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刺猬索尼克4:第一章

来自索尼克百科
刺猬索尼克4:第一章
游戏类型平台游戏
英文名Sonic the Hedgehog 4: Episode I
发行日期Xbox 360:
JP 2010 年 10 月 13日
NA 2010 年 10 月 13日
EU 15 October 2010

PlayStation 3:
JP 2010 年 10 月 12 日
NA 2010 年 10 月 12 日
EU 13 October 2010
Wii:
JP 2010 年 10 月 12 日
EU 2010 年 10 月 15 日
iOS:
JP 2010 年 10 月 12 日
NA 2010 年 10 月 7 日
EU 2010 年 10 月 7 日
PC:
INT 2012 年 1 月 19 日
Android:
INT 2012 年 1 月 25 日

Blackberry 10:
INT 2013 年 3 月 1 日
模式单人
分级ESRB: E
ClassInd: L
平台
分发形式数字下载
开发团队
开发者
发行商Sega
许可Sega


刺猬索尼克4:第一章 (ソニック・ザ・ヘッジホッグ4 エピソードI Sonikku za Hejjihoggu 4: Episōdo I?)《Sonic the Hedgehog》系列中的一个电子游戏。它是《Sonic the Hedgehog 4》的第一集,这个分集系列作为《Sonic 3 & Knuckles》的续集而诞生。该游戏在2010年末为大多数平台发布。续集,《Sonic the Hedgehog 4: Episode II》,于2012年发布。作为Sega Mega Drive“Sonic”游戏的继续,它具有简单的控制方案,没有语音表演,并强调平台和基于动量的游戏设计。

在《Sonic the Hedgehog 4: Episode I》中,经过死蛋传说的结局,导致死蛋的毁灭,充满愤怒的蛋头博士开始加强他过去最令人害怕的创作,并用它们永久击败索尼克。当这只刺猬得知科学家在附近大陆的行动时,他立即出发去阻止他。

发布后,《Sonic the Hedgehog 4: Episode I》收到了评论家的温和评价,他们认为这是该系列多年来收到的坏评价的作品,如2005年的《Shadow the Hedgehog》和2006年的《Sonic the Hedgehog》之后回归到系列的根源。然而,该游戏因其短小的长度和关于其物理学的许多怪异之处而受到批评。《Sonic the Hedgehog 4》的两个分集经常与2017年的《Sonic Mania》相比,后者也是死亡之蛋传说的续作,许多人认为前者与后者相比略显逊色。

情节

Template:Spoiler

《Sonic the Hedgehog 4: Episode I》的标题屏幕。

天使岛事件之后不久,随着死亡之蛋终于被摧毁以及主宝石得到安全保护,索尼克尾巴红狄那分别去探索自己的新领地。与此同时,怀有复仇心的博士Eggman决定加强他过去的创作和机械来打败他的宿敌。[2]

尽管博士Eggman尽了最大的努力,索尼克还是摧毁了他每一个经过改良的创造物,并追踪这位疯狂的博士到飞溅山丘,在那里Eggman决定进入太空。但是,借助尾巴提供的火箭,索尼克追赶Eggman到他的最新太空站,即E.G.G. 站。在那里,索尼克击败了Eggman反复使用对抗他的每一个创造物和陷阱,包括一个加强版的死亡之蛋机器人。最后,在击败死亡之蛋机器人后,索尼克触发了一连串反应,摧毁了E.G.G. 站。安全返回他的星球后,索尼克与他的动物朋友们在飞溅山丘庆祝胜利。从那时起,游戏的结局将取决于玩家的进度:

  • 如果玩家没有收集到七颗混沌绿宝石,索尼克会在飞溅山丘对玩家摆个姿势。片尾字幕过后,Eggman会出现在Egg移动器中,嘲笑玩家,屏幕下方会出现“TRY AGAIN”(再试一次)的文字。
  • 如果玩家收集到了所有七颗混沌绿宝石,并且在飞溅山丘序列中收集了所有的环(通过完美地计时跳跃,索尼克会自动奔跑)索尼克会使用绿宝石变成超级索尼克并对玩家摆个姿势。如果错过了任何环,就会出现标准的片尾字幕前的姿势,而没有超级索尼克。不管触发了哪个姿势,字幕过后,索尼克会摆出他的经典姿势,然后向右跑去。之后,Eggman会出现在Egg移动器中,嘲笑玩家,然后也离开屏幕。接下来,金属索尼克的剪影会显示出来。

Template:Endspoiler

角色介绍

主角

Image Character Biography
Sonic the Hedgehog Our legendary hero returns! With the Death Egg finally destroyed and the Angel Island back into the sky, Sonic decides it's time to take a break and heads off to find a new territory of his own. However, unbeknownst to Sonic, Eggman has also survived their last encounter, and has begun to taking measures to get rid of our hero. Armed with his Signature Speed, super Spin Dash - and powerful Homing Attack, Sonic is ready for an all-new adventure![3]
Dr. Eggman After losing the Master Emerald during his last encounter with Sonic, Eggman regroups with a new objective; to revisit and refine the best of his creations in an effort to finally rid himself of Sonic![3]

Badniks

Image Character Biography
Motobug The very first Badnik that Sonic ever encountered, this metal beetle returns to try and take down Sonic one last time. Watch out - he will turn around to chase Sonic if he misses.[4]
Newtron Newtron surprises Sonic again using optical camouflage to try and blast Sonic. He can also transform into a rocket and charge towards Sonic.[4]
Bubbles Bubbles is a balloon fish type robot who returns back from the ruins of Angel Island. Due to Eggman's budget cuts, not all versions of Bubbles are spiked. However, watch out for the red ones![4]
Chopper First seen jumping out at Sonic from under the bridges of Green Hill Zone, this deadly Piranha robot is back and still hungry![4]
Buzzer Buzzer flies in from Emerald Hill Zone ready to blast Sonic with his stinger cannon.[4]
Jaws Specializing in underwater patrols, this lethal fish is on the lookout to put an end to Sonic's aquatic adventure.[4]
Batbot Batbot first appeared in Carnival Night Zone and returns in Sonic the Hedgehog 4. Be careful as Batbot chases after Sonic with his deadly lightbulb![4]
Burrobot This Badnik prefers underground areas which are well suited for his unique talents. Be on the lookout as Burrobots have a habit of jumping out of the ground![4]
Orbinaut The Orbinauts return as one of Sonic's most challenging Badnicks![sic] Pay close attention, you only have a split second to defeat them.[4]
Shellcracker Hailing originally from Metropolis Zone, Shellcracker has returned to make Sonic lose as many rings as possible, if not finish him off entirely. Watch out as this Badnik's main weapon is a quick-moving claw that packs a serious punch![4]
Slicer Slicer - how could we ever forget you? The one Badnik everyone loves to hate. Slicer can fire off its arms at our blue hero, making it a formidable foe that will require a lot of practice to defeat unscathed. Timing is key, so don’t hesitate for a second if one of these robots spots you![4]

游戏玩法

在游戏的第一个区域 飞溅山丘中的索尼克

《Sonic the Hedgehog 4: Episode I》是一个2D横向滚动的平台视频游戏,其游戏玩法与过去的2D《索尼克》系列游戏几乎相同。游戏分为五个区域,每个区域分为三个行动阶段和一个较短的第四阶段,该阶段特色为该区域的boss。游戏中唯一可玩的角色是索尼克,他可以跑、跳跃旋转冲刺,并使用自动追踪攻击

《Sonic the Hedgehog 4: Episode I》的主要目标是在不到十分钟的时间内引导索尼克到达行动阶段的终点。与过去的游戏一样,这些行动阶段分成各种路径,为玩家提供了发现不同秘密的机会。要完成每个区域中的前三个行动阶段,玩家必须在每个行动阶段触摸当地的目标板。在第四个行动阶段,玩家必须在打败当地的boss后打开一个胶囊

在游戏玩法中,散布在每个行动阶段中。玩家携带的环的数量显示在HUD的左上角。与以前的《索尼克》游戏一样,环是玩家角色的主要防护方式;如果玩家角色在携带至少一个环的情况下受到伤害,他们不会失去生命,但会失去所有的环。没有环而受到伤害会让玩家失去一个生命。如果玩家在水下溺水、被压扁、掉入一个无底洞,或在同一个行动阶段中花费十分钟,也会立即失去生命。失去生命后,玩家角色将在他们触摸的最后一个星形标记处复活,或者在没有触摸任何当地星形标记的情况下从行动阶段的开始处复活。如果玩家用完所有的生命,他们会得到一个游戏结束。可以通过破坏1-UP 物品盒、收集一百个环,或每次玩家获得五万点数来获得额外的生命。

《Sonic the Hedgehog 4: Episode I》的次要目标是通过完成特殊阶段来收集七颗混沌翡翠。要进入一个特殊阶段,玩家必须在一个回合的前两个行动阶段中至少收集五十个环,然后在它们的结尾进入巨大环。收集所有七颗混沌绿宝石将允许玩家在获得五十个环后变成超级索尼克

记分系统

控制

Button formation  Movement
Wii PlayStation 3 Xbox 360 iOS/Android
left/right left/right Movement button left/right Move
up up Movement button up Look up
down down Movement button down Look down/Crouch
Template:2 Button (Wii) Cross/Circle Template:A Button (Xbox)/Template:B Button (Xbox) Jump button Spin Jump/Shake Special Stage
Template:2 Button (Wii) (midair) Cross/Circle (midair) Template:A Button (Xbox)/Template:B Button (Xbox) (midair) Jump button (midair) Homing Attack
Move + down Move + down Move + movement button down Spin Attack
Crouch + Template:2 Button (Wii) Crouch + Cross/Circle Crouch + Template:A Button (Xbox)/Template:B Button (Xbox) Crouch + jump button Spin Dash
Tilt Wii Remote Tilt Sixaxis Tilt device/swipe screen Rotate Special Stage
Template:Plus Button (Wii) Start Pause Pause

操作对象

物品

机关与障碍物

角色列表

可操作角色

不可操作角色

敌对

Boss

  1. Egg Wrecker (Splash Hill Zone)
  2. Egg Claw (Casino Street Zone)
  3. Egg Mobile (Lost Labyrinth Zone)
  4. Egg Bouncer (Mad Gear Zone)
  5. Death Egg Robot (E.G.G. Station Zone)

区域

  1. Splash Hill Zone
  2. Casino Street Zone
  3. Lost Labyrinth Zone
  4. Mad Gear Zone
  5. E.G.G. Station Zone

特殊关卡

在第一个特殊阶段的索尼克

《Sonic the Hedgehog 4: Episode I》中的特殊阶段类似于原版《索尼克》中的特殊阶段,在此,索尼克必须导航一个迷宫来到达混沌绿宝石,同时收集环并避开出口方块。这次,旋转由玩家控制,而不是自动控制。支持运动控制的控制器可以使用传统的控制方法,或通过倾斜控制器来控制旋转。

这些阶段与原始阶段之间的两个主要区别是:增加了环门和时间限制。环门是阻止玩家进入舞台下一区域的障碍,但一旦收集到门上显示的足够数量的环,就可以通过。每个阶段开始时都会启动一个时间限制,如果玩家在规定的时间内没有收集到绿宝石,他们就会被踢出去。起始时间根据关卡而变化(第3和第5阶段为30秒,其它阶段为90秒),但通过在舞台上收集光球可以延长五、十或十五秒。

一旦完成一个特殊阶段,玩家可以在关卡选择阶段重玩它,选择得分或时间攻击模式,此时1-UP将替代绿宝石。一旦玩家获得所有七颗混沌绿宝石,索尼克可以在常规关卡中变为超级索尼克,除了boss战斗之外。

开发

该游戏由索尼克团队Dimps公司的成员共同开发。游戏作为WiiWare、PlayStation Store、Xbox Live Arcade和iPod应用商店服务的数字下载发布。[5] 冈本骏帮助制作了游戏的音乐。

在一次采访中,飯塚隆表示:“粉丝们会对‘剧集’[‘II’]中的角色很满意,”暗示索尼克在未来的剧集中不会是唯一的可玩角色。他还宣布索尼克有一个尚未知的新动作,以及追踪攻击将出现在游戏中,他表示他“希望用户通过这[追踪攻击]允许的攻击序列享受一个易于玩的感觉,并在空中找到有趣的路线。”他还表示,经典的特殊阶段将会回归,Ken Balough表示“第一集”中将包括包括特殊阶段在内的共17个阶段。

这款游戏在所有的游戏机上几乎是相同的,Wii和PlayStation 3版本的游戏在某些地方,如特殊阶段使用动作控制。iOS版本的游戏将有两个自己的关卡。此前,游戏的主机版本将有如索尼克骑矿车这样的噱头,但Sega将游戏的日期从2010年7月推迟到2010年底,因为他们想要改变游戏使其更好,以防止粉丝由于游戏泄露而知道游戏的全部内容。矿车噱头后来被移到了游戏的iOS版本,以及其他一些噱头。

在2月8日,Sonic 4品牌经理Ken Balough公开确认下一部分的工作正在进行中。Sega of America和Europe也对主题提供了反馈和建议。第二集被揭示为有自己的原创区域,因为第一集是对原版的《索尼克》和《索尼克2》的致敬。

E3 2010

The game was playable by the visitors of the Electronic Entertainment Expo (E3) 2010. Players were only able to do the whole level of Splash Hill Zone. The Special Stages of the game were not shown. The game was highly praised at the E3 and there was a lot of audience at show of Sonic 4.

Leaks, delay and fan-reaction

In February, a build of Episode I was submitted to Xbox Live Arcade's PartnerNET service, where developers were given access to upcoming downloadable titles for testing purposes. Soon after, screenshots, music and progressively more gameplay footage were leaked onto the internet. Eventually, a playthrough of the entire game was leaked and Sonic Retro, which had already banned leaked material when more than they approved of had been released, responded by banning Sonic 4 discussion for several days. As well as this, PartnerNET shut down for a night. Other websites also made efforts to crack down on leaks, such as banning posting of leaked content. The build was controversial, due to it containing "floaty" physics speculated to be due to it using the Sonic Rush engine, poor animations and criticized the level design features such as gimmick-based acts that were disliked by most fans.

On 20 May 2010, Sega announced that due to fan input, the game would be delayed until later in 2010, in order to extend the development of the game. They stated in game magazines and online that this was specifically done to allow various fan requests (since the game was leaked) to be implemented, including more momentum-based level designs and improved physics closer to that of the Sega Mega Drive titles.

Releases for iOS devices were also announced, finally ending speculation of the fourth unknown platform, although it was leaked months before when images were found in the website's source code. It was also revealed that the iOS version would receive two extra levels, which turned out to be the Mine Cart and Pinball gimmicks stages in Lost Labyrinth Zone Act 2 and Casino Street Zone Act 2, which were heavily criticized in the leaked gameplay footage. Sega said this was done because the levels fit the mobile controls more. Fans speculated that the console versions would receive new, non-gimmick levels to replace them. Sega confirmed this with pictures several weeks before the final release. The new, console-specific levels were much closer in design to the other levels and featured new gimmicks which require platforming.

Criticism

Sonic the Hedgehog 4 has been criticized due to the design and content of the game. Some people believe that it is not a true sequel to the classic games, due to Episode I's content being largely based on that of previous games with minor changes, and level design that features speed boosters in every level (a staple of Dimps' level design with their previous Sonic games) and object placement that forces the use of the Homing Attack. The latter is a move that some fans do not feel belongs in a 2D game, particularly not one based on the classics and set before its debut in Sonic Adventure. The music has also been criticized, due to it featuring low-quality synths and drum samples (the latter from Sonic the Hedgehog 2, not the more advanced ones from Sonic the Hedgehog 3) that vary little between songs.

A highly controversial item is Sonic's design, which is the modern style model that debuted in Sonic Adventure and has since received refinements until its most recent state in Sonic Unleashed. Many fans believe that the classic Sonic design should have been used and a petition was set up for Sega to include the different version.[6] However, in a magazine, Takashi Iizuka said that the classic style wasn't returning, as all games since Sonic Adventure have featured Sonic in his modern design (excluding Sonic Generations for having both Sonics in the game).

Soundtrack

Achievements

These are the achievements and trophies for the Xbox 360, PlayStation 3, Steam and iOS versions of Sonic the Hedgehog 4: Episode I.

Used

Image Name Description Trophy Class Gamescore Game Center points
The Story Begins Clear SPLASH HILL ZONE, ACT 1.
5 50
Crush Dr. Eggman Defeat a boss for the first time.
5 50
The First Chaos Emerald Acquire a Chaos Emerald.
5 100
Enemy Hunter Defeat 1,000 enemies.
10 50
Golden Flash Clear all Acts as Super Sonic.
10 100
All Stages Cleared! Defeat the final boss and view the ending.
10 100
Contender Upload your recorded scores and clear times for all stages.
10 50
Ring Collector Collect all the Rings in 'Special Stage 1' and clear the stage.
15 100
Immortal Build up 99 or more extra lives.
25 100
Super Sonic Genesis Acquire all seven Chaos Emeralds.
30 100
Speed's My Game Clear SPLASH HILL ZONE ACT 1 in less than a minute.
35 100
Untouchable Clear the E.G.G. STATION ZONE without taking any damage.
40 100

Unused

Image Name Description
Centurion Get 120 rings in Mad Gear Zone Act 1.
N/A Splash Hill Zone Finish all 3 Acts and boss round of Splash Hill Zone.
Casino Street Zone Finish all 3 Acts and boss round of Casino Street Zone.
Lost Labyrinth Zone Finish all 3 Acts and boss round of Lost Labyrinth Zone.
Mad Gear Zone Finish all 3 Acts and boss round of Mad Gear Zone.

Promotion

The game was first announced through GameSpot by Sega of America on 8 September 2009, the eve of the 10th anniversary of the launch of the Dreamcast console and its launch game, Sonic Adventure,in North America. At the time, it was referred to as "Project Needlemouse,"[7] in reference to the name "Mr. Needlemouse", which was the mistranslated prototype code name of Sonic the Hedgehog when he was being pitched as a new mascot for Sega.[8]

The initial announcement was accompanied by a brief teaser trailer, which included sound effects from Sega Mega Drive-era Sonic games,[7] as well as an interview with Sega's associate brand manager, Ken Balough, who acknowledged that "old-school Sonic fans have long asked to see Sonic return to a more 2D style of gameplay", and that "Needlemouse is that critical first step that brings Sonic back to his 2D roots".[9] The game's final name was announced on 4 February 2010.[10]

Character Countdown

To get fans pumped for Project Needlemouse, Sega put together a weeklong trivia game on the blogs.sega.com web page. Each day until Friday they are going to put a rejected stamp on the characters that won't be in the game. On Friday, the full list of characters would be revealed if fans could succeed in a challenge. No information was given on whether the characters in the picture were the only potential characters in the game, so other characters like Tails and Knuckles still had the possibility of being in the game.[11] The following was listed on the Sega blog:

  1. The Details: Each name on the picture above is a potential playable character in Project Needlemouse. However, not all of them are going to make the cut – and each day this week until Friday, we're going to update this picture with a rejected stamp over those who will not actually be showing up![11]
  2. The Challenge: Answer our trivia questions about oldschool Sonic games! (Mega Drive era) We'll post trivia questions each day on a specific part of our SEGA/Sonic sites, and you all have to work together to figure out the right answers and post them there! Each day we'll challenge you guys to get a certain number of people to post the correct answers – and if you meet that challenge, we’ll remove more names from the picture in a new blog the following day![11]
    • About Bonus Points: If you go above and beyond the expected results, the community will earn a bonus point for that day. Earn at least three bonus points and we’ll give you all something special this Friday![11]

Trivia questions

  • Day 1[11] (11 January 2010):
    1. In Sonic 1, how many rings were needed at the end of an act to enter a Special Stage?
      • Answer: At least 50 Rings
    2. How many emeralds were in the original Sonic 1 for Genesis/Mega Drive?
    3. What colors were these Emeralds?
      • Answer: 1. Red, 2. Yellow, 3. Green, 4. Blue, 5. Violet, and 6. White.
  • Day 2[12] (12 January 2010) (Characters rejected: Charmy and Chip):
    1. What was the general name for the robot enemies in the early Sonic games?
    2. 50 Rings is always nice, but 100 is even nicer – why so?
      • Answer: An Extra Life
    3. In Sonic 2 for the Genesis/Mega Drive, how many lives was a "continue" worth?
      • Answer: 3 Extra Lives
  • Day 3[13] (13 January 2010) (Characters rejected: Vector and Tikal):
    1. How many Acts were in each Zone of Sonic 1?
      • Answer: 3 Acts (except Final Zone)
    2. What was the first game to feature Super Sonic?
    3. The original Sonic the Hedgehog featured Special Stages with morphing backgrounds – can you name two of the animals seen in that background?
      • Answer: Birds and Fishes (There were no more animals)
  • Day 4 (14 January 2010) (Characters rejected: Shade and Amy):
    1. If you lock Sonic 3 onto Sonic & Knuckles, what was the largest amount of Emeralds you could collect from the Special Stage?
    2. Yuji Naka is credited for much of Sonic's history, but who is the man that actually designed Sonic?
    3. During his creation, what was the Japanese name originally given to Sonic?
      • Answer: Mr. Needlemouse
  • Day 5 (15 January 2010) (Characters rejected: Shadow, Froggy, Big and "Sonic's new friend Mr. Needlemouse"):

Conclusion of contest

The fans "won" the bonus points contest and was awarded not only two extra characters that had been struck off the list, but also a piece of concept art developed for the game (which is very similar to the same Badnik in Sonic the Hedgehog 2). A member of the Sonic fan community also went through the raw data of the file and discovered that it was scanned to the computer late the previous spring.[14] The conclusion of the contest indicated that Sonic would be the only playable character in this game. However, a recent issue of GameInformer revealed that there would be more playable characters returning for the second episode of the game.

Concept art challenge

On 27 January 2010, Sega updated their blog with a second (and final) challenge and another piece of concept art (Motobug, the first Badnik encountered in Sonic the Hedgehog). The challenge was in response to a fan-made illustration of another Badnik from Sonic the Hedgehog 2 (designed to resemble the official art), which apparently staff liked a lot. To this end, Sega stated that they wished to see more: the new challenge was for fans to submit over 100 pieces of their own art of classic Badniks (from Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3 and Sonic & Knuckles, and any other game from that era) to Sega by the following Monday, to show them which enemies they wished to feature in Project Needlemouse. Sega stated that if this number was met, on 4 February 2010 they revealed the game's real name, concept art from the first Zone, and a trailer.

Birthday contest

In June 2011, Sega announced a contest to celebrate the Sonic series' 19th anniversary where people would create videos, with the winner going to Tokyo to see the finished version of Episode I.[15] The voting system was intended to allow one vote per day, however, people found workarounds to allow multiple voting by clearing their browser's cookies and cache due to poor site coding. On 16 July, Sega suspended the voting. On 2 August, the winners were chosen by input of Sega staff and Sonic Team.

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 75.42% (Wii)[16]
74.85% (X360)[17]
73.23% (PS3)[18]
74.29% (iOS)[19]
60% (PC)[20]
Metacritic 81% (Wii)[21]
74% (PS3)[22]
72% (X360)[23]
70% (iOS)[24]
Review scores
Publication Score
1Up.com B[25]
Eurogamer 9/10[26]
GameRevolution B-[27]
GamesMaster 88%[28]
GameSpot 6.5/10[29]
GamesRadar 4.5/5 starsFile:Star half.svg[30]
GameTrailers 7.5/10[31]
IGN 8/10[32]
7.5/10 (iOS)[33]
Nintendo Life 8/10[34]
Nintendo World Report 8/10 (Wii)[35]
Official Nintendo Magazine 88% (Wii)[36]
Digital Spy 3/5 stars (X360)[37]

Sonic the Hedgehog 4: Episode I received generally positive reviews, with criticism focusing on poor physics and lack of momentum compared to the classic Sega Mega Drive Sonic games.

IGN gave the first episode a score of 8.0 out of 10 and an Editor's Choice award, calling it "short but sweet and well worth downloading."[38] GamesRadar gave the PS3 version a score of 9/10, calling it "deserving of the name, Sonic the Hedgehog 4."[39] The iPhone version had 168 reviews and all of them had given the game 4 stars out of 5. AppTilt had given the iPhone version a 9/10. GameShard gave the game a 9/10. AppAdvice also gave it a 4/5, whereas TiPb gave the iPhone version a 5/5. Nintendo Power had recommended the game for those who wanted "classic" Sonic gameplay. In aggregate reviews, the title received 81, 74, 72 and 70 via Metacritic (on the Wii, PS3, Xbox 360 and iOS, respectively) while GameRankings gave the game scores of 73.23% (PS3), 74.85% (Xbox 360) and 75.42% (Wii).

Trivia

  • The Special Stage in this game is styled after the Special Stage from the original Sonic the Hedgehog. Here, however, the player controls the rotation of the stage itself rather than controlling Sonic.
  • On the Sonic the Hedgehog 4 website, the Egg Mobile has longer wings. The same goes for the Chopper.
  • Once Sonic gains enough speed, his running animation looks similar to his running animation in the earlier games.
  • The Zones in this game are based on previous zones from the Genesis/Mega Drive games (e.g. Splash Hill Zone is based off Green Hill Zone). Episode II keeps this idea, though only for Sky Fortress Zone.
  • In the Xbox 360 version of the game, the player can unlock a Sonic costume along with a Sonic head for the Xbox Avatar.
  • In Splash Hill Zone Act 3, the level turns from day to sunset. This is one of few times that something like this has happened in a Sonic game.
  • In a similar fashion to Sonic the Fighters, Sonic uses a rocket ship that Tails built to get to E.G.G. Station Zone. This is not seen in mobile versions.
  • Super Sonic is playable freely like in Sonic the Hedgehog 2, Sonic 3 & Knuckles, Sonic Colors and Sonic Generations.
    • Likewise, Super Sonic can be activated by a press of a designated button.
  • The green Newtron Badniks launch themselves like missiles in this game, something only the blue Newtrons did.
  • The game was intended to be released in July 2010, but it got delayed after test versions for the major consoles were slowly leaked and the fans reacted negatively to certain gameplay aspects and level gimmicks. The release date was changed to October 2010. The iOS release is, for all intents and purposes, the original version, as it retains some of the major elements. Further mobile ports are made closer to this version.
    • Casino Street Zone Act 2 was originally a diversion in which Sonic had to acquire 100,000 points in order to reach the goal (using the slot machine is encouraged and helps acquire points faster). This level was scrapped for home consoles since testers felt that it forced the fun, so it was replaced with a longer level involving item cards, Eggman cards, and cards as flipping platforms. The music was also redone to suit the new area.
    • Likewise, the player originally had to control Sonic in a mine cart throughout Lost Labyrinth Zone Act 2. This level was scrapped for home consoles and replaced with a much longer level in which Sonic lights his way through darkness and dynamite using a touch. Although there are still mine cart sections, it is not the focus of the level.
  • This is the second Sonic game to feature a mine cart section as a gimmick, the first being Sonic Rush Adventure.
  • Interestingly, in the second trailer, in the 1992 section (Sonic the Hedgehog 2), prototype sprites were used when Sonic is running.
  • The mobile versions have a different waiting animation - rather than Sonic getting annoying as usual, he instead starts tapping to an iPhone near his ear and even happily spins around in place.
    • As of the Sega Forever update, which gave Sonic a new updated model, this animation is no longer present.
  • Depending on the device's capabilities, Sonic's rendering in the mobile version may look similar to his Sonic Rush and Sonic Rush Adventure rendering. Also, this rendering lacks a mouth, eyelids and an index finger for Sonic's pose after completing a Boss Act, unlike the console and PC versions, which do.
    • The Wii version's rendering includes a mouth and index finger but still lacks eyelids. Also, when Sonic looks up, his mouth doesn't open, but it does in the PC and other console versions.
  • At the ending, Sonic goes back to Splash Hill Zone and then jumps to the screen, as in the first game. Unlike the original Sonic the Hedgehog, Sonic isn't seen using and scattering the Chaos Emeralds.
    • If the player manages to get all the Rings in the ending, then Sonic will transform into Super Sonic before jumping to the screen.
  • In this game, Super Sonic is able to breathe underwater. This is an ability taken from Hyper Sonic.
  • Special Stages can be restarted from the beginning, leading to an infinite number of tries to get a Chaos Emerald as long as the timer does not expire or Sonic does not land in a goal area.
  • In this game, Super Sonic cannot be played in Boss Acts. This is due to each Act having less than 50 Rings to collect.
    • If the game is hacked so that Super Sonic is playable during boss fights, Super Sonic has his own unique victory pose, suggesting that Super Sonic was originally intended to be playable in boss fights.[请求来源 ]
  • This is the only Sonic game where the player can exceed the limit of 99 lives, whereas the limit in this game is 999 lives.
  • The Wii version of the game has slightly different music than other versions. The music had to be compressed because of WiiWare's small file size limit, whereas every other version uses proper audio files.
    • Additionally, the Wii version has a profile system where the player can save their progress (up to six profiles can be created), unlike the other versions which do not; they follow the profile format that Sonic Generations and Sonic the Hedgehog 4: Episode II have.
  • This game is available in all of Apple's touch screen devices except the new iPod Nano.
  • The game's title card is a homage to the original Sonic the Hedgehog title card.
  • The boss theme for this game is actually an unused theme for a Mega Drive Sonic 3D Blast prototype.
  • The character description of Tails on the Sonic the Hedgehog 4: Episode II website states that Tails was secretly supporting Sonic from the sidelines during the game, explaining the rocket Sonic used to get to E.G.G. Station Zone in the console/PC versions.
  • The Shield does not disappear when turning Super, when getting it as Super Sonic or grabbing an invincibility power-up like in other Sonic games.
  • In spite of the fact Mecha Sonic is not in this series, he is mentioned in Eggman's profile in the Japanese Episode I website.
  • Since this game is set before Sonic Adventure, this is the first chronological appearances of Sonic's modern design and the Homing Attack (although not the first game appearances for either).
  • Strangely, while playing as Super Sonic, he does not earn an extra life for collecting 100 Rings.
    • Additionally, all Invincibility monitors change into 1-Up monitors; however, this only applies to the console and PC versions.
  • In the console and PC versions, Super Sonic always wins at the slots.
  • In Time Attack mode, the Acts' lampposts are not present and all 1-Up monitors change into Super Ring monitors.
    • The same thing happens in all the Acts of Sonic the Hedgehog 4: Episode II.
  • This is the first game since Sonic the Hedgehog CD to have Sonic as the only playable character in the major console.
  • The PS3 version of the game is compatible with the PlayStation 4's DualShock 4 controller, however, it must be connected using a Micro USB Cable as it cannot be connected wirelessly using Bluetooth.[40]

Videos


References

  1. LordDullahan (8 July 2013). "Sonic the Hedgehog 4 Episode I and II are Now Available on OUYA! Sonic CD to follow". SEGA Blog. Sega. Archived from the original on 12 July 2013.
  2. "Sonic the Hedgehog 4 :: Episode I". Story. Sega. Archived from the original on 12 May 2013. Retrieved 27 October 2017.
  3. 3.0 3.1 Sega. "Sonic the Hedgehog 4 :: Episode I". Characters. Sega. Archived from the original on 12 May 2013. Retrieved 27 October 2017.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Sega. "Sonic the Hedgehog 4 :: Episode I". Badniks. Sega. Archived from the original on 27 May 2013. Retrieved 27 October 2017.
  5. "Sonic 4官方网站". 2010年2月5日. Retrieved 2010年2月9日. {{cite web}}: Check date values in: |accessdate= and |date= (help)
  6. "Bring the Classic Sonic to Sonic the Hedgehog 4". GoPetition. Archived from the original on 4 August 2014.
  7. 7.0 7.1 Thorsen, Tor (8 September 2009). "All-new 2D Sonic rolling out in 2010". GameSpot. CBS Interactive. Retrieved 9 September 2009.
  8. "●SonicJPNews● on Twitter". Twitter. 24 January 2021. Archived from the original on 24 January 2021.
  9. "Sonic the Hedgehog Q&A". GameSpot. CBS Interactive. 8 September 2009. Retrieved 11 September 2009.
  10. "SEGA Announces Sonic the Hedgehog 4 Episode I!". SEGA America Blog. Sega.
  11. 11.0 11.1 11.2 11.3 11.4 RubyEclipse (11 January 2010). "Project Needlemouse Character Countdown – Day 1!". Sega Blog. Sega. Archived from the original on 16 January 2010.
  12. Shadzter (12 January 2010). "PROJECT NEEDLEMOUSE CHALLENGE ROUND 2 NOW LIVE". Sonic Stadium.
  13. http://sonicstadium.org/news/needlemouse-challenge-3-live-vector-and-tikal-out
  14. Oliver, Tristan (17 January 2010). "Needlemouse Concept Art May Not Be So New". TSSZ News. Archived from the original on 4 August 2014.
  15. RubyEclipse (23 June 2010). "Win a free trip to Tokyo – The Sonic 4 Birthday Contest has begun!". Sega Blog. Sega. Archived from the original on 23 May 2011.
  16. "Sonic the Hedgehog 4: Episode I (Wii)". GameRankings. Retrieved 30 November 2010.
  17. "Sonic the Hedgehog 4: Episode I (Xbox 360)". GameRankings. Retrieved 30 November 2010.
  18. "Sonic the Hedgehog 4: Episode I (PlayStation 3)". GameRankings. Retrieved 30 November 2010.
  19. "Sonic the Hedgehog 4: Episode I (iOS)". GameRankings. Retrieved 4 July 2013.
  20. "Sonic the Hedgehog 4: Episode I (PC)". GameRankings. Retrieved 26 January 2014.
  21. "Sonic the Hedgehog 4: Episode I for Wii". Metacritic. Retrieved 30 November 2010.
  22. "Sonic the Hedgehog 4: Episode I for PlayStation 3". Metacritic. Retrieved 30 November 2010.
  23. "Sonic the Hedgehog 4: Episode I for Xbox 360". Metacritic. Retrieved 30 November 2010.
  24. "Sonic the Hedgehog 4: Episode I for iOS". Metacritic. Retrieved 4 July 2013.
  25. Bailey, Kat (11 October 2010). "Sonic 4: Episode I Review". 1UP.com. Retrieved 19 November 2014.
  26. Gibson, Ellie (12 October 2010). "Sonic the Hedgehog 4: Episode I Review". Eurogamer. Retrieved 26 August 2013. In 2016, Gibson acknowledged that "9/10 was a bit of a stretch." See: Gibson, Ellie (6 August 2016). "Sonic boom: Ellie Gibson on nostalgia, novelty, and that 9/10". Eurogamer. Retrieved 7 August 2016.
  27. Morse, Blake (20 October 2010). "Sonic the Hedgehog 4: Episode I Review". Game Revolution. Retrieved 26 August 2013.
  28. GamesMaster (232): 88. {{cite journal}}: Missing or empty |title= (help)
  29. Petit, Carolyn (15 October 2010). "Sonic the Hedgehog 4: Episode I Review". GameSpot. Archived from the original on 7 April 2012. Retrieved 26 August 2013. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  30. Towell, Justin (8 October 2010). "Sonic the Hedgehog 4: Episode I Review". GamesRadar. Retrieved 21 June 2011.
  31. "Sonic The Hedgehog 4: Episode 1 Video Game, Review Pod". GameTrailers. 15 October 2010. Retrieved 21 June 2011.
  32. Goldstein, Hilary (8 October 2010). "Sonic the Hedgehog 4: Episode I Review". IGN. Retrieved 21 June 2011.
  33. Buchanan, Levi (8 October 2010). "Sonic the Hedgehog 4: Episode I iPhone Review". IGN. Retrieved 26 August 2013.
  34. "Sonic the Hedgehog 4: Episode I". Nintendo Life.
  35. "Sonic the Hedgehog 4: Episode I". Nintendo World Report.
  36. "Sonic The Hedgehog 4: Episode 1 Wii review". Official Nintendo Magazine.
  37. Martin, Liam (13 October 2010). "'Sonic The Hedgehog 4: Episode I' (XBLA)". Digital Spy. Retrieved 17 October 2010.
  38. http://uk.xboxlive.ign.com/articles/112/1126734p1.html
  39. http://www.gamesradar.com/ps3/sonic-the-hedgehog-4-episode-i/review/sonic-the-hedgehog-4-episode-1-review/a-20101008112650143032/g-20090909115153197035/p-3
  40. http://www.ign.com/wikis/playstation-4/DualShock_4_Compatible_PlayStation_3_Games

External links

Sonic the Hedgehog console mainline games
Sonic the Hedgehog mobile games
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