The tracks are based on known locations from ''[[Sonic Forces]]'', such as the [[City]], [[Mystic Jungle]], and the version of [[Green Hill]] with sandy pyramid valleys. [[Sky Sanctuary]] and [[Planet Wisp]], despite not being in ''Sonic Forces'', are also present.
[[File:HARDlight Speed Battle Team Small.jpg|left|thumb|250px|The development team behind ''Sonic Forces: Speed Battle''.]]
[[File:HARDlight Speed Battle Team Small.jpg|left|thumb|250px|''Sonic Forces: Speed Battle''背后的开发团队。]]
''Sonic Forces: Speed Battle'' was first in development in June 2016 after analyzing the latest capabilities of present-day phones.<ref name="Dev" /> It began as a prototype by [[Hardlight]], checking if synchronous gameplay would work as well as they expected.<ref name="Dev">{{Cite web|url=https://mobile.sega.com/post/whos-going-run-fastest/|title=WHO’S GOING TO RUN THE FASTEST?|publisher=[[Sega]]|date= 20 September 2017|accessdate=22 September 2017}}</ref><ref name="Dev2" /> These early prototypes used existing tech and games as testing grounds for the gameplay, like ''[[Sonic Dash 2: Sonic Boom]]''.<ref name="Dev2" /> The game was originally planned for the [[Sonic Boom (series)|''Sonic Boom'']] franchise, using the main cast of characters from [[Team Sonic (Sonic Boom)|Team Sonic]].
''Sonic Forces: Speed Battle''开始于2016年6月开发,此时他们分析了当下手机的最新能力。<ref name="Dev" />它起初是由[[Hardlight]]做的一个原型,看看同步游戏玩法是否能像他们预期的那样运作。<ref name="Dev">{{Cite web|url=https://mobile.sega.com/post/whos-going-run-fastest/|title=WHO’S GOING TO RUN THE FASTEST?|publisher=[[Sega]]|date= 20 September 2017|accessdate=22 September 2017}}</ref><ref name="Dev2" />这些早期原型利用现有的技术和游戏作为游戏玩法的测试场地,例如''[[Sonic Dash 2: Sonic Boom]]''。<ref name="Dev2" />这款游戏最初是为[[Sonic Boom (series)|''Sonic Boom'']]系列计划的,使用来自[[Team Sonic (Sonic Boom)|Team Sonic]]的主要角色。
From the beginning of the project, Hardlight wanted the game to have flexible levels for more expansive gameplay. For this, they developed a modular system that allowed them to create any track piece they wanted. Hardlight also wanted, right from the start, for the game to be a skill-based, global multiplayer. While relying on the classic staples in the ''Sonic'' series, branching paths on the tracks were added to make the game more exciting and unique. Extra care was also made to ensure the levels fit the mobile environment. During development, the staff focused on making the tracks feel appropriate before polishing their design.<ref name="Dev3">{{Cite web|url=https://www.youtube.com/watch?v=iKbxJYTHvhE|title=Behind the Screens: Episode Two|publisher=[[Sega|Sega Europe]]|work=YouTube date=20 October 2017|accessdate=20 October 2017 }}</ref>
从项目开始,Hardlight希望游戏拥有更广泛的游戏玩法的灵活关卡。为此,他们开发了一个模块化系统,允许他们创建任何他们想要的赛道部分。Hardlight还希望游戏从一开始就是一个基于技能的全球多人游戏。在依赖''Sonic''系列的经典基础上,他们在赛道上增加了分支路径,使游戏更加刺激和独特。他们还特别关注确保关卡适应移动环境。在开发过程中,工作人员专注于使赛道感觉合适,然后再打磨其设计。<ref name="Dev3">{{Cite web|url=https://www.youtube.com/watch?v=iKbxJYTHvhE|title=Behind the Screens: Episode Two|publisher=[[Sega|Sega Europe]]|work=YouTube date=20 October 2017|accessdate=20 October 2017 }}</ref>
Hardlight pitched their idea to [[Sonic Team]] back in 2016 when the latter was looking for a mobile game. After discussing with [[Takashi Iizuka]], the teams settled on what would become ''Sonic Forces: Speed Battle''. Hardlight subsequently expanded their team while working on the environments and metagame. After being in development for about a year, ''Sonic Forces: Speed Battle'' received a soft launch so Hardlight could test the game and work out the remaining bugs before the global launch.<ref name="Dev2">{{Cite web|url=https://www.youtube.com/watch?time_continue=121&v=7wjAc_bBD2U|title=Behind the Screens: Episode One|publisher=[[Sega|Sega Europe]]|work=YouTube|date=13 October 2017|accessdate=14 October 2017}}</ref> The game was scheduled to have three Zones with twelve tracks for its global launch, with more Zones being planned on being developed.<ref name="Dev3" /> It was revealed on 16 March 2018 that [[Mystic Jungle]] would appear as a new Zone in an upcoming update.
2016年,当后者正在寻找一款手机游戏时,Hardlight向[[Sonic Team]]提出了他们的想法。在与[[Takashi Iizuka]]讨论后,两个团队达成了后来成为''Sonic Forces: Speed Battle''的协议。在此后,Hardlight在开发环境和元游戏时扩大了他们的团队。开发大约一年后,''Sonic Forces: Speed Battle''进行了一个软启动,以便Hardlight可以测试游戏并解决剩余的问题,然后进行全球发布。<ref name="Dev2">{{Cite web|url=https://www.youtube.com/watch?time_continue=121&v=7wjAc_bBD2U|title=Behind the Screens: Episode One|publisher=[[Sega|Sega Europe]]|work=YouTube|date=13 October 2017|accessdate=14 October 2017}}</ref>这款游戏计划在全球发布时有三个区域和十二条赛道,还计划开发更多区域。<ref name="Dev3" />2018年3月16日,透露[[Mystic Jungle]]将作为一个新区域出现在即将发布的更新中。
==Achievements==
==Achievements==
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==Reception==
==反响==
The reception for ''Sonic Forces: Speed Battle'' since its launch has had a range of quite positive to mixed. The head of [[Hardlight]], Chris Southall, stated that the game "exceeded expectations" shortly after launch. The game has a 4.4/5 star rating on the Google Play Store with over 450 thousand ratings, and a rating of 4.6/5 stars on the App Store with over 40 thousand ratings. It has a rating of 4/5 stars on Amazon with nearly 15 thousand ratings. It currently has a Metacritic rating of 7.2 based on 26 ratings.<ref name=":0">{{cite web|url=https://www.metacritic.com/game/ios/sonic-forces-speed-battle|title=SONIC FORCES: SPEED BATTLE|publisher=Metacritic|accessdate=19 May 2021|archiveurl=https://web.archive.org/web/20210519193530/https://www.metacritic.com/game/ios/sonic-forces-speed-battle|archivedate=19 May 2021}}</ref> The game has been praised for being fun, challenging, and entertaining, while being criticized for being multiplayer only.<ref name=":0" />
自从发布以来,''Sonic Forces: Speed Battle''的评价从相当正面到中等不等。[[Hardlight]]的负责人Chris Southall表示,游戏在发布后不久就“超出了预期”。游戏在Google Play商店上有4.4/5的评分,超过450,000的评级,在App Store上有4.6/5的评分,超过40,000的评级。在Amazon上,它有4/5的星级评分,近15,000的评级。它目前在Metacritic上基于26个评级有7.2的评分。<ref name=":0">{{cite web|url=https://www.metacritic.com/game/ios/sonic-forces-speed-battle|title=SONIC FORCES: SPEED BATTLE|publisher=Metacritic|accessdate=19 May 2021|archiveurl=https://web.archive.org/web/20210519193530/https://www.metacritic.com/game/ios/sonic-forces-speed-battle|archivedate=19 May 2021}}</ref> 游戏因其有趣、富有挑战性和娱乐性而受到赞誉,但也因其仅为多人游戏而受到批评。<ref name=":0" />
这款在线对战赛车游戏还在Google Play Store的'#10 顶级游戏'类别中获得了一个位置。此外,''Sonic Forces: Speed Battle''在Google Play商店上还获得了关于游戏各个方面的单独评级。这些包括:游戏玩法(4.5星)、图形(4.6)和控制(4.4)。
The online battle-racing game also earned a spot on the '#10 Top games' category on the Google Play Store. Additionally, ''Sonic Forces: Speed Battle ''has received individual ratings for various aspects of the game on the Google Play Store. These include: Gameplay (4.5 stars), Graphics (4.6), and Controls (4.4).
According to Ric Cowley of Pocket Gamer, "''Sonic Forces: Speed Battle'' is a lot of fun to play, though it's probably best off experienced in short bursts," while noting, "there's a ton of grinding before you open up new levels, and after the hundredth run on the same two stages, you might start to grow a little tired of the experience."<ref>{{cite web|url=https://www.pocketgamer.com/articles/075821/sonic-forces-speed-battle-review-a-surprisingly-fun-multiplayer-auto-runner/|title=Sonic Forces: Speed Battle review - A surprisingly fun multiplayer auto-runner|publisher=Pocket Gamer|date=6 November 2017|first=Ric|last=Cowley|archivedate=9 October 2019|archiveurl=https://web.archive.org/web/20191009031748/https://www.pocketgamer.com/articles/075821/sonic-forces-speed-battle-review-a-surprisingly-fun-multiplayer-auto-runner/}}</ref>
根据Pocket Gamer的Ric Cowley的说法,“''Sonic Forces: Speed Battle''很有趣,尽管它可能最好是短暂体验,”同时指出,“在你打开新关卡之前,有大量的研磨工作,而在同样的两个阶段上跑了一百次后,你可能会开始对体验感到有点厌倦。”<ref>{{cite web|url=https://www.pocketgamer.com/articles/075821/sonic-forces-speed-battle-review-a-surprisingly-fun-multiplayer-auto-runner/|title=Sonic Forces: Speed Battle review - A surprisingly fun multiplayer auto-runner|publisher=Pocket Gamer|date=6 November 2017|first=Ric|last=Cowley|archivedate=9 October 2019|archiveurl=https://web.archive.org/web/20191009031748/https://www.pocketgamer.com/articles/075821/sonic-forces-speed-battle-review-a-surprisingly-fun-multiplayer-auto-runner/}}</ref>
Two weeks after its launch period, the iOS version of ''Sonic Forces: Speed Battle'' had gained 2 million downloads.<ref name="TAAndroidLaunchBonus&2MiOSDownloads">{{Cite web|url=http://toucharcade.com/2017/11/16/sonic-forces-speed-battle-launches-on-android-today-ios-version-had-2-million-downloads-in-2-weeks/|title='Sonic Forces: Speed Battle' Launches on Android Today, iOS Version Had 2 Million Downloads in 2 Weeks|first=Tasos|last=Lazarides|date=16 November 2017|publisher=Touch Arcade|accessdate=17 November 2017}}</ref> As of 16 March 2018, the game has over 12 million downloads. It managed to exceed 10,000,000 downloads on the Google Play Store. On 21 April 2020, the game passed the 50 million download milestone.<ref>{{Cite web|url=https://www.pocketgamer.biz/news/73154/sonic-forces-50-million-downloads/|title=Sonic Forces boosts through 50 million downloads globally|first=Matthew|last=Forde|date=21 April 2020|publisher=Pocket Gamer|accessdate=1 July 2020}}</ref> On 30 September 2021, the game passed the 100 million download milestone.<ref>{{Cite web|url=https://twitter.com/SEGAHARDlight/status/1443614115428134913|title=SEGA HARDlight on Twitter|work=Twitter|date=30 September 2021|accessdate=30 September 2021|quote=100 MILLION DOWNLOADS!! From all of us at Team HARDlight, thank you for your support.}}</ref>
在发布后的两周内,''Sonic Forces: Speed Battle''的iOS版本已经获得了200万次下载。<ref name="TAAndroidLaunchBonus&2MiOSDownloads">{{Cite web|url=http://toucharcade.com/2017/11/16/sonic-forces-speed-battle-launches-on-android-today-ios-version-had-2-million-downloads-in-2-weeks/|title='Sonic Forces: Speed Battle' Launches on Android Today, iOS Version Had 2 Million Downloads in 2 Weeks|first=Tasos|last=Lazarides|date=16 November 2017|publisher=Touch Arcade|accessdate=17 November 2017}}</ref>截止到2018年3月16日,该游戏已经超过1200万次下载。它在Google Play商店上成功超过了10,000,000次下载。在2020年4月21日,该游戏超过了5000万次下载的里程碑。<ref>{{Cite web|url=https://www.pocketgamer.biz/news/73154/sonic-forces-50-million-downloads/|title=Sonic Forces boosts through 50 million downloads globally|first=Matthew|last=Forde|date=21 April 2020|publisher=Pocket Gamer|accessdate=1 July 2020}}</ref>在2021年9月30日,该游戏超过了1亿次下载的里程碑。<ref>{{Cite web|url=https://twitter.com/SEGAHARDlight/status/1443614115428134913|title=SEGA HARDlight on Twitter|work=Twitter|date=30 September 2021|accessdate=30 September 2021|quote=100 MILLION DOWNLOADS!! From all of us at Team HARDlight, thank you for your support.}}</ref>
==Soundtrack==
==音轨==
The soundtrack of ''Sonic Forces: Speed Battle'' consists of reused tracks from ''[[Sonic Forces]]'' and past games for the most part:
Hardlight Staff: Alastair Graham, Andrew Paul, Andrew McMillan, Antony Lavelle, Ashley Khan, Billie McMillan, Chris Southall, Claire Chamielec, Claudia Farre, Daniel Darnbrough, David Foster, Dawid Esterhuizen, Gordon Theobald, Harinder Sangha, Ian Sullivan, Jacob Jensen, Jan Strajnar, James Back, Joel Atkinson, Joseph Stone, Liam Rüdel, Lisa Waldron, Louis Macan, Laura Back, Lubomir Baran, Louis McLaughlin, Lucy Lavelle, Luke Boscott, Marc-Etienne Beinio, Mark Milton, Matt Allan, Neall Jones, Neil Armstrong, Neil Topham, Nia Knibbs Vaughan, Nick Adams, Paul Twynholm, Richard Smith, Richard Sugden, Rebecca Thompson, Rob Ruck, Ryan Simpson, Scott Griffiths, Scott Orchard, Simon Foster, Shaun Lawrence, Stephanie Brooke-Harris, Stuart Grant, Tom Gaulton, Thomas Quartly, Tom Woodward, Yordan Gyurchev
Thanks: Adrian Klimczak, Anthony Lewis, Csaba Berenyi, Inna Slepstova, James Booth, Miklos Hajma, Oleg Salyakhov, Richard Tawn, Rick Nath, Simon Dew. Thank you to all at SEGA, our contractors and our fans.
↑"SEGA HARDlight on Twitter". Twitter. 30 September 2021. Retrieved 30 September 2021. 100 MILLION DOWNLOADS!! From all of us at Team HARDlight, thank you for your support.