游客是禁止进入的。派勒那威斯充满了非常突出的外星植物和美丽的地球般的天空,但由于蛋头的原因,机械至少占据了半个星球,可以看到曾经清澈的水域被有毒废物湖泊所侵占。
  • 水族馆: 水族馆是一个华丽而惊人的东方主题水下水族馆。游客可以欣赏到令人惊叹的宝塔城市和数不清的泳池和水族馆,里面充满了各种海洋生物(以及机械)。这是一个被水淹没的表面的星球;因此,它由许多包含城市和海洋生物的水下球体组成。它最滑稽而著名的地方是其寿司餐厅“一桶寿司”,那里的食物显然很糟糕。他们最近在菜单上增加了鱼类,主要是濒危和稀有物种。
  • 小行星过山车: 小行星过山车是一个以狂野和危险的游乐设施为中心的主题公园。这个巨大的岩石行星被一个巨大、无尽的小行星场所包围,这些小行星场也用于无数的过山车。这些游乐设施穿越小行星场、广阔的太空和充满有毒污泥的大型星球体,它们在尖锐、龙形、骷髅状的过山车车厢中以危险的曲线、环形螺旋行驶。
  • 终端速度: 终端速度是一条在太空电梯上进行的失控太空赛道,这个运输塔将索尼克的家世界与蛋星公园连接起来,具有极高的加速度和速度。索尼克使用终端速度逃离游乐园,并与蛋头博士的威斯驱动创造物战斗,但在系统故障后开始崩溃,导致路径的块状部分从原位升起。

继续翻译如下:

游戏之地[编辑 | 编辑源代码]

《索尼克 缤纷色彩》特色之一是游戏之地,这是蛋头博士的人造星球,拥有街机游戏,其中最受欢迎的游戏是索尼克模拟器,玩家可以在二十一个关卡中进行游戏,并可选择第二名玩家一起玩。在这里,玩家可以通过从其他游乐园收集红星环来解锁关卡,从而完成每个关卡的第三个动作,这将给玩家一个混沌翡翠

Boss[编辑 | 编辑源代码]

威斯[编辑 | 编辑源代码]

《索尼克 缤纷色彩》是《索尼克刺猬》系列首次引入威斯的游戏。威斯是一种外星种族,其成员在游戏中用作能量提升物。利用特定的威斯,索尼克可以使用其Hyper-go-on激活不同的色彩 (威斯) 能力,玩家可以利用这些能力到达替代路径、收集特殊金环、摧毁敌人或简单地通过关卡。

图片 颜色 描述
白色 填充加速槽,允许玩家激活加速
橙色 允许玩家在变身为火箭时到达更高的区域。
黄色 允许玩家钻地。
绿色 允许玩家变成飞行器飘向高处,并通过穿过金环轨迹进行冲刺以增加速度。
青色 允许玩家变成激光以极快的速度到达区域和摧毁敌人。
蓝色 将阻碍的方块转化为蓝色金环以通过关卡。
粉色 粉色威斯允许玩家在卷曲成尖刺球时粘附到垂直墙壁上。
紫色 将玩家变成一只巨大的头部,拥有大牙,允许它在“咀嚼”时穿越障碍物。

开发[编辑 | 编辑源代码]

索尼克团队审视了之前《索尼克刺猬系列》作品受到的批评,并对《索尼克 缤纷色彩》进行了调整。这些更改包括了2.5D和3D级别设计和图形的融合,以及像《索尼克与黑骑士》中的剑这样的核心“噱头”的省略。[4][5] 其中一个最初的开发决定是,设置不应该是《索尼克故事书系列》的一部分,而应该回归到更简单、有趣的根源,就像经典的2D标题中所见,以避免最近3D标题所困扰的问题,同时设定一个游乐园。索尼克团队然后意识到,“任何陆地上的游乐园对于索尼克的冒险来说都太小了。”于是产生了行星公园的想法,这将允许在游戏中有更多的创造力和变化。然后,音乐被创作为“超越通常的‘酷’索尼克声音,专注于制作有趣、快节奏的音乐,真正让玩家的血液沸腾。”[4] Template:Multiple image 继续翻译如下:

在开发过程中,高桥敬司将《索尼克 缤纷色彩》定位为面向年轻观众的游戏,他表示这款游戏是为了“让大约六到十二岁之间的孩子们玩耍”,以确保“每个人都能控制并享受游戏”,这也包括铁杆粉丝。[5][6] 虽然高桥敬司此前承认,几乎不可能取悦所有的索尼克玩家。[7] 这一声明使一些批评家和喜欢《索尼克:解放》和《索尼克刺猬4:第一章》等之前作品的核心玩家感到被排斥。[8] 美国世嘉后来保证这款游戏是为更广泛的受众群体设计的,目的是使其对年轻消费者和核心粉丝都易于接近。[9] 世嘉还承认这款游戏也是为了吸引《马里奥》的粉丝,并补充说,“从这个角度来看,[他们]希望《马里奥》的粉丝真的能够享受在《索尼克 缤纷色彩》中扮演索尼克的乐趣。”[10] 高桥敬司后来解释了他的评论,称这款游戏是针对Wii任天堂DS的主流平台游戏,旨在扩大从《马里奥与索尼克》系列获得的受众。[11] 《索尼克:解放》的白天关卡也成为了这款游戏的灵感来源。[12] Another improvement that was added to the game is the Color Powers. Iizuka described them as a way to avoid including more characters and to differ gameplay elements. Orbot and especially Cubot were added so they could add a "real fun and joyous aspect to the story" as well.[13] The script for Sonic Colors was co-written by MadWorld and Happy Tree Friends writers Ken Pontac and Warren Graff, so that the story would be one both kids and adults could enjoy.[14]

原声带[编辑 | 编辑源代码]

《Vivid Sound X Hybrid Colors: Sonic Colors Original Soundtrack》的封面艺术。

由于游戏设定在游乐园,并且拥有更幻想的视觉风格,他们尝试扩展通常的“酷”索尼克声音,并专注于制作有趣、快节奏的音乐,真正激发玩家的热情。


高桥敬司

游戏有自己的原声带《Vivid Sound X Hybrid Colors》,由波浪大师制作。它包括游戏的主题曲和游戏中的关卡音乐。

游戏的主题曲是《Reach for the Stars》,由来自乐队Cash CashJean Paul Makhlouf演唱。游戏的结尾曲目是《Speak with Your Heart》,也由Cash Cash演唱。

配音演员[编辑 | 编辑源代码]

Role English voice Japanese voice
Sonic the Hedgehog Roger Craig Smith Jun'ichi Kanemaru
Miles "Tails" Prower Kate Higgins Ryō Hirohashi
Yacker Utako Yoshino
Dr. Eggman Mike Pollock Chikao Ōtsuka
Orbot Kirk Thornton Mitsuo Iwata
Cubot Wally Wingert Wataru Takagi
Announcer Roger Craig Smith Fumihiko Tachiki

反响[编辑 | 编辑源代码]

发布前[编辑 | 编辑源代码]

 Reception
Aggregate scores
Aggregator Score
GameRankings 78.84%
Metacritic 78%[15]
Review scores
Publication Score
Eurogamer 8/10[16]
Famitsu 34/40[17]
Game Informer 7.0/10[18]
GameSpot 8/10[19]
GamesRadar 7/10[20]
GameTrailers 6.4/10[21]
IGN 8.5[22][23]
Joystiq 4/5[24]
Nintendo Power 9/10[25]
Official Nintendo Magazine 86%[26]
NGamer 86%[27][28]
WiiMagazin 92%[29]
CNET 4/5 stars[30]
Awards
Entity Award
Nintendo Power Best Wii Graphics[25]
IGN Quick Fix Award[31]

任天堂力量游戏工作室的预览指出,动作快速,关卡长而精彩,每个关卡都有很多不同的路线可供选择。他们最喜欢的威斯是钻地威斯。最后他们提到,索尼克在模仿《马里奥》元素方面做得最好,类似于热门游戏《超级马里奥银河2》。他们说,这款游戏将等同于《索尼克:解放》的全白天阶段。截至2011年,游戏全球销量接近200万份。[32]

IGN表示,《索尼克 缤纷色彩》可能是“这一代最好的索尼克游戏”,称赞其关卡设计和充满活力的色彩。它还被IGN提名为E3的“最佳”游戏,尽管最终没有获奖。《索尼克 缤纷色彩》在游戏预告片的2010年E3奖项中被提名为“最佳平台游戏”。

发行后[编辑 | 编辑源代码]

该游戏的评论大多是正面的,Metacritic评分为100分中的78分[15],GameRankings评分为78.84%。IGN给这款游戏打了8.5/10分,称其为“18年来最佳的‘索尼克’游戏”,赞扬其游戏玩法、关卡设计和生动的图形,同时批评游戏后期的一些难度峰值,以及两人合作模式,指出一个屏幕对两位玩家来说不够用[22][23]。他们还在2010年度最佳游戏评选中授予它“快速修复奖”[31]。《Famitsu》给这款游戏34/40分[17]。《NGamer》给《索尼克色彩》打了86%的分数,赞扬其游戏玩法和音轨,但批评了一些简单且“重复”的boss[27][28]。《任天堂力量》给《索尼克色彩》打了9/10分,称赞这款游戏是“毫无疑问的成功”。在《任天堂力量》奖项中,这款游戏赢得了“最佳Wii图形”奖,并被提名为“年度最佳Wii游戏”[25]。《官方任天堂杂志》给这款游戏的Wii版本打了86%,给Nintendo DS版本打了85%[26]

《WiiMagazin》,一本德国游戏杂志,给这款游戏打了92%,评价道:“有上帝,他是索尼克迷”[29]。《Joystiq》给这款游戏打了4/5星,说“《索尼克色彩》成功了,而许多其他的《索尼克》游戏却失败了”[24]。Eurogamer给这款游戏打了8/10分,称其为“令人目瞪口呆的快速和完全令人振奋”[16]。GameSpot给Wii版本打了8/10分,赞扬了游戏的关卡设计、速度感和图形,但批评了其极简单和设计不佳的合作模式[19]。《CNET》评论给这款游戏打了4星,称赞游戏提供了3D动作和经典的《索尼克》侧滚动的混合,以及令人眼花缭乱的视觉效果和令人兴奋的平台游戏[30]。《Wired》给Wii版本打了7/10分,赞扬其“出色的音乐、多彩的图形”和“有趣且多样的关卡设计”,同时批评了其“有些紧张的跳跃控制”,以及后期关卡“充满了廉价死亡”。

GameTrailers对这款游戏更加批判,提到不灵敏的控制和未被充分利用的Wisp能力,给游戏打了6.4/10分[21]。GamesRadar给《索尼克色彩》打了7/10分,赞扬游戏的可重玩性,同时批评了一些“极其廉价的死亡”[20]。《游戏资讯》给这款游戏打了7.0分,

批评了浮躁的物理和不一致的难度[18]

在2022年,IGN将《索尼克色彩》列为他们“10款最佳索尼克游戏”中的第五名[33],而WatchMojo则在其“每款3D索尼克游戏排名”视频中将其列为第三名[34]

Re-releases[编辑 | 编辑源代码]

As a celebration of the 30th anniversary of the Sonic the Hedgehog series, a remaster of the Wii version called Sonic Colors: Ultimate was produced by Blind Squirrel Games and Sonic Team. It was released on 7 September 2021 for the PC, Xbox One, PlayStation 4, and Nintendo Switch. While Sonic Team developed the original version, Blind Squirrel Games handled the ports for the Sonic Colors: Ultimate version.

Adaptations[编辑 | 编辑源代码]

The Sonic the Hedgehog comic series published by Archie Comics made an adaptation of Sonic Colors in the story of the same name in Sonic the Hedgehog #219. It serves as a preview for the game.

In 2021, Sonic Colors' plot was adapted twice again to promote the release of its remastered version, Sonic Colors: Ultimate. Sonic Colors Comic was a two-story Japanese manga that served as a prologue for the game. Also, a short series, Sonic Colors: Rise of the Wisps, was produced by Tyson Hesse and takes place at some point during the events of the game.

Trivia[编辑 | 编辑源代码]

  • This is the second 3D mainline Sonic game to utilize the Boost formula, following Sonic Unleashed.
  • This is the second game to feature three bosses with counterparts as the three next bosses, the first being Sonic Heroes.
  • This is the first main series Sonic game to feature the Studiopolis voice cast.
The Sonic Hat.
Limited Edition European Wii version of the game.
  • Limited Edition packs of the game were available in Australia and Europe and included either the Wii or DS version of the game with a Sonic action figure and three Wisp figurines made by Tomy. Each version had a different set of Wisps.[35]
The Sonic Colors-themed Classic Controller.
  • A blue Wii Classic Controller with the game's logo on it was available in a bundle with the game in Australia.[36]
  • This game marks the first time Sonic is able to perform a Double Jump since Sonic R in 1997.
    • Note that the Double Jump replaced the Jump Dash. However, the Jump Dash can be pulled off by boosting in midair when the boost gauge is empty, much like the PlayStation 2/Wii version of Sonic Unleashed.
  • Sonic Colors is the second Sonic game in which the main plot consists of Dr. Eggman attempting to take over the world by controlling its citizens' minds with a powerful weapon, the first being Sonic Jump.
  • In the E3 demo, when Sonic would activate the "Drill Power", the announcer would say, "Spin!", but in the final version of the game, he says, "Drill!" Also, before activating the power of any Wisps, the announcer would say, "Color!" in the demo version, but in the final build he does not say anything until Sonic activates the power.
  • When Eggman's mind-control machine explodes, it hits the moon instead of the world. This is a direct reference to Sonic Adventure 2.
  • This is the first main series 3D Sonic game where Sonic can transform into Super Sonic during the normal Stages, though he cannot fight bosses.
  • During an Act, when Super Sonic mode is activated, any Wisps' power cannot be used except from the White Wisp.
  • In Asteroid Coaster, entering a roller coaster will cause Super Sonic to de-transform.
  • It is the first main series 3D game in which the final boss is fought between Sonic and Eggman, with the former in his base form. Both of these things would re-occur in the two versions of Sonic Lost World and Sonic Forces.
  • An unused Eggman voice clip reveals that the Wisps' Hyper-go-on energy is more powerful than Chaos Emerald energy. Since this line was scrapped, the accuracy of this is unknown.
  • During one of Eggman's announcements, he mentions a yellow car with license plate "1NOM155" is about to get hit by an asteroid. This could be a reference to Crazy Taxi (another Sega game), as one of the characters, Axel, drives a taxi with the same license plate.
An image showing the screen of the Miles Electric.
  • Towards the end of the game, the Miles Electric's screen is shown. Earlier in the game, Tails says that the translations on there are in binary code, but the code shown on the device is in hexadecimal format (Tails may have switched it to a better code offscreen). The bottom line of code translates to: "If you can read this, you're a geek!".
    • However, professional hexadecimal format translators may notice that the code for the apostrophe is the wrong number, and the code for the letter "F" is put between the apostrophe and the "R," making it instead read "If you can read this, you'fre a geek!" The correct hexadecimal number for the apostrophe is 27, but the Miles Electric shows it as 81, which is actually the symbol received when an emoji is sent to a phone that does not have that emoji. It also displays the comma as hexadecimal code 20, which is the space. The comma is actually hexadecimal code 2C.
  • Unlike the other games, Sonic does not get an extra life upon grabbing one-hundred Rings.
    • By achieving an A/S Rank on any Act, the player will earn one life.
    • When Sonic attacks the "text" while in the results screen (using techniques such as Boost and Stomp), an extra life may pop out.
  • This is the first 3D Sonic game where, if the player starts a new game, they are taken to the first Stage immediately rather than showing a cutscene first or even saving a file.
  • In the cutscene after the credits to show what happens to Eggman after the ending, Cubot says "What's up with those things anyway?" However, the subtitles say "What's up with those guys anyway?"
  • In the back of the box of the game (the US version), there is a text that says "And preform new moves". It is supposed to say "And perform new moves."
    • Also, in the instruction manual, "Nega Wisp" is accidentally misspelled as "Mega Wisp".
  • This game is one of the few games where the regular boss fights are against Eggman's unmanned robots rather than Eggman in a manned robot.
  • When Orbot installs a new voice chip for Cubot, he says "The think bone's connected to the talk bone... the talk bone's connected to the mouth bone". This is a reference to Dem Bones, a traditional song written by James Weldon Johnson.
  • The Purple Wisp is revealed as Nega-Wisp in the manual and in the final cutscene.
  • During the cutscene where Tails first translates Yacker, Sonic "breaks the fourth wall" by looking at the screen, saying that he is "gonna stick with aliens, if that's okay with everyone."
  • When Sonic runs, his fists are noticeably not closed when they are behind his back. Instead, they are left open, similar to his running animation in Sonic Adventure and Sonic Adventure 2, except when boosting, they remain closed. The same thing occurs in Sonic Generations.
  • In the English version of Sonic Colors, Sonic makes it clear that he will call the Wisps "aliens". In the Japanese version, Sonic always calls them by their correct name, Wisps.
    • However, in the unused English voice clips, Sonic does refer to them as Wisps.
  • Some parts of the final boss theme sound similar to "Endless Possibility" from Sonic Unleashed.
  • In the final cutscene, where Sonic is captured by the black hole, Wisps that are exclusive to the DS version of the game also appear, as they rescue Sonic and dissipate the black hole.
  • Each time a new save file is chosen in the Wii version, the game gives as a default name a Sonic character's name (e.g Silver, Shadow, Big, Blaze, etc.).
  • Orbot's two lines "Don't think about it" and "Got it" from a few cutscenes were later used in Mario & Sonic at the London 2012 Olympic Games in a sticker copy feature where Cubot and Orbot copy one sticker.
  • Sonic Colors marks the first time in the series where Rings appear in a pre-rendered cutscene.
  • This is the first 3D Sonic game where Eggman is the final boss.

视频[编辑 | 编辑源代码]

参考资料[编辑 | 编辑源代码]

  1. 1.0 1.1 Sonic Colors (Wii) United States instruction booklet, pg. 3.
  2. 2.0 2.1 2.2 Sonic Colors (Wii) United States instruction booklet, pg. 4.
  3. 3.0 3.1 3.2 Sonic Colors (Wii) United States instruction booklet, pg. 5.
  4. 4.0 4.1 Thomason, Steve (2010年7月). "新画布". 任天堂力量 (256): 50–57. {{cite journal}}: Check date values in: |date= (help)
  5. 5.0 5.1 Scott, Mark (2010年4月8日). "《索尼克 缤纷色彩》:与Takashi Iizuka的采访". Game.co.uk. Archived from the original on 2010年10月16日. {{cite web}}: Check date values in: |date= and |archivedate= (help)
  6. Layman, Eric (September 3, 2010). "Exclusive Interview: Sonic Team's Takashi Iizuka". digitalchumps. Archived from the original on December 13, 2010.
  7. "Sonic Team: Fans are 'Near-Impossible' to Please". SPOnG. August 2, 2010. Archived from the original on August 5, 2010.
  8. Sterling, Jim (August 13, 2010). "Sonic Colors developer tells you to stop being excited". Destructoid. Archived from the original on October 29, 2012.
  9. Sterling, Jim (September 8, 2010). "Sega: Sonic Colors is for everyone!". Destructoid. Archived from the original on June 22, 2013.
  10. "Sonic Team Talks Sonic Colours". IGN. October 10, 2010. Archived from the original on October 14, 2014.
  11. Joscelyne, Svend (September 14, 2010). "Interviews// Sonic Colours Producer, Takashi Iizuka". SPOnG. Archived from the original on September 28, 2011.
  12. "Ninterrogation" (jpg).
  13. Nintendo of Europe (August 11, 2010). "Q&A: Sonic Colours for Wii and Nintendo DS". Nintendo. Archived from the original on February 5, 2019.
  14. Torres, Timothy (June 17, 2010). "E3 2010: Sonic Colors Wii". 2D-X.com. Archived from the original on May 30, 2012.
  15. 15.0 15.1 "Sonic Colors for Wii". Metacritic. Retrieved January 8, 2011.
  16. 16.0 16.1 Bickham, Al (November 11, 2010). "Sonic Colours Wii Review – Page 1". Eurogamer. Retrieved January 8, 2011.
  17. 17.0 17.1 RawmeatCowboy (November 9, 2010). "Famitsu - review scores". GoNintendo. Retrieved January 8, 2011.
  18. 18.0 18.1 Turi, Tim (November 9, 2010). "Sonic Drops the Ball Juggling the Second and Third Dimensions - Sonic Colors - Wii". Game Informer. Retrieved January 8, 2011.
  19. 19.0 19.1 Douglas, Jane (November 12, 2010). "Sonic Colors Review". GameSpot. Retrieved January 8, 2011.
  20. 20.0 20.1 Keast, Matthew (November 9, 2010). "Sonic Colors". GamesRadar. Retrieved January 8, 2011.
  21. 21.0 21.1 "Sonic Colors Review Pod (Wii)". GameTrailers. November 9, 2010. Retrieved January 8, 2011.
  22. 22.0 22.1 Gies, Arthur (November 8, 2010). "Sonic Colors Wii Review". IGN. Retrieved January 8, 2011.
  23. 23.0 23.1 Gallegos, Anthony (November 8, 2010). "Sonic Colors DS Review". IGN. Retrieved January 8, 2011.
  24. 24.0 24.1 Nelson, Randy (November 10, 2010). "Sonic Colors review: A bolt from the update". Joystiq. Retrieved January 8, 2011.
  25. 25.0 25.1 25.2 "Nintendo Power Gives Sonic Colours 9/10". TSSZ News.
  26. 26.0 26.1 Oliver, Tristan (October 28, 2010). "ONM: 86% for Sonic Colors Wii, 85% for DS". TSSZ News. Retrieved January 8, 2011.
  27. 27.0 27.1 "NGamer Reviews Sonic Colours Wii, Supports Miis". Sonic Stadium.
  28. 28.0 28.1 Ngamer Staff (November 9, 2010). "Sonic Colours Review". Computer and Video Games. Retrieved January 8, 2011.
  29. 29.0 29.1 Oliver, Tristan (October 29, 2010). "WiiMagazin gives Sonic Colors 92%". TSSZ News. Archived from the original on November 3, 2010.
  30. 30.0 30.1 "Sonic Colors Review (Wii)". CNET. Retrieved January 8, 2011.
  31. 31.0 31.1 "Best Quick Fix 2010 – Sonic Colors – Wii". IGN. Retrieved January 8, 2011.
  32. Grant, Stevie (February 9, 2011). "Sonic Colours sold close to 2 million". Sega Addicts. Retrieved January 7, 2016.
  33. IGN Staff (15 July 2022). "The 10 Best Sonic Games". IGN. Retrieved December 2, 2022.
  34. Kline, Aaron (2022). "Every 3D Sonic Game Ranked". WatchMojo. Retrieved December 2, 2022.
  35. Newton, James (September 21, 2010). "Sonic Colours Gets Special Edition Figures in PAL Regions". NintendoLife.
  36. Newton, James (October 29, 2010). "Grab a Blue Classic Controller with Sonic Colours Down Under". NintendoLife.

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