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索尼克失落世界:修订间差异

来自索尼克百科
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(待翻译,暂存。)
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与前作《[[Sonic Colors|索尼克色彩]]》和《[[索尼克世代]]》相比,《索尼克失落世界》收到了褒贬不一的评价。主要的批评集中在六鬼众和游戏控制方面,但对于画面和音乐则得到了赞赏。该游戏是世嘉和任天堂合作系列中的第一个作品,其他作品还包括《[[Mario & Sonic at the Sochi 2014 Olympic Winter G|马力欧与索尼克 AT 索契2014冬奥会]]》以及《[[索尼克音爆:崛起之诗]]》和《[[Sonic Boom: Shattered Crystal|索尼克音爆:破碎水晶]]》。2015年,Wii U版本的游戏在进行了一些改动后[[Sonic Lost World (PC)|重新发布]]到了[[Steam]]平台上。
与前作《[[Sonic Colors|索尼克色彩]]》和《[[索尼克世代]]》相比,《索尼克失落世界》收到了褒贬不一的评价。主要的批评集中在六鬼众和游戏控制方面,但对于画面和音乐则得到了赞赏。该游戏是世嘉和任天堂合作系列中的第一个作品,其他作品还包括《[[Mario & Sonic at the Sochi 2014 Olympic Winter G|马力欧与索尼克 AT 索契2014冬奥会]]》以及《[[索尼克音爆:崛起之诗]]》和《[[Sonic Boom: Shattered Crystal|索尼克音爆:破碎水晶]]》。2015年,Wii U版本的游戏在进行了一些改动后[[Sonic Lost World (PC)|重新发布]]到了[[Steam]]平台上。
==游戏情节==
{{Spoiler}}[[File:SLW WiiU title.jpg.png|thumb|225px|left|The title screen of ''Sonic Lost World''.]]At the beginning of the story, [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] are chasing their long-time enemy [[Doctor Eggman|Dr. Eggman]] and his robot henchmen, [[Orbot]] and [[Cubot]], on the [[Tornado]]. Sonic demands Eggman to release the [[Animal Friends|animals]] he is carrying in a [[capsule]]. Eggman complies with Sonic's demand but sends the animals falling to their doom. In an attempt to save the critters, Sonic spin dashes out of the Tornado, trying to unlock the capsule but misses the button on the capsule and before Tails is able to turn the Tornado around in order to give Sonic another chance to save the animals, Eggman fires a laser at the Tornado's wing, forcing the two to make an emergency landing on a mysterious floating continent known as "[[Lost Hex]]".


As Sonic and Tails go to rescue more animals under the request of [[Knuckles the Echidna|Knuckles]] and [[Amy Rose|Amy]], Eggman has enslaved the [[Deadly Six]], six demon-like creatures called Zeti, working for him. When Eggman says he wants Sonic destroyed, one of the Deadly Six, [[Zazz]], goes after him, to which their leader, [[Zavok]], is interested to find out more about him. Sonic defeats Zazz twice at [[Windy Hill]].

After Tails fixes the Tornado, Sonic goes to [[Desert Ruins]], where Eggman sends [[Zomom]], the fat gluttonous Zeti, after Sonic. He is also revealed to be controlling the Deadly Six using the [[Cacophonic Conch]] which causes them pain if they disobey or offend him. After Sonic defeats Zomom the first time, Eggman activates a machine called the [[Extractor]] to drain energy from Earth so he can take it over. However, because the machine is unstable, he is forced to shut it down to avoid destroying [[Earth]]. Zavok eavesdrops at this event and expresses interest in doing so. After Sonic defeats Zomom a second time, he finds Eggman controlling the Deadly Six with his conch and kicks it away (ignoring Tails' warning not to). Because of this, the Deadly Six are now free of Eggman's enslavement and manipulate the magnetic fields around the [[Badnik]]s and make them attack Eggman. In the resulting battle, Cubot's body is destroyed (with his voice chip damaged in the process) and Orbot takes his head to safety, while Tails is injured and Sonic grabs him to get him to safety. Sonic, Tails along with Eggman and the two robots escape from the battle.

As Sonic goes to [[Tropical Coast]], the oldest member of the Deadly Six, [[Master Zik]], goes to fight Sonic in order to test him. After Sonic defeats Zik the first time, Zomom expresses interest in killing and eating Eggman. Zavok decides to take revenge by destroying Earth and using its energy to increase their power and activates the unstable Extractor, which begins to drain Earth's energy. Amy, who is currently with Knuckles, tells Sonic of Earth's peril. After Sonic defeats Zik a second time, Eggman tells Sonic that the Deadly Six are destroying the earth. As destroying the Extractor would cause a cataclysmic explosion, Eggman must reprogram it to shut down. Thus, Sonic and Eggman must work together to stop the Deadly Six, against Tails' wishes, saying that they didn't need Eggman.

When Sonic enters [[Frozen Factory]], after Tails fixes Cubot's broken voice chip (which made him talk like a pirate - again), he and Sonic get into an argument since Tails thinks that Sonic trusts Eggman more than him to shut the Extractor down, even though Sonic tries to explain himself. [[Zeena]], the only female Zeti, is encountered by Sonic, but is busy with coating her nails. After Sonic defeats her twice, Orbot puts Cubot's head on a snowman. This inspires Tails to put his head on a destroyed [[Crabmeat]]. Eggman considers blowing up the Extractor to kill the Deadly Six even though it would mean killing many innocents. When Cubot turns aggressive and attacks Tails, Eggman unexpectedly saves him before Sonic knocks Cubot's head off, returning him to his senses. Sonic scolds Tails for nearly killing himself, further straining their relationship.

While at their base, Zavok begins to plan turning Sonic into a robot and make him their slave. Sonic, Tails and Eggman find a capsule in [[Silent Forest]], and Sonic goes to activate it, but Tails realizes it is a trap and saves Sonic, but gets himself trapped inside the capsule, which is teleported to the Deadly Six's base. This makes Sonic grim and depressed. [[Zor]], the sixth Zeti, and a depressing pessimist, encounters Sonic, and after Sonic defeats him, goes to tell the others that Sonic was not captured, but they have already found Tails in the capsule by now, and decide to use him for their plans instead.

Orbot goes to Sonic and asks if he can become Sonic's new sidekick if they don't find Tails, as he likes him better than Eggman; Sonic rejects the offer, saying that he will find Tails no matter the cost, but this only makes Orbot more inspired (in front of Eggman, no less). Cubot's head is attached to Orbot, much to their chagrin. Sonic fights Zavok at Sky Road and defeats him by knocking him off a robotic snake. Zavok survives, however, and plans to turn Tails into a robot and make him fight Sonic. As soon as Zavok and Zomom are out of sight, Tails grabs a toothpick in Zomom's sandwich with one of his tails and uses it to reprogram the machine.

When Sonic, Eggman, Orbot and Cubot enter [[Lava Mountain]], they are attacked by Zazz and Zomom with boulders, causing the bridge, which they are standing on, to collapse and Orbot and Cubot fall toward the lava below. Eggman then grabs the remaining piece of the bridge and grabs Sonic's hand. Eggman then tosses Sonic onto solid ground before Eggman careens into the lava. Sonic looks down and searches for Eggman before he's forced to fall back. Zazz, Master Zik and Zomom then encounter Sonic and prepare themselves to destroy him. After seeing Amy apparently die from a lack of energy due to the Extractor's destruction, Sonic becomes even more desperate. Then Sonic encounters Zavok, Zeena and Zor, who try to convince Sonic to join them but to no avail. They then send Tails, seemingly modified into a robotic slave, after him. But Tails, due to his reprogramming the machine, is still himself and attacks the three Zeti, who retreat. Sonic fights them one by one, presumably defeating Zeena in battle before sending Zor and Zavok falling into the lava.

Sonic and Tails go to turn off the Extractor, but it has already been turned off by Eggman, who used a jet pack to avoid falling into the lava and saved Orbot and Cubot as well. He faked his death so he could be separated from Sonic and use the extracted energy to create a [[Eggrobo (Sonic Lost World)|giant mech]] and take over what's left of the world. Sonic, however, defeats Eggman and his mech, foiling his plans. After that, Tails reprograms the Extractor to return all of Earth's energy and Sonic apologizes to Tails forever doubting him, mending their friendship. Eggman tries to fly away with his jet pack, but due to Sonic taking the exhaust hose from the jet pack, Eggman falls over a cliff, down to Earth. Sonic and Tails return to Amy and Knuckles, and Sonic takes a nap after "a day like today".

In a post-credits scene, it is revealed that Eggman survived his fall, falling into a soft spot of dirt. Orbot and Cubot get him out, but not before half his mustache is torn off by a rabbit, who mistakenly believes it to be a carrot. Cubot tries to reveal this to Eggman, but Orbot silences him. Eggman eventually hears them discussing it, however, and they promptly run off as he throws another tantrum. {{Endspoiler}}
==游戏玩法==
The player controls [[Sonic the Hedgehog]] in an action platformer. The levels take place on tube-shaped worlds that shift in perspective, allowing for both 2D and 3D gameplay. Stages change and shift to use various gimmicks and aesthetics, from a candy-themed 2D level in [[Desert Ruins]] to a snowball pinball area in [[Frozen Factory]] to a stealth-centered area in [[Silent Forest]]. The boost-integrated gameplay from the more recent 3D titles has been eschewed in favor of a new control style, more similar to the control style found in the ''[[Sonic Adventure]]'' titles. The game brings back a few moves from Sonic's past, such as the [[Spin Dash]], [[Bound Jump]] and [[Super Peel Out|Super Peel-Out]]. Also, an improved version of the Homing Attack that works similarly to the [[Light Speed Attack]] was introduced in the form of the [[Focused Homing Attack]]. The game introduces the "[[parkour]]" system, which allows Sonic to maneuver across obstacles and run on walls. The game also features new and returning [[Color Power]]s, a returning element from ''[[Sonic Colors]]'' and ''[[Sonic Generations]]'', with exclusive [[Wisp]]s for each version of the game. Similar to past installments in the series, the goal of each level is for the player to reach the end where the [[capsule]] is located. Smaller capsules can be found within the stages as well. [[Red Star Ring]]s from ''Sonic Colors'' and ''Sonic Generations'' make a return, which like before can be collected for unlocking collectible content.

In the Wii U version, using the left control stick will move Sonic at a moderate pace, whilst holding down the right trigger button will engage his running speed. Pressing the left trigger allows Sonic to perform a [[Spin Dash]]. Sonic can jump with either A or B, but the B button will always double jump while the A button will perform the [[Homing Attack]] on any nearby enemies. By pressing the Y button, Sonic can perform a [[Flying Kick]] attack that destroys enemies the Homing Attack cannot. Miiverse is featured in the form of item-sharing, where players can obtain and share various capsules, such as Elemental Shields and [[Black Wisp]]s that are exclusive to this feature. Collecting all of the [[Red Star Ring]]s unlocks [[Super Sonic]] for normal gameplay. The game includes online leaderboards, where Sonic can race against time to earn the series' trademark [[Rank]]s- S, A, B, C, and D, depending on the level.

The Wii U version offers both competitive and cooperative multiplayer, but there is no online multiplayer mode. When playing in multiplayer mode, one player controls Sonic using the Wii U Gamepad while the other uses a Wii remote to either help (co-op) or race against the other player (versus).
===积分系统===
{{扩充}}

===控制===
{| class="wikitable" style="text-align:center"
!Button formation
![[File:SLW-WiiU-Sonic-Life.png|30px|link=]]&nbsp;Movement<ref>{{Cite manual |fullgame=Sonic Lost World |system=Wii U |region=Australian |pages=1-4}}</ref>
|-
|{{Left Analog Stick}}
|Move
|-
|{{A Button (Wii/DS)}}/{{B Button (DS)}}
|[[Spin Jump|Jump]]
|-
|Jump > {{A Button (Wii/DS)}}/{{B Button (DS)}}
|[[Double Jump]]
|-
|Jump > {{X Button (Wii/DS)}}/{{Y Button (Wii/DS)}}
|[[Stomp]]
|-
|{{Left Analog Stick}} + {{ZR Button (Wii U)}}
|Dash
|-
|{{ZL Button (Wii U)}}
|[[Spin Dash]]
|-
|{{X Button (Wii/DS)}}/{{Y Button (Wii/DS)}}
|[[Crouch|Duck]]
|-
|Lock-on > {{A Button (Wii/DS)}}
|[[Homing Attack]]
|-
|Lock-on > {{X Button (Wii/DS)}}/{{Y Button (Wii/DS)}}
|[[Kick]]
|}
===对象===
====物品====
*[[Ring]]
*[[Red Star Ring]]
*[[Number Ring]]
*Rupee ([[The Legend of Zelda Zone]])
*Yoshi Egg ([[Yoshi's Island Zone]])
====机关与障碍物====
*[[Grind Rail]]
*[[Cannon]]
*[[Bound bell]]
*[[Capsule]]
*[[Star Post]]
==角色列表==
===可玩角色===
*[[Sonic the Hedgehog]]
**[[Super Sonic]]
*[[Virtual Hedgehog]]
*[[RC Vehicle]]s
*[[Miles "Tails" Prower]] {{C|[[Circus (Sonic Lost World)|Circus]] minigame and Hidden World}}
*[[Orbot]] {{C|Circus minigame}}
*[[Cubot]] {{C|Circus minigame}}
===不可玩角色===
{|
| style="vertical-align: top;" |
*[[Miles "Tails" Prower]]
*[[Amy Rose]]
*[[Knuckles the Echidna]]
*[[Doctor Eggman|Dr. Eggman]]
*[[Orbot]]
*[[Cubot]]
*[[Yacker]]
*[[Omochao]]
*[[Nights]] {{C|[[Nightmare Zone]]}}
| style="vertical-align: top;" |
*[[w:c:nights:Wizeman|Wizeman]] {{C|Nightmare Zone}}
*[[Reala]] {{C|Nightmare Zone}}
*Second-level [[w:c:nights:Nightmaren|Nightmarens]] {{C|Nightmare Zone}}
**[[w:c:nights:Puffy|Puffy]]
**[[w:c:nights:Clawz|Clawz]]
**[[w:c:nights:Gulpo|Gulpo]]
**[[w:c:nights:Jackle|Jackle]]
**[[w:c:nights:Gillwing|Gillwing]]
*[[w:c:nights:Nightopian|Nightopians]] {{C|Nightmare Zone}}
| style="vertical-align: top;" |
*[[Yoshi]] {{C|[[Yoshi's Island Zone]]}}<ref>{{cite web|url=http://blogs.sega.com/2013/12/18/sonic-lost-world-yoshis-island-dlc-now-available/?0=1|title=Sonic Lost World – Yoshi’s Island DLC Now Available!|work=SEGA Blog|publisher=[[Sega]]|date=18 December 2013|archiveurl=https://web.archive.org/web/20150716125048/http://blogs.sega.com/2013/12/18/sonic-lost-world-yoshis-island-dlc-now-available/?0=1|archivedate=16 July 2015|author=Kellie}}</ref>
*[[w:c:zelda:Link|Link]] {{C|[[The Legend of Zelda Zone]]}}
*[[Animals]]
**[[Flicky]]
**[[Picky]]
**[[Cucky]]
**[[Pecky]]
**[[Ricky]]
**[[Rocky]]
|}
===六鬼众===
{{Main|Deadly Six}}
The Deadly Six are a group of Zeti that plan to eliminate Sonic and take over the world once it is destroyed, the members are as follows:
{| class="wikitable" style="text-align:center"
!Name
!Image
!Description
|-
|'''[[Zavok]]'''
|[[File:Sonic Lost World - Zavok.png|center|150px]]
|Zavok is the leader of the Deadly Six, being the member behind the destruction of the world and the depletion of [[Sonic the Hedgehog|Sonic]]. He is encountered at [[Sky Road (Sonic Lost World)|Sky Road]].
|-
|'''[[Zazz]]'''
|[[File:SONIC LOST WORLD E3 FINAL COLOURS ZAZZ RGB 2.png|left|150px]]
|Zazz is the more short-tempered and hot-headed member of the Deadly Six, though he harbours plans for the destruction of the world. He is encountered at [[Windy Hill]].
|-
|'''[[Zeena]]'''
|[[File:Deadly Six ZEENA.png|center|120px]]
|Zeena is the only female member of the Deadly Six, who is also in the plan for the destruction of the world. She is encountered at [[Frozen Factory]].
|-
|'''[[Master Zik]]'''
|[[File:Deadly Six ZIK.png|center|120px]]
|Master Zik is the oldest member of the Deadly Six. He is encountered at [[Tropical Coast]].
|-
|'''[[Zomom]]'''
|[[File:Sonic Lost World - Zomom.png|center|120px]]
|Zomom is the largest member of the Deadly Six. He is encountered at [[Desert Ruins]].
|-
|'''[[Zor]]'''
|[[File:Deadly Six ZOR.png|center|135px]]
|Zor is the most very depressed of the Deadly Six, as he hates upbeat or cheerful people. He carries a blue rose with him at all times. He is encountered at [[Silent Forest]].
|}
===威斯===
{{Main|Wisp}}
Being the third ''Sonic the Hedgehog'' game to feature the [[Wisp]]s&ndash;intergalactic aliens that first appeared in ''[[Sonic Colors]]'', the [[Wii U]] version of ''Sonic Lost World'' features five new Wisps along with four returning Wisps (five, if counting the [[White Wisp]]s).
{| class="wikitable sortable"
!Wisp
!Color
!Description
!Color Power
|-
|[[File:Black Bomb v2.png|100px]]
|[[Black Wisp|Black]]
|The Black Wisp allows Sonic to transform into the [[Black Bomb]] [[Color Power]], which can let Sonic explode and roll on foes. Can only be obtained via the Bonus Edition, DLC, or Miiverse.
|[[File:Black Bomb Art.png|120px]]
|-
|[[File:Crimson Wisp Art.png|100px]]
|[[Crimson Wisp|Crimson]]
|The Crimson Wisp allows Sonic to transform into the [[Crimson Eagle]] Color Power, which can let Sonic soar through the air and perform a [[Light Speed Dash]].
|[[File:Crimson Color Power Profile.png|120px]]
|-
|[[File:Bluewisp.png|100px]]
|[[Cyan Wisp|Cyan]]
|The Cyan Wisp allows Sonic to transform into the [[Cyan Laser]] Color Power, which can let him shoot himself like a laser around [[Prisms]].
|[[File:SLW Cyan Laser.png|120px]]
|-
|[[File:Grey.png|100px]]
|[[Gray Wisp|Gray]]
|In the Wii U version, this Wisp is exclusive to the multiplayer races and is not a power-up in regular gameplay. The Gray Wisp allows Sonic to transform into the [[Gray Quake]] Color Power, which grants Sonic the ability to briefly create a shockwave, which can stun the other player.
|[[File:Iron Ball Sonic.png|120px]]
|-
|[[File:Greeen Wisp - Sonic Colors - (1).png|100px]]
|[[Green Wisp|Green]]
|The Green Wisp allows Sonic to transform into the [[Green Hover]] Color Power, which gives Sonic the ability to fly around for a limited time in the air. The [[Light Speed Dash]] is available to use while using the Green Hover.
|[[File:Hover-Wisp.png|120px]]
|-
|[[File:Indigo Wisp Artwork.png|100px]]
|[[Indigo Wisp|Indigo]]
|The Indigo Wisp allows Sonic to transform into the [[Indigo Asteroid]] Color Power, which gives Sonic the power to destroy nearby objects and [[Badnik]]s and make it debris for the [[Asteroid Ring]] to grow.
|[[File:Indigo Asteroid Concept Art.png|120px]]
|-
|[[File:Magenta Wisp Art.png|100px]]
|[[Magenta Wisp|Magenta]]
|The Magenta Wisp allows Sonic to transform into the [[Magenta Rhythm]] Color Power, which can let Sonic bounce around, flip upside down, and collect musical notes as a way of moving around.
|[[File:Magneta Color Power Profile.png|120px]]
|-
|[[File:Orange Wisp - Sonic Colors Artwork - (1).png|100px]]
|[[Orange Wisp|Orange]]
|The Orange Wisp allows Sonic to transform into the [[Orange Rocket]] Color Power, which can let Sonic burst into the sky as a rocket and skydiving after he transforms back to his regular form.
|[[File:Slw-29-1.png|120px]]
|-
|[[File:Yellowwisp.png|100px]]
|[[Yellow Wisp|Yellow]]
|The Yellow Wisp allows Sonic to transform into the [[Yellow Drill]] Color Power, which grants Sonic the ability to burrow through the ground or swim underwater for a limited time.
|[[File:SLW Yellow Drill.png|120px]]
|}
===敌对===
{|
| style="vertical-align: top;" |
*[[Moto Bug]]
*[[Buzz Bomber]]
*[[Chopper]]
*[[Crabmeat]] {{C|Normal and missile types}}
*[[Newtron]]
*[[Caterkiller]] {{C|Normal and large types}}
*[[Batbrain]]
*[[Spikes (Badnik)|Spikes]]
*[[Burrobot]]
*[[Jaws]]
*[[Orbinaut]]
**[[Uni Uni]]
**[[Unidasu|Unidus]]
**Unnamed variant
*[[Ball Hog]]
**[[Gold Tonton]]
**[[Hell Tonton]]
*[[Bomb (Badnik)|Bomb]]
*[[Coconuts]]
*[[Grabber]]
*[[Crawl]]
*[[Spiker]]
*[[Gohla]]
*[[Crawlton]]
*[[Octus]]
*[[Aquis]]
*[[Slicer]]
*[[Balkiry]]
| style="vertical-align: top;" |
*[[Nebula]]
*[[Turtloids]]
*[[Clucker]]
*[[Butterdroid]]
*[[Anton]]
*[[Penguinator]]
*[[Snail Blaster]]
*[[Dragonfly]]
*[[Mushmeanie]]
*[[Madmole]]
*[[Cluckoid]]
*[[Blaster]]
*[[Sandworm]]
*[[Spinner]]
*[[Thunder Spinner]]
*[[Boo]]
*[[Boom Boo]]
*[[Egg Pawn]]
*[[Sprinkler]]
*[[Antlion (Sonic Lost World)|Antlion]]
*[[Antlion Mother]]
*[[Galaga Beenor]]
*[[Galaga Beegar]]
*[[Galaga Beecar]]
| style="vertical-align: top;" |
*[[Galaga Beespe]]
*[[Blowfish Transporter]]
*[[BFB]]
*[[Manbou]]
*[[Utsubo]]
*[[Dung Beetle]]
*[[Laser Grabber]]
*[[Tonber]]
*[[Gustav Turtle]]
*[[Manta]]
*[[Sheep]]
*[[Cactus Ball]] {{C|Normal and large types}}
*[[Sandworm (Sonic Lost World)|Sandworm]]
*[[Yeti]]
*[[Baku Baku]]
*[[w:c:mario:Shy Guy|Shy Guy]] {{C|[[Yoshi's Island Zone]]}}
*[[w:c:mario:Piranha Plant|Piranha Plant]] {{C|[[Yoshi's Island Zone]]}}
*[[w:c:zelda:Stalchild|Stalchild]] {{C|[[The Legend of Zelda Zone]]}}
*[[w:c:zelda:Deku Scrub|Deku Scrub]] {{C|[[The Legend of Zelda Zone]]}}
*[[w:c:zelda:Keese|Keese]] {{C|[[The Legend of Zelda Zone]]}}
|}
==Worlds==
''Sonic Lost World'' contains seven worlds, with each world having four zones. For the first time in the series, some zones can have a completely different theme or atmosphere, which can have different gameplay styles with old or new gimmicks and features. Bosses are encountered at the end of every second and fourth zone.{{Clear}}
===Windy Hill===
{{Main|Windy Hill}}
[[File:Sonic's Magnetic Running.png|thumb|left|Windy Hill]]'''Windy Hill''' is the first level of ''Sonic Lost World''. Windy Hill has four zones; Zone One takes place in an open-field in a pasture of planetoids with an appearance similar to [[Green Hill Zone]], the first level of [[Sonic the Hedgehog (1991)|''Sonic the Hedgehog'' (1991)]]. Zone 2 takes place during a sunset that slowly comes to a midnight-setting of Zone 1, only in a 2D-perspective fashion. Zone 3 takes place inside a circular gem mine similar to [[Marble Zone]] (also from ''Sonic the Hedgehog''), and Zone 4 is a daytime-setting theme that switches from a 3D-perspective to a 2D-perspective. [[Zazz]] is [[Zazz (Sonic Lost World)|encountered]] twice in this level, at the end of both Zone 2 and Zone 4.
===Desert Ruins===
{{Main|Desert Ruins}}
[[File:Wait this didn't happen in Sandopolis Zone.jpg|thumb|Desert Ruins]]'''Desert Ruins''' is the second level of ''Sonic Lost World''. Desert Ruins has four zones; Zone 1 is an open-field of ancient ruins located at a desert. Zone 2 takes place in a 3D behind-the-back perspective mach speed section gameplay which features Sonic running downward while at an area similar to a honeybee-hive. The gameplay of Zone Two is similar to [[Terminal Velocity]] from ''[[Sonic Colors]]''. Zone 3 takes place in a 2.5D-perspective with an area full of sweets similar to [[Sweet Mountain]] from ''Sonic Colors''. In fact, Zone 3 is actually dubbed '''"Dessert Ruins"''' on the opening card. Zone 4 takes place in a similar area as to Zone 1 of Desert Ruins, but in a 2D-perspective, which bears the zone resemblance to [[Sandopolis Zone]] from ''[[Sonic & Knuckles]]''. Sonic is chased by a tornado throughout the level until he faces against Zomom. [[Zomom]] is [[Zomom (boss)|encountered]] twice in this level, at the end of both Zone 2 and Zone 4.{{Clear}}
===Tropical Coast===
{{Main|Tropical Coast}}
[[File:Still parkouring.png|thumb|left|Tropical Coast]]'''Tropical Coast''' is the third level of ''Sonic Lost World''. Tropical Coast has four zones; Zone 1 is an open-field of an beach-styled planetoid. Zone 2 is a 2D-perspective zone, where giant fruits are shown to be used as obstacles. Zone 3 is a giant underwater tube filled with [[rail]]s that Sonic can [[Grinding|grind]] on, as well as giant robotic eels that pop up and try to attack Sonic. Zone 4 is similar to Zone 2, featuring the same fruit theme and gimmick. [[Master Zik]] is [[Master Zik (boss)|encountered]] twice in this level, at the end of both Zone 2 and Zone 4.{{Clear}}
===Frozen Factory===
{{Main|Frozen Factory}}
[[File:Oh no, Windy Hill recolor...srsly, get on with it..png|thumb|Frozen Factory]]'''Frozen Factory''' is the fourth level of ''Sonic Lost World''. Frozen Factory has four zones; Zone 1 is an open-field of a snowy planetoid full of machinery equipment used as gimmicks. Zone 2 takes place on an open-field, as well, but it takes place during the nighttime, as well as the fact that Sonic is now a [[snowball]] and that the player must roll Sonic around to get through the zone. Zone 3 takes place at a casino area that marks resemblance to [[Casino Night Zone (Sonic the Hedgehog 2)|Casino Night Zone]] from ''[[Sonic the Hedgehog 2]]''. Zone 4 is a 2D-perspective zone similar to Zone 1 of Frozen Factory, but now Sonic can go through an actual factory location of the zone. [[Zeena]] is [[Zeena (boss)|encountered]] twice in this level, at the end of both Zone 2 and Zone 4.{{Clear}}
===Silent Forest===
{{Main|Silent Forest}}
[[File:Please dont turn into Tropical Jungle.jpg|thumb|left|Silent Forest]]'''Silent Forest''' is the fifth level of ''Sonic Lost World''. Silent Forest has four zones; Zone 1 is an open-field of a giant forest with swamps and mud dominating the land on planetoids. Zone 2 is a 2D-perspective zone, which takes Sonic to a midnight-setting of a forest with several patches of ruins. Zone Three takes place inside an ancient ruins-based setting, which also takes elements from Zone 3 of Windy Hill. Zone 4, however, takes place also inside an ancient ruins, but this time the player must activate [[switch]]es to turn on the lights, as the lights of the stage will go off and turn the screen almost completely dark. [[Zor]] is [[Zor (boss)|encountered]] twice in this level, at the end of both Zone 2 and Zone 4.{{Clear}}
===Sky Road===
{{Main|Sky Road (Sonic Lost World)}}
[[File:Welcome to the Sky Road.png|thumb|Sky Road]]'''Sky Road''' is the sixth and penultimate level of ''Sonic Lost World''. Sky Road has four zones; Zone One is a open-field planetoids located high above the sky during the daytime. Zone 1 bears resemblance to [[Sky Sanctuary Zone (Sonic & Knuckles)|Sky Sanctuary Zone]] from ''[[Sonic & Knuckles]]''. Zone 2 takes place in a same location as Zone 1, only it is in the middle of a thunderstorm where ruins of cities on clouds. Zone 3 is an zone similar to Zone 2, only that it takes place in a 3D-perspective plain than in the designs of Zone 2. Zone 4 returns back to daytime like Zone One, only in a side-scrolling view. [[Zavok]] is [[Zavok (Sonic Lost World)|encountered]] twice in this level, at the end of Zone 2 and Zone 4. In the 3DS version of the game, Sky Road Zone 1 and Zone 2 are casino-themed instead of Frozen Factory.{{Clear}}
===Lava Mountain===
{{Main|Lava Mountain}}
[[File:Lavamnt1.jpg|thumb|left|Lava Mountain]]'''Lava Mountain''' is the seventh and final level of ''Sonic Lost World''. Lava Mountain has four zones; Zone 1 is set on a planetoid, featuring a boss rush fight with Zazz, Zomom, and Zik. Zone 2 is similar to Zone 3 of Tropical Coast. Zone 3 takes place in an open-field behind-the-back perspective where lava dominates the ground as only stone-[[platform]]s are allowed to walk on, and throughout the level, Sonic rematches Zeena, Zor, and Zavok. In Zone 4, [[Doctor Eggman|Dr. Eggman]] himself is the boss of this zone in a level very similar to the final boss of the Wii version of ''[[Sonic Colors]]'' and the remastered version ''[[Sonic Colors: Ultimate]]''.{{Clear}}
===Hidden World===
{{Main|Hidden World}}
[[File:Hidden World Z1 Hub.png|thumb|left|200px|[[Hidden World]].]]Exclusive to the Wii U version, after defeating Eggman in Lava Mountain Zone 4, there will be a colorful world with a hub map similar to Sky Road's map. This world is characterized by a colorful, abstract background and completely different gameplay in each zone. {{-}}
==可下载内容==
===Nightmare Zone===
{{Main|Nightmare Zone}}
[[File:Zavok with Gillwing Lost World.jpg|thumb|225px|left|[[Sonic the Hedgehog|Sonic]] fighting [[Zavok]] and [[w:c:nights:Gillwing|Gillwing]] in [[Nightmare Zone]].]]In the Deadly Six Bonus Edition and [[PC]] versions of the game, a bonus boss rush Zone based off of the ''[[w:c:nights:NiGHTS (series)|Nights]]'' series featuring re-skinned versions of the first encounters of the Deadly Six battles, using the [[w:c:nights:Nightmaren|Nightmaren]] bosses from ''[[Wikipedia:Nights into Dreams|Nights into Dreams]]''.
===Yoshi's Island Zone===
{{Main|Yoshi's Island Zone}}
[[File:Yoshi DLC 2.jpg|thumb|225px|right|[[Sonic the Hedgehog|Sonic]] with several [[Yoshi]]s in [[Yoshi's Island Zone]].]]This zone was available via downloadable content, and wass free for owners of ''Sonic Lost World.'' This was released due to the launch of ''[[mariowiki:Yoshi's New Island|Yoshi's New Island]]''. In the said DLC, Sonic can travel through a 2.5D side-scrolling zone featuring an influx of items, both ''Sonic the Hedgehog'' and ''Super Mario Bros.''-themed. The level itself was removed in 2023 due to the closure of the Nintendo EShop.
===塞尔达传说空间===
{{Main|The Legend of Zelda Zone}}
[[File:Sonic is Link.jpg|thumb|225px|left|[[Sonic the Hedgehog|Sonic]] with [[w:c:zelda:Link|Link]] in [[The Legend of Zelda Zone]].]]The Legend of Zelda Zone was the third zone available as downloadable content for ''Sonic Lost World''. The Zone was based on Link's adventures in various games in ''The Legend of Zelda'' series. The player can roam freely in the open landscape of Hyrule, collecting Rupees and defeating enemies from ''The Legend of Zelda'' series. In this Zone, Sonic is dressed like Link and Link himself can be seen a few times as well. The level itself was removed in 2023 due to the closure of the Nintendo EShop.{{Clear}}
==多人游玩==
{{扩充}}[[File:Brings us back to Sonic Adventure 2...almost.png|thumb|170px|The versus race mode.]]The Wii U version of ''Sonic Lost World'' contains versus races, where the player controls different colored [[Virtual Hedgehog]]s, who are previously seen in the [[Wii]] version of ''[[Sonic Colors]]''. Numerous Zones are possibly redesigned for multiplayer modes. These multiplayer modes can have two players only, as one of the players can use the Wii U GamePad. Their gameplay is shown on the Wii U GamePad's screen. Another player is able to control his/her playable character with a Wii remote or Wii U Pro Controller, while his/her gameplay is shown on the TV screen. In the PC version, the multiplayer mode of the original Wii U version is lacked, however, its remnants still exist in the game files.

The Wii U version also includes a two-player Co-Op Mode, in which a second player with either a Wii Remote or Wii U Pro Controller can control an RC Vehicle to assist Sonic in single player stages. The player starts out with only the standard Helicopter, but can gain access to new vehicles, unlock different color variants or level up their vehicles by either completing specific Omochao missions, rescuing 11,000 Animals (and every 1000 thereafter), or connecting to the 3DS version. The Extra Stages, DLC Stages and Hidden World cannot be played in Co-Op.
==发展==
[[File:Sonic-Lost-World-Artwork.jpg|thumb|left|225px|A screenshot showing [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] riding towards [[Lost Hex]]. This was the first screenshot of game that was unveiled.]]After the development for ''[[Sonic Colors]]'' ended, a few members of [[Sonic Team]] began experimenting with a new ''Sonic'' game. During this time, Sonic Team also planned to build a game which fully utilized the [[Nintendo 3DS|3DS]]' various features. Eventually, between the release of ''[[Sonic Generations]]'' and the announcement of the [[Wii U]], development for a [[PC]] version of ''Sonic Lost World'' had fully begun.<ref>{{Cite web|last=King|first=Ashley|title=Sega explains why Sonic Lost World is Nintendo exclusive|url=http://wiiudaily.com/2013/07/sega-on-sonic-lost-world-exclusive/|date=29 July 2013|archiveurl=https://web.archive.org/web/20140728021842/http://wiiudaily.com/2013/07/sega-on-sonic-lost-world-exclusive/|archivedate=28 June 2014}}</ref><ref name="Nintendo Life">{{Cite web|last=Whitehead|first=Thomas|title=Interview: SEGA On Bringing Sonic Lost World to Wii U and 3DS|url=http://www.nintendolife.com/news/2013/10/interview_sega_on_bringing_sonic_lost_world_to_wii_u_and_3ds|publisher=Nintendo Life|date=16 October 2013}}</ref> Sega eventually decided it would be best to develop the game for a Nintendo platform, considering Sonic's success on Nintendo consoles, and started to develop a Wii U version of the game, taking advantage of the Wii U's dual-screen capability and Gamepad. Once the basic stage structure and storyline was confirmed, a 3DS version of the game was added to the development.

After the positive reception of ''Sonic Colors''<nowiki>'</nowiki>s [[Color Power]]s, Sega decided to bring back the Color Powers for ''Sonic Lost World''. The Color Powers were implemented from the outset, and provided the development team with a chance to utilize the GamePad. No other specific elements from ''Sonic Colors'' were brought into ''Sonic Lost World'', as the game was intended to focus on pushing Sonic forward.

This time, Sonic Team wanted to create a game that was "100 percent Sonic". The combination of forward-view and side-view platform-action gameplay had been established as a staple of the series. But this time, Sega wanted to try something completely new with ''Sonic Lost World'' and provide a new experience by giving the player something Sonic had never experienced in the past twenty years. During one brainstorming session, the team suggested a "twisted tube-like level", drawing inspiration from the children's story "Jack and the Beanstalk".<ref name="Nintendo Life" /> The development team, however, had had no experience with this sort of level design. Just the first stage had to be created, broken down, recreated, and broken down again for half a year in order for the level to reach its finished state. Even more work went into the 3DS version's levels due to the system's processing power.<ref name="Nintendo Life" /> A [[parkour]] system was also designed specifically for the game, as it fit the level design nicely.<ref>{{Cite web|author=Swiss|title=SUMMER OF SONIC 2013: TAKASHI IIZUKA INTERVIEW|url=http://www.sonicstadium.org/2013/08/sos13-takashi-iizuka-interview/|publisher=Sonic Stadium|date=9 August 2013}}</ref> The development team, however, still attempted to maintain an equal balance between two-dimensional and three-dimensional platforming.

Sega officials Aaron Webber and Sam Mullen also revealed the reasoning behind some of the decisions Sega made in ''Sonic Lost World''. According to the pair:
:''"The whole parkour system, conceptually, comes from the simple fact that in past Sonic games, Sonic would move really fast and he was kind of uncontrollable, and then you'd run into objects and just stop. So we went back to basic controls and said, 'Okay, how to we get past this? People do not like running around fast, fast, fast and then stop.' It started out with really simple things, like when Sonic hit a corner he would just glance past it. So we thought, what if he runs up walls or grabs ledges? And it sort of evolved from there into the state it is now... It's a matter of giving players reasons to use that kick attack versus the homing attack, and having enemies where you'll have to use a certain combination, such as the homing attack and then a kick. It's really nice to have that kind of control in a Sonic game... It all boils down to the fact that we want the player to maintain a flow, even if they're not having a sort of perfect playthrough. This way, the flow of a high-level Sonic player can be enjoyed even by a novice player."''<ref>{{Cite web|first=Alexa Ray|last=Corriea|title=Sonic: Lost World pays homage to the series' past while revamping for the future|url=http://www.polygon.com/2013/9/23/4748450/sonic-lost-world-pays-homage-to-the-series-past-while-revamping-for|publisher=Polygon|date=23 September 2013}}</ref>
At the [[Summer of Sonic]] 2013 convention, Takashi Iizuka stated that Sega wanted "''[[Mario]]'' fans" to play ''Sonic Lost World'', due to the slower-balanced platforming used in ''Sonic Lost World''.<ref>{{Cite web|title=Iizuka: “We want Mario players” for Sonic Lost World|url=http://www.tssznews.com/2013/07/30/iizuka-we-want-mario-players-for-sonic-lost-world/|archiveurl=https://web.archive.org/web/20140815225209/http://www.tssznews.com/2013/07/30/iizuka-we-want-mario-players-for-sonic-lost-world/|archivedate=15 August 2014|publisher=TSSZ News}}</ref> Iizuka also revealed that the game had been under development for a full two and half years, starting during ''Sonic Generations''<nowiki>'</nowiki> development as a prototype of the different geometries.{{Citation needed}}

Sega registered the trademark and the web address of the game's website on 16 May 2013,<ref>{{Cite web|last=Berry|first=Jason|title=SEGA TRADEMARKS “SONIC LOST WORLD(S)”|url=http://www.sonicstadium.org/2013/05/sega-trademarks-sonic-lost-worlds/|publisher=Sonic Stadium|date=16 May 2013}}</ref> a few days before the game was first announced at a presentation of Nintendo Direct on 17 May 2013.<ref name="NintendoDirect">{{Cite web|title=Nintendo Direct 5.17.2013|url=https://www.youtube.com/watch?v=8w8pYTc6QEk|publisher=[[Nintendo]]|work=YouTube|date=17 May 2013}}</ref> According to Nintendo's Satoru Iwata, it was announced that [[Nintendo]] itself had entered into a worldwide partnership with Sega regarding the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]].<ref name="NintendoDirect" />
==原声带==
[[File:Sonic Lost World OST - Wonder World Main Title Theme-0|thumb|right|225px]]The music director for ''Sonic Lost World'' is [[Tomoya Ohtani]], who previously was the music director of the soundtrack for ''[[Sonic Unleashed]]''. The main theme of the game is called "Wonder World".

The official soundtrack of the game, ''[[Without Boundaries: Sonic Lost World Original Soundtrack]]'', was released by [[Wave Master]] on 27 November 2013.
==发售==
Both the [[Wii U]] and the [[Nintendo 3DS]] [[Sonic Lost World (Nintendo 3DS)|version]]s of ''Sonic Lost World'' were released first in Europe on 18 October 2013. The US release of the game was originally meant to be on 22 October 2013, but was delayed to 29 October. Both versions of the game was be released in Japan on 24 October 2013. Because [[Nintendo]] and [[Sega]] worked cooperatively on the game, Sega released the game in US and Japan, while Nintendo worked as the distributor in European and Australian markets.<ref>{{Cite web|last=Martin|first=Matt|title=Sega Europe hands Sonic publishing duties to Nintendo|url=http://www.gamesindustry.biz/articles/2013-05-17-sega-europe-hands-sonic-publishing-duties-to-nintendo|publisher=Games Industry|date=17 May 2013}}</ref>

Pre-ordering the Wii U version from Amazon in North America gave the player 25 [[1-Up|extra lives]] as a pre-order bonus.<ref>{{Cite web|url=http://blogs.sega.com/2013/10/01/pre-order-sonic-lost-world-at-amazon-and-get-25-extra-lives/|title=Pre-Order Sonic Lost World at Amazon and Get 25 Extra Lives|author=Kellie|date=1 October 2013|work=SEGA Blog|publisher=[[Sega]]|archiveurl=https://web.archive.org/web/20131004044457/http://blogs.sega.com/2013/10/01/pre-order-sonic-lost-world-at-amazon-and-get-25-extra-lives/|archivedate=4 October 2013}}</ref> If the game was instead pre-ordered through GameStop, one would receive a rare "Sonic Omochao Gadget" RC tool to help collect [[Ring]]s. Not much is different about this other than it looking like [[Sonic the Hedgehog|Sonic]]. One will receive a code in the email as well as on they receipt, depending on how they pre-ordered it.
===Accessory Kits===
[[File:SLW_DLC_bonusLG.jpg|thumb|left|Sonic Omochao]][[Sega]] launched two accessory kits as collector items during the Japanese release of the game on 24 October 2013. The first kit contained a protection cover for [[Nintendo 3DS]] XL models and a small ''Sonic''-themed storage bag. The kit also contained a bonus soundtrack CD for the game. The second kit contained blue earbuds and two small keychains, which were a pair of [[Sonic the Hedgehog|Sonic]]'s [[Sonic's shoes|Speed Shoes]] and [[Miles "Tails" Prower|Tails]]' set of tails.<ref>{{Cite web|title=Sonic Lost World se paie des kits d'accessoires|url=http://www.sega-mag.com/Sonic+Lost+World+se+paie+des+kits+d+accessoires-news-5074.htm|publisher=Sega Mag|language=French|date=18 July 2013}}</ref>
===六鬼众特别版===
[[File:Lost World Deadly Six Bonus Edition Art.png|thumb|left|150px|The ''Deadly Six Bonus Edition'' of the game.]]Pre-ordering the game would grant the player the "''Deadly Six Bonus Edition''" (known as "''Deadly Six Edition''" in PAL regions) that includes DLC content. This promotion was exclusively for the [[Wii U]] was only available for a limited time.

This bonus edition contains [[Nightmare Zone]] with different boss fights from the original version that take place in the world of the ''[[w:c:nights:NiGHTS (series)|Nights]]'' series. These boss fights are featured in the extra level, where all Deadly Six members are riding boss characters from ''[[Wikipedia:Nights into Dreams|Nights into Dreams]]''. By pre-ordering the exclusive version of the game, the player is able to obtain the [[Black Wisp]], originally found at Miiverse.[[File:SLW Second DLC.jpg|thumb|225px|The second DLC description.]]More pre-order DLC was available ''Sonic Lost World''; this DLC includes a golden [[Omochao (RC Vehicle)|Omochao]] [[RC Vehicle]] that the second player can use while helping Sonic out in levels. The second pack includes five more Black Wisps, as they can transform Sonic into the [[Black Bomb]] [[Color Power]].

The third DLC includes [[Yoshi's Island Zone]], which its elements are based on the ''Yoshi'' series. There is another DLC that was released featuring [[The Legend of Zelda Zone]] themed around ''The Legend of Zelda'' series.
===PC 发售===
{{main|Sonic Lost World (PC)}}
Two years after the game's release, on 2 November 2015, the [[Wii U]] version was re-released to the [[PC]] via [[Steam]].<ref name="PC">{{Cite web|url=http://www.nintendolife.com/news/2015/10/sonic_lost_worlds_wii_u_exclusivity_ends_with_budget_pc_release|title=Sonic Lost World's Wii U Exclusivity Ends With Budget PC Release|publisher=Nintendo Life|date=6 October 2015|accessdate=6 October 2015}}</ref> On 6 October 2015, [[Sega/Sega Europe|Sega Europe]]'s Twitter account confirmed the PC release.<ref name="PC" /><ref>{{Cite web|url=https://twitter.com/SEGA_Europe/status/651430467099578369|title=SEGA of Europe on Twitter|work=Twitter|date=6 October 2015|accessdate=6 October 2015|quote=The blue blur spins on to Steam with Sonic Lost World, coming November 2nd}}</ref> The Steam version of the game includes the [[Nightmare Zone]] DLC and a solid frame rate of 60FPS.<ref>{{Cite web|last=Makuch|first=Eddie|title=Previously a Wii U/3DS Exclusive, Sonic: Lost World Coming to PC With 60FPS Support|url=http://www.gamespot.com/articles/previously-a-wii-u3ds-exclusive-sonic-lost-world-c/1100-6431201/|publisher=GameSpot|date=6 October 2015|accessdate=31 March 2022}}</ref> The PC version of ''[[Sonic & All-Stars Racing Transformed]]'' was offered as a free bonus for pre-purchasing the game.<ref>{{Cite web|url=http://www.sonicstadium.org/2015/10/sonic-lost-world-coming-to-pc/|title=Sonic Lost World Coming To PC|publisher=Sonic Stadium|date=6 October 2015|accessdate=6 October 2015}}</ref>
==配音演员==
{| class="wikitable"
!Role
!English voice actor
!Japanese voice actor
!French voice actor
!Italian voice actor
!German voice actor
!Spanish voice actor
|-
|[[Sonic the Hedgehog]]
|[[Roger Craig Smith]]
|[[Jun'ichi Kanemaru]]
|[[Alexandre Gillet]]
|[[Renato Novara]]
|[[Marc Stachel]]
|[[Jonatán López]]
|-
|[[Miles "Tails" Prower]]
|[[Kate Higgins]]
|[[Ryō Hirohashi]]
|[[Marie-Eugénie Maréchal]]
|[[Benedetta Ponticelli]]
|[[Anke Kortemeier]]
|[[Graciela Molina]]
|-
|[[Doctor Eggman|Dr. Eggman]]
|[[Mike Pollock]]
|[[Chikao Ōtsuka]]
|[[Marc Bretonnière]]
|[[Aldo Stella]]
|[[Hartmut Neugebauer]]
|[[Francesc Belda]]
|-
|[[Orbot]]
|[[Kirk Thornton]]
|[[Mitsuo Iwata]]
|[[Tony Marot]]
|[[Massimo Di Benedetto]]
|[[Romanus Fuhrmann]]
|[[Albert Vilcan]]
|-
|[[Cubot]]
|[[Wally Wingert]]
|[[Wataru Takagi]]
|[[Benjamin Pascal]]
|[[Luca Sandri]]
|[[Matthias Horn]]
|[[Xadi Mouslemeni Mateu]]
|-
|[[Knuckles the Echidna]]
|[[Travis Willingham]]
|[[Nobutoshi Canna]]
|[[Sébastien Desjours]]
|[[Maurizio Merluzzo]]
|[[Claus-Peter Damitz]]
|[[Sergio Mesa]]
|-
|[[Amy Rose]]
|[[Cindy Robinson]]
|[[Taeko Kawata]]
|[[Naïké Fauveau]]
|[[Serena Clerici]]
|[[Shandra Schadt]]
|[[Meritxell Ribera]]
|-
|[[Zavok]]
|[[Travis Willingham]]
|[[Jōji Nakata]]
|[[Benoît Allemane]]
|[[Gianni Gaude]]
|[[Klaus Lochthove]]
|[[Miguel Ángel Jenner]]
|-
|[[Zazz]]
|[[Liam O'Brien]]
|[[Yutaka Aoyama]]
|[[Gilbert Levy]]
|[[Diego Sabre]]
|[[Gerold Ströher]]
|[[Rafael Parra]]
|-
|[[Zomom]]
|[[Patrick Seitz]]
|[[Chafūrin]]
|[[Franck Sportis]]
|[[Pietro Ubaldi]]
|[[Viktor Pavel]]
|[[Santi Lorenz]]
|-
|[[Master Zik]]
|[[Kirk Thornton]]
|[[Mugihito]]
|[[Philippe Catoire]]
|[[Riccardo Rovatti]]
|[[Romanus Fuhrmann]]
|[[Rafael Turia]]
|-
|[[Zeena]]
|[[Stephanie Sheh]]
|[[Yumi Tōma]]
|[[Valérie Nosrée]]
|[[Loretta Di Pisa]]
|[[Marianne Graffam]]
|[[Meritxell Ribera]]
|-
|[[Zor]]
|[[Sam Riegel]]
|[[Yūki Tai]]
|[[Luc Boulad]]
|[[Davide Garbolino]]
|[[Ilja Köster]]
|[[Ivan Labanda]]
|-
|[[Wisp]] Announcer
|[[Roger Craig Smith]]
|[[Fumihiko Tachiki]]
|[[Alexandre Gillet]]
|[[Renato Novara]]
|[[Marc Stachel]]
|[[Xadi Mouslemeni Mateu]]
|}
==反响==
{{Video game reviews
|MC = 63%<ref name="mcw">{{Cite web|url=http://www.metacritic.com/game/wii-u/sonic-lost-world|title=Sonic: Lost World for Wii U Reviews|publisher=Metacritic|accessdate=6 December 2013}}</ref>
|GR = 62<ref name="grw">{{Cite web|url=http://www.gamerankings.com/wii-u/715775-sonic-lost-world/index.html|title=Sonic: Lost World for Wii U|publisher=GameRankings|accessdate=6 December 2013}}</ref>
|CVG = 7/10<ref name="CVG review">{{Cite web|last=Scullion|first=Chris|url=http://www.computerandvideogames.com/434038/reviews/review-sonic-lost-world-stumbles-at-high-speed-review/|title=Review: Sonic Lost World stumbles at high speed|publisher=Computer and Video Games|date=18 October 2013|accessdate=6 December 2013}}</ref>
|Destruct = 7.5/10<ref name="Destructoid"/>
|Edge = 4/10<ref name="Edge">{{Cite web|author=Edge Staff|url=http://www.edge-online.com/review/sonic-lost-world-review/|title=Sonic: Lost World review|publisher=Edge Online|date=18 October 2013|accessdate=13 December 2013}}</ref>
|EuroG = 4/10<ref name="EuroG">{{Cite web|last=Schilling|first=Chris|url=http://www.eurogamer.net/articles/2013-10-18-sonic-lost-world-review|title=Sonic Lost World review|publisher=Eurogamer|date=18 October 2013|accessdate=13 December 2013}}</ref>
|Fam = 36/40<ref name="famitsu">{{Cite web|last=Gifford|first=Kevin|url=http://www.polygon.com/2013/10/16/4846032/japan-review-check-sonic-lost-world-armored-core-blazblue|title=Japan Review Check: Sonic: Lost World, Armored Core, BlazBlue|publisher=Polygon|date=18 October 2013|accessdate=15 December 2013}}</ref>
|GI = 5/10<ref name="GI1">{{Cite web|last=Turi|first=Tim|url=http://www.gameinformer.com/games/sonic_lost_world/b/wii_u/archive/2013/10/18/lost-and-damned.aspx|title=Sonic Lost World: Lost and Damned|publisher=Game Informer|date=18 October 2013|accessdate=13 December 2013}}</ref>
|GRadar = 4/5<ref name="gradarWU">{{Cite web|last=Towell|first=Justin|url=http://www.gamesradar.com/sonic-lost-world-review/ |title=Sonic Lost World review|publisher=GamesRadar|date=2013-10-18|accessdate=2013-12-13}}</ref>
|GSpot = 5/10<ref name="GameSpot review">{{Cite web|last=Walton|first=Mark|url=http://www.gamespot.com/reviews/sonic-lost-world-review/1900-6415478/|title=Sonic: Lost World Review|publisher=GameSpot|date=18 October 2013|accessdate=13 December 2013}}</ref>
|GT = 7.6/10<ref name="gtreview">{{Cite web|last=Speer|first=Justin|url=http://www.gametrailers.com/reviews/uy405a/sonic-lost-world-review|title=Sonic Lost World Review|publisher=GameTrailers|date=18 October 2013|accessdate=13 December 2013}}</ref>
|IGN = 5.8/10<ref name="IGNreview">{{Cite web|last=Ingenito|first=Vince|url=http://uk.ign.com/articles/2013/10/18/sonic-lost-world-review|title=Sonic Lost World Review|publisher=IGN|date=18 October 2013|accessdate=13 December 2013}}</ref>
|ONM = 80%<ref name="ONM review"/>
|Poly = 6/10<ref name="Poly"/>
|VG = 5/10<ref name="Video Gamer review">{{Cite web|last=Cairns|first=Daniels|url=http://www.videogamer.com/reviews/sonic_lost_world_review.html|title=Sonic Lost World Review|publisher=[[Wikipedia:VideoGamer.com|VideoGamer.com]]|date=18 October 2013|accessdate=13 December 2013}}</ref>
|rev1 = Empire
|rev1Score = 2/5<ref name="Empire review"/>
|rev3 = ''[[Wikipedia:Metro (British newspaper)|Metro]]''
|rev3Score = 4/10<ref name="Metro review"/>
|rev4 = ''Nintendo Insider''
|rev4Score = 8/10<ref name="Nintendo Insider Wii U"/>
}}''Sonic Lost World'' received mixed reviews from critics. The Wii U received a score of 63% from review aggregator Metacritic,<ref name="mcw" /> and 61.95% from GameRankings.<ref name="grw" />

During its opening week in the UK, ''Sonic Lost World'' charted at #11 on the All-formats chart for sales, while also achieving the top spot on the Wii U chart.<ref>{{Cite web|last=East|first=Thomas|archiveurl=http://www.webcitation.org/6U0xDVKSb|archivedate=2014-11-11|url=http://www.officialnintendomagazine.co.uk/55492/uk-chart-skylanders-beats-pokemon-x-and-y-sonic-misses-out-on-top-ten/|title=UK chart: Skylanders beats Pokemon X and Y, Sonic misses out on top ten|publisher=Official Nintendo Magazine|date=21 October 2013|accessdate=13 December 2013}}</ref> As of the end of 2013, Sega had shipped 640,000 copies of the game.<ref>{{Cite web|last=Campbell|first=Evan|title=Sonic: Lost World Ships 640,000, SEGA Game Sales Down|url=http://www.ign.com/articles/2014/02/07/sonic-lost-world-ships-640000-sega-profits-down|publisher=IGN|date=7 February 2014|accessdate=24 February 2014}}</ref> As of 31 March 2014, the game had sold 710,000 copies.<ref>{{Cite web|url=http://www.eurogamer.net/articles/2014-05-09-how-are-segas-video-games-selling|title=How are Sega's video games selling?|last=Yin-Poole|first=Wesley|date=9 May 2014|publisher=[[Wikipedia:Eurogamer|Eurogamer]]|accessdate=9 May 2014}}</ref>

The game's presentation was well received. Chris Plante of Polygon praised the game's visuals and music as "arguably the best" in the series.<ref name="Poly">{{Cite web|last=Plante|first=Chris|url=http://www.polygon.com/2013/10/18/4850092/sonic-lost-world-review-living-in-the-past|title=Sonic: Lost World review: Living in the Past|publisher=Polygon|date=18 October 2013|accessdate=13 December 2013}}</ref> ''Game Informer''s Tim Turi wrote that "the orchestrated tracks evoke ''Mario Galaxy'' in the best ways."<ref name="GI1" /> GameSpot's Mark Walton<ref name="GameSpot review" /> and ''Computer and Videogames''<nowiki/>'s Chris Scullion<ref name="CVG review" /> singled out the candy-themed "Dessert Ruins" level as a visual highlight. However, Turi made note of "ultra-compressed" cutscenes in the 3DS version.<ref name="GI2">{{Cite web|last=Turi|first=Tim|url=http://www.gameinformer.com/games/sonic_lost_world/b/3ds/archive/2013/10/29/game-informer-review-sonic-lost-world-3ds.aspx|title=Sonic Lost World: Another Portable Misstep For Dimps|publisher=Game Informer|date=29 October 2013|accessdate=13 December 2013}}</ref> IGN's Vince Ingenito was favorable to the "pleasant" art direction and stable framerate, but criticized the "subdued" color palette.<ref name="IGNreview" /> Roger Hargreaves of ''Metro'' stated that the "imaginative" designs and "spectacular set piece[s]" kept him "interested to know what comes next."<ref name="Metro review">{{Cite web|last=Hargreaves|first=Roger|url=http://metro.co.uk/2013/10/18/sonic-lost-world-review-galaxy-class-4151183/|title=Sonic: Lost World review – galaxy class?|publisher=[[Wikipedia:Metro (magazine)|Metro]]|date=18 October 2013|accessdate=13 December 2013}}</ref> Chris Schilling of Eurogamer was even more effusive: "Blue skies forever!"<ref name="EuroG" />

Strong criticism was directed at the game's control scheme, especially the new parkour mechanic. Turi "never got a good feel for the rhythm of wall running and jumping, and felt lucky to pass sections where it was forced."<ref name="GI1" /> Hargreaves,<ref name="Metro review" /> Walton,<ref name="GameSpot review" /> and ''Official Nintendo Magazine''s Matthew Castle<ref name="ONM review">{{Cite web|last=Castle|first=Matthew|archiveurl=http://www.webcitation.org/6U0xHRhMP|archivedate=11 November 2014|url=http://www.officialnintendomagazine.co.uk/55448/reviews/sonic-lost-world-wii-u-review-review/?page=1|title=Sonic: Lost World Wii U review|publisher=Official Nintendo Magazine|date=18 October 2013|accessdate=13 December 2013}}</ref> agreed. Ingenito found it problematic that Sonic tends to wall-run on every nearby vertical surface.<ref name="IGNreview" /> Schilling singled out the multi-lock homing attack, writing that while "most of the time it works perfectly well," it appeared to "inexplicably fail" on occasion.<ref name="EuroG" /> Ingenito,<ref name="IGNreview" /> Turi,<ref name="GI1" /><ref name="GI2" /> and Hargreaves agreed.<ref name="Metro review" /> Matthew Castle of ''Official Nintendo Magazine'' struggled with the homing attack "locking on too late or attacking enemies in awkward sequence."<ref name="ONM review" /> However, GamesRadar's Justin Towell defended the control scheme, explaining that while it had a learning curve, it also "modernize[s] environmental traversal" and "provide[s] a distinct safety net." Towell argued that Sonic was mainly hard to control in the "more complex 2D sections" because there are "so many rules for how Sonic reacts contextually to his environment."<ref name="gradarWU" /> Reona Ebihara of ''Famitsu'' stated that the ability to slow down made the game easier to play for beginners.<ref name="famitsu" /> However, Turi criticized Sonic's "odd sense of momentum" and imprecise jumps,<ref name="GI1" /> stating that switching between two speeds is "jarring" and produces "touchy platforming."<ref name="GI2" /> Schilling excoriated the "profoundly frustrating" controls as the worst in the series, explaining that "Sonic's too sluggish while walking, and too skittish to cope with the trickier platforming bits when running."<ref name="EuroG" /> Ingenito agreed: "I've played a lot of Sonic over the years, and the controls have never felt as alien and inconsistent as they do here."<ref name="IGNreview" />

Reaction to the game's level design was mixed. Turi made note of oddly placed invisible springs in the game's "confusing" and "aggravating" levels. Walton preferred the "inoffensive" 2D sections to the "frustrating mishmash of speed and exploration" found in 3D.<ref name="GameSpot review" /> Plante praised the game's 3D stages as "wildly creative exercises in platforming experimentation" while decrying its 2D stages as "so clunky and tiresome that it's hard to imagine a time when a side-scrolling Sonic was actually good."<ref name="Poly" /> Ingenito stated that the game's levels were stuck in "design gridlock" and "lack[ed] rhythm and cohesion."<ref name="IGNreview" /> Castle stated that the Wii U version's "best stages play to the strengths of Sonic's tiered speed."<ref name="ONM review" /> Totilo praised "the intuitive, flowing, player-friendly levels of the 3DS version" but panned "the badly-explained, choppy, punitive levels of the Wii U version."<ref name="Kotaku review">{{Cite web|last=Totilo|first=Stephen|url=http://kotaku.com/sonic-lost-world-the-kotaku-review-x2-1448002806|title=Sonic: Lost World: The Kotaku Review x2|publisher=Kotaku|date=18 October 2013|accessdate=13 December 2013}}</ref> Schilling wrote that he "came perilously close to biting [his] GamePad at one particularly sharp difficulty spike."<ref name="EuroG" /> ''Edge'' noted that "''Sonic'' games, and platformers in general, have always been about memorizing the lay of the land, but rarely have mistakes been so costly or heavily punished."<ref name="Edge" />

The alternate gameplay styles polarized many critics. Daniel Cairns of VideoGamer.com highlighted the level where Sonic becomes a giant snowball as "genuinely excellent"<ref name="Video Gamer review" /> and "a cool riff on ''Monkey Ball'',"<ref name="ONM review" /> whereas Turi and Ingenito described it as "atrocious,"<ref name="GI1" /> "uncontrollabl[e]," and "the exact opposite of fun."<ref name="IGNreview" /> Turi "received multiple game overs during a mundane mandatory pinball sequence."<ref name="GI1" /> Walton felt that some of the Wisps were an "amusing aside," while others suffered from "frustrating motion controls."<ref name="GameSpot review" /> GameTrailers' Justin Speer stated that the Wisps "don't really feel like they belong" in the game.<ref name="gtreview" /> Totilo preferred how the Wisps were used in the 3DS version,<ref name="Kotaku review" /> but Towell stated that while they were "more integral" to the design, they tended to interrupt "the free-form gameplay" with "clumsy mechanic[s]."<ref name="gradar3DS">{{Cite web|last=Towell|first=Justin|url=http://www.gamesradar.com/sonic-lost-world-3ds-review/|title=Sonic Lost World 3DS review|publisher=GamesRadar|date=18 October 2013|accessdate=13 December 2013}}</ref> Totilo and Castle criticized the Wii U version's ''Jetpack Joyride''-style flying levels as "regrettable"<ref name="Kotaku review" /> and "horribly imprecise."<ref name="ONM review" /> Turi and Totilo criticized the game's balloon-popping minigame as "mind-numbing"<ref name="GI1" /> and "awkward."<ref name="Kotaku review" /> Turi called the co-op mode "useless,"<ref name="GI1" /> although Seedhouse believed it was "suitable for families with younger players."<ref name="Nintendo Insider Wii U">{{Cite web|last=Seedhouse|first=Alex|url=http://www.nintendo-insider.com/2013/10/18/sonic-lost-world-wii-u-review/|title=Sonic Lost World (Wii U) review|publisher=Nintendo Insider|date=18 October 2013|accessdate=18 December 2013}}</ref> Castle wrote that "two-player races would be a cool addition were it not for the horrible framerate issues."<ref name="ONM review" />

The [[Deadly Six]] were negatively received. Although Towell enjoyed their "fun, stereotypical personalities," he was disappointed by their "awful" dialogue.<ref name="gradarWU" /> Speer called the boss battles "weirdly anticlimactic,"<ref name="gtreview" /> and Ingenito stated the characters were "some of the most boring in the series' history,"<ref name="IGNreview" /> Turi referred to the Deadly Six as "generic," "forgettable," and "some of the most aggressively annoying villains ever."<ref name="GI1" />

Critics disagreed over what to make of the game as a whole. Destructoid's Jim Sterling said it "can wildly swing from brilliant to horrific at the drop of a hat, but when one steps back and takes a look at the whole production, one sees far more to love than hate."<ref name="Destructoid">{{Cite web|last=Sterling|first=Jim|url=http://www.destructoid.com/review-sonic-lost-world-263720.phtml|title=Review: Sonic Lost World|publisher=[[Wikipedia:Destructoid|Destructoid]]|date=18 October 2013|accessdate=13 December 2013}}</ref> Plante noted that "the early stages display a degree of design ingenuity and polish which gradually degrades."<ref name="Poly" /> ''Empire'''s David McComb called it "A cheap, cruel, crushing disappointment in the wake of ''Sonic Colors'' and ''Generations''."<ref name="Empire review">{{Cite web|last=McComb|first=David|url=http://www.empireonline.com/reviews/reviewcomplete.asp?GID=1003|title=Sonic Lost World Review|publisher=[[Wikipedia:Empire (magazine)|Empire]]|date=18 October 2013|accessdate=14 December 2013}}</ref> Walton concluded that "in overtly coveting the great Italian plumber, it smothers the talents of its blazing blue hedgehog."<ref name="GameSpot review" />
==漫画改编==
[[File:SSS 9.jpg|thumb|150px|The cover of [[Archie Sonic Super Special Magazine Issue 9|''Sonic Super Special'' #9]].]]In [[Archie Sonic Super Special Magazine Issue 9|''Sonic Super Special'' #9]], published by [[Archie Comics]], an adaption of ''Sonic Lost World'' is presented which is written by [[Ian Flynn]], head writer for the ''[[Sonic the Hedgehog (Archie comic series)|Sonic the Hedgehog]]'' comic series and its spin-offs. This story serves as a prequel to ''Sonic Lost World'' and tells about how [[Doctor Eggman|Dr. Eggman]] first came to the Lost Hex and enslaved the [[Deadly Six]] and how Sonic and Tails began their hunt and subsequent chase after the doctor in the beginning of the game. This story is twenty pages long, making it to this day the longest game adaption featured in Archie Comics. It was later stated by Ian Flynn stated that the story actually will be canon to the main continuity in the comics "later".

Before the release of ''Sonic Super Special'' #9, this single story alone is also featured as a [[Archie Sonic the Hedgehog Halloween ComicFest 2013|separate free comic]] in many comic shops across America as a part of “Free Comic Book Day” event that is held during the Halloween season.<ref>{{Cite web|last=Berry|first=Jason|title=FREE SONIC LOST WORLD COMIC THIS HALLOWEEN|url=http://www.sonicstadium.org/2013/08/free-sonic-lost-world-comic-this-halloween/|publisher=Sonic Stadium|date=27 August 2013}}</ref>
==更新历史==
*'''Version 2.0.0''' {{C|release day}}
**Added support for preorder DLC.
*'''Version 3.0.0''' {{C|10 December 2013}}<ref name="DecemberUpdate">{{Cite web|url=http://blogs.sega.com/2013/12/10/sonic-lost-world-for-wii-u-gets-free-update/|archiveurl=http://web.archive.org/web/20131213020454/http://blogs.sega.com/2013/12/10/sonic-lost-world-for-wii-u-gets-free-update/|title=Sonic Lost World for Wii U Gets Free Update|date=10 December 2013|archivedate=13 December 2013|accessdate=19 December 2022}}</ref>
**Collecting 100 [[Ring]]s now grants an extra [[life]].
**The number of lives granted after continuing from a [[Game Over]] has been increased from 5 to 10.
**The [[Indigo Asteroid]], [[Crimson Eagle]], [[Orange Rocket]], and [[Black Bomb]] [[Color Power]]s can now be controlled with {{Left Analog Stick}}.
**Fixed the strobe graphical glitch that occasionally occurred in the pinball sections of [[Frozen Factory]] Zone 3.
**Upon completing the [[Nightmare Zone]], players will be notified that they can replay it after scoring 10,000 [[point]]s.
**[[Item Box|Item]]s now appear on the world map.
**(Not listed) Added support for additional DLC.
*'''Version 4.0.0''' {{C|27 March 2014}}<ref name="ZeldaUpdate">{{Cite web|url=http://blogs.sega.com/2014/03/27/link-up-with-the-new-dlc-for-sonic-lost-world-the-legend-of-zelda-zone|archiveurl=http://web.archive.org/web/20140330231405/http://blogs.sega.com/2014/03/27/link-up-with-the-new-dlc-for-sonic-lost-world-the-legend-of-zelda-zone|title=Link Up with the New DLC for Sonic Lost World – The Legend of Zelda Zone|date=27 March 2014|archivedate=30 March 2014|accessdate=19 December 2022}}</ref>
**Added support for the [[The Legend of Zelda Zone]] DLC.
==冷知识==
*This is the first 3D mainline ''[[Sonic the Hedgehog series|Sonic]]'' game since [[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]] to not utilized the [[Boost|Boost formula]].
*This game shares its name with an [[Lost World|action stage]] from ''[[Sonic Adventure]]''.
*The music used in the debut trailer is an instrumental version of "[[Wikipedia:Cinema (Benny Benassi song)|Cinema]]" by [[Wikipedia:Benny Benassi|Benny Benassi]].<ref>{{Cite web|title=Sonic Lost World|url=http://www.doublejump.co/sonic-channels-super-mario-galaxy-fights-new-enemies-in-sonic-lost-worlds/|publisher=Double Jump}}</ref> The [[Nintendo 3DS]] [[Sonic Lost World (Nintendo 3DS)|version]]'s trailer uses an instrumental version of "Game Boy" by ''Invigilators x Ceezlin''.
*This is the first 3D ''Sonic'' game since ''Sonic the Hedgehog'' (2006) to feature [[Item Box]]es in 3D stages.
*The game shares some similarities with ''[[Sonic X-treme]]'', a canceled game for the [[Sega Saturn]]. Both games have a story where six creatures get out of Eggman's grasp (which was one of several stories for the latter), both have a first stage inspired by [[Green Hill Zone]] (the former being Windy Hill and the latter [[Jade Gully Zone]]), both have freely floating level structures and both have gravity playing a key role. Despite Sega of America employee [[Aaron Webber]] noting the game was an influence, Takashi Iizuka has claimed that the developers of ''Sonic Lost World'' did not know about ''Sonic X-treme'', meaning it had no intended influence on ''Sonic Lost World'' whatsoever.
**It also shares some similarities with ''[[wikipedia:Super Mario Galaxy|Super Mario Galaxy]]'', another game that has freely floating, circular level structures, traveling between several planetoids, and has gravity playing a key role. Windy Hill Zone 1's segmented structure resembles the levels from the ''Super Mario Galaxy'' series of games and ''Super Mario 3D Land''.
***[[Takashi Iizuka]] admitted that ''Sonic Lost World'' had "ended up a bit too close to ''Super Mario Galaxy''"<ref>{{Cite web|last=Oliver|first=Tristan|title=Iizuka Admits Mario Galaxy Similarities in Sonic Lost World|url=http://www.tssznews.com/2013/07/03/iizuka-admits-mario-galaxy-similarities-in-sonic-lost-world/|publisher=TSSZ News|date=3 July 2013}}</ref>
*In the first gameplay footage of the Nintendo 3DS version, the Invincibility and Speed Shoes theme was an instrumental version of "[[Sonic Heroes (song)|Sonic Heroes]]", but in the final project the Speed Shoes music was replaced with an instrumental version of "[[Reach for the Stars]]." The Wii U version still retains "Sonic Heroes."
*This is the only main series ''Sonic'' game to be released on the [[Wii U]], and the second main series ''Sonic'' game to be released exclusively for Nintendo platforms, with the first being ''Sonic Colors''.
**In addition, it is the first main series ''Sonic'' game to be released on an eighth generation console.
*Before Version 3.0.0 was released, the player would not receive an [[Extra Life]] upon collecting one hundred [[Ring]]s.
*The lives counter, timer, animal counter, and [[Red Star Ring|Red Ring]] counter will normally only appear when Sonic is at a completely dead stop, but occasionally show up when Sonic destroys an enemy, gets [[Ring]]s or an [[1-Up|extra life]], or collects [[Red Star Ring]]s.
*This is the fifth home console ''Sonic'' game to be rated E10+ by the ESRB.
*This is the first ''Sonic'' game in which [[Doctor Eggman|Eggman]] actually calls [[Orbot]] and [[Cubot]] by their names, after he did not do so in ''[[Sonic Colors]]''.
*This game has more major antagonists than any other game where Sonic and Eggman team up, with [[Deadly Six|six]] in total.
*''Sonic Lost World'' is the third game in the entire ''Sonic the Hedgehog'' video game series in which Dr. Eggman is seen holding a gun, the previous two being ''[[Sonic Adventure 2]]'' and ''[[Sonic Riders]]''. Unlike in those games, Eggman actually uses the gun in this game.
*This game has a similar twist as the Nintendo 3DS game ''Mario & Luigi: Dream Team'', as the series antagonist (Bowser/Eggman) is seemingly overshadowed in their role by another villain (Antasma/Zavok) who they temporarily work with, only to reveal themselves as the true main villain by using a character to help them further a secret goal (Bowser uses Antasma, while Eggman uses Sonic), and become the final boss, while Antasma and Zavok serve as the second to last boss.
[[File:SLW Game Over.png|thumb|200px|The Game Over screen in the Wii U version of ''Sonic Lost World''.]]
*The Game Over screen of the Wii U version of ''Sonic Lost World'' is heavily reminiscent of the [[Continue]] screen from the original ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]''.
*This is the first game to have Orbot and Cubot as playable characters, but only in the Circus minigames.
*This is the second 3D ''Sonic'' game to not have a vocal main theme, the first being ''Sonic Generations''.
*There are numerous grammatical errors in this game. For example, when Zazz says, "Right, Master?", the subtitles read "right Master?". Also, Sonic says "Wow" at one point, but the subtitles state that he said "Whoa". At another point, he says: "Man", while the subtitles say: "Oh, man".
*In one cutscene, Orbot is seen holding Cubot's head and saying, "Alas, poor Cubot, I knew him well," a clear reference to the famous "Alas, poor Yorick" scene from William Shakespeare's ''Hamlet''.

*In the opening cutscene, the [[Tornado]]'s wing gets shot, but in the cutscene at the end of [[Windy Hill]], Tails says that he fixed the plane's propeller.
*In the Wii U/PC version of ''Sonic Lost World'', there is a [[Sonic Lost World/Glitches|strange glitch]] in Frozen Factory Zone 3 which gives the illusion of an [[wikipedia:Epileptic seizure|epileptic seizure]].
*The ''Yoshi's Island'' DLC marks the first time where there is interaction between the ''Mario'' and ''Sonic'' series in a main series title.
*''The Legend of Zelda'' DLC is the second time the ''Sonic'' franchise has interacted with a Nintendo franchise that wasn't ''Mario'', the first being ''[[Super Smash Bros. Brawl]]''.
*Super Sonic isn't completely animated with certain movements in the game. For example, Wall-Jumping will result in a yellow-colored normal Sonic rather than Super Sonic.
*Unlike ''Sonic Generations'', each voice actor for Sonic also voices the Wisp announcer in their respective audio tracks - except in Japanese, in which [[Fumihiko Tachiki]] still reprises that role since ''Sonic Colors''.
*On several occasions, the voices and the subtitles don't line up correctly. For example, when Sonic is talking to Zeena, Sonic says "Oh, no, what I meant to say is I am so sorry '''that''' you have nothing more important to do in life.", but the subtitles read "Oh, no, what I meant to say is I am so sorry you have nothing more important to do in life."
*During some of the cutscenes, Eggman is shown to run in an odd way. This happens to match his running animation while he is in the [[Chao Garden]] in ''Sonic Adventure 2''.
*This is the second game in which Eggman saved Sonic from falling into a lava pit, the first being the [[Sonic the Hedgehog 2 (8-bit)|8-bit version of ''Sonic the Hedgehog 2'']].
[[File:Super Sonic Lost World-0.png|thumb|200px|Super Sonic's mouth error.]]
*The Wii U version of ''Sonic Lost World'' has a rendering bug that leaves Super Sonic with a mouth on each side of his muzzle.
*The 2014 edition of ''[[Guinness World Records Gamer's Edition]]'' erroneously stated that ''Sonic Lost World'' was released on the [[Nintendo DS]].
*There is unused data present in the game's files for the [[Blue Cube]] and [[Pink Spikes]] [[Color Power]]s, as well as an unused Snake transformation.<ref>{{Cite web|url=https://tcrf.net/Sonic_Lost_World_(Wii_U)|title=Sonic Lost World (Wii U)|publisher=The Cutting Room Floor|accessdate=31 January 2016}}</ref>
*The animations for the Spin Dash are reversed in this game compared to previous games. The wind up in previous games is the traveling animation in this game, and vice versa.
*Sonic's death sound effects and the impatient falling animation where he looks at the camera were reused in ''[[Sonic Forces]]''.
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[[Category:索尼克失落世界 (Wii U)|*]]

2023年8月18日 (五) 10:26的版本

索尼克失落世界
游戏类型
  • 平台
  • 动作冒险
英文名Sonic Lost World
系列刺猬索尼克系列
引擎Hedgehog Engine[1]
版本4.0.0 (2014 年 3 月 27 日)
发行日期JP 2013 年 10 月 24 日
NA 2013 年 10 月 29 日
EU 2013 年 10 月 18 日
模式单人、本地多人
分级
平台Wii U
分发形式
  • Wii U光盘
  • 数字下载
硬件要求8474.6MB 空间
输入设备
  • Wii U Pro Controller
  • Wii Remote
  • Wii Remote & Nunchuck
开发团队
开发者Sonic Team
发行商
编剧

Rise Against the Deadly Six!


— 标语

索尼克失落世界 (Sonic Lost World ソニックロストワールド?, Sonikku Rosuto Wārudo)刺猬索尼克系列中的一款3D平台游戏,由Sonic Team开发,世嘉在日本和美洲发行,任天堂在欧洲和澳大利亚发行。游戏于2013年10月在Wii U平台上发布。由Dimps开发的任天堂3DS版本也在大约同一时间发布。这款游戏的玩法类似于《超级马力欧银河》,玩家将控制索尼克穿越球形世界,并依靠独特的跑酷技巧来完成关卡。

在《索尼克失落世界》中,索尼克和塔尔斯来到了失落六角洲,这是一个神秘的类似行星的大陆,漂浮在地球上空,已经被蛋头博士占领。博士通过掌握本地的“Zeti”族群,一个能够操纵机器人的强大群体,即六鬼众,来统治这片土地。在索尼克解放了这些充满敌意的生物,使它们摆脱博士的控制后,他和尾巴迫切需要与长期以来的宿敌合作。他们的目标是阻止六鬼众。六鬼众已经控制了蛋头博士的坏蛋机器人军团,并正在利用提取器从这颗行星上汲取生命能量,以获取无敌之力。

与前作《索尼克色彩》和《索尼克世代》相比,《索尼克失落世界》收到了褒贬不一的评价。主要的批评集中在六鬼众和游戏控制方面,但对于画面和音乐则得到了赞赏。该游戏是世嘉和任天堂合作系列中的第一个作品,其他作品还包括《马力欧与索尼克 AT 索契2014冬奥会》以及《索尼克音爆:崛起之诗》和《索尼克音爆:破碎水晶》。2015年,Wii U版本的游戏在进行了一些改动后重新发布到了Steam平台上。

游戏情节

Template:Spoiler

The title screen of Sonic Lost World.

At the beginning of the story, Sonic and Tails are chasing their long-time enemy Dr. Eggman and his robot henchmen, Orbot and Cubot, on the Tornado. Sonic demands Eggman to release the animals he is carrying in a capsule. Eggman complies with Sonic's demand but sends the animals falling to their doom. In an attempt to save the critters, Sonic spin dashes out of the Tornado, trying to unlock the capsule but misses the button on the capsule and before Tails is able to turn the Tornado around in order to give Sonic another chance to save the animals, Eggman fires a laser at the Tornado's wing, forcing the two to make an emergency landing on a mysterious floating continent known as "Lost Hex".

As Sonic and Tails go to rescue more animals under the request of Knuckles and Amy, Eggman has enslaved the Deadly Six, six demon-like creatures called Zeti, working for him. When Eggman says he wants Sonic destroyed, one of the Deadly Six, Zazz, goes after him, to which their leader, Zavok, is interested to find out more about him. Sonic defeats Zazz twice at Windy Hill.

After Tails fixes the Tornado, Sonic goes to Desert Ruins, where Eggman sends Zomom, the fat gluttonous Zeti, after Sonic. He is also revealed to be controlling the Deadly Six using the Cacophonic Conch which causes them pain if they disobey or offend him. After Sonic defeats Zomom the first time, Eggman activates a machine called the Extractor to drain energy from Earth so he can take it over. However, because the machine is unstable, he is forced to shut it down to avoid destroying Earth. Zavok eavesdrops at this event and expresses interest in doing so. After Sonic defeats Zomom a second time, he finds Eggman controlling the Deadly Six with his conch and kicks it away (ignoring Tails' warning not to). Because of this, the Deadly Six are now free of Eggman's enslavement and manipulate the magnetic fields around the Badniks and make them attack Eggman. In the resulting battle, Cubot's body is destroyed (with his voice chip damaged in the process) and Orbot takes his head to safety, while Tails is injured and Sonic grabs him to get him to safety. Sonic, Tails along with Eggman and the two robots escape from the battle.

As Sonic goes to Tropical Coast, the oldest member of the Deadly Six, Master Zik, goes to fight Sonic in order to test him. After Sonic defeats Zik the first time, Zomom expresses interest in killing and eating Eggman. Zavok decides to take revenge by destroying Earth and using its energy to increase their power and activates the unstable Extractor, which begins to drain Earth's energy. Amy, who is currently with Knuckles, tells Sonic of Earth's peril. After Sonic defeats Zik a second time, Eggman tells Sonic that the Deadly Six are destroying the earth. As destroying the Extractor would cause a cataclysmic explosion, Eggman must reprogram it to shut down. Thus, Sonic and Eggman must work together to stop the Deadly Six, against Tails' wishes, saying that they didn't need Eggman.

When Sonic enters Frozen Factory, after Tails fixes Cubot's broken voice chip (which made him talk like a pirate - again), he and Sonic get into an argument since Tails thinks that Sonic trusts Eggman more than him to shut the Extractor down, even though Sonic tries to explain himself. Zeena, the only female Zeti, is encountered by Sonic, but is busy with coating her nails. After Sonic defeats her twice, Orbot puts Cubot's head on a snowman. This inspires Tails to put his head on a destroyed Crabmeat. Eggman considers blowing up the Extractor to kill the Deadly Six even though it would mean killing many innocents. When Cubot turns aggressive and attacks Tails, Eggman unexpectedly saves him before Sonic knocks Cubot's head off, returning him to his senses. Sonic scolds Tails for nearly killing himself, further straining their relationship.

While at their base, Zavok begins to plan turning Sonic into a robot and make him their slave. Sonic, Tails and Eggman find a capsule in Silent Forest, and Sonic goes to activate it, but Tails realizes it is a trap and saves Sonic, but gets himself trapped inside the capsule, which is teleported to the Deadly Six's base. This makes Sonic grim and depressed. Zor, the sixth Zeti, and a depressing pessimist, encounters Sonic, and after Sonic defeats him, goes to tell the others that Sonic was not captured, but they have already found Tails in the capsule by now, and decide to use him for their plans instead.

Orbot goes to Sonic and asks if he can become Sonic's new sidekick if they don't find Tails, as he likes him better than Eggman; Sonic rejects the offer, saying that he will find Tails no matter the cost, but this only makes Orbot more inspired (in front of Eggman, no less). Cubot's head is attached to Orbot, much to their chagrin. Sonic fights Zavok at Sky Road and defeats him by knocking him off a robotic snake. Zavok survives, however, and plans to turn Tails into a robot and make him fight Sonic. As soon as Zavok and Zomom are out of sight, Tails grabs a toothpick in Zomom's sandwich with one of his tails and uses it to reprogram the machine.

When Sonic, Eggman, Orbot and Cubot enter Lava Mountain, they are attacked by Zazz and Zomom with boulders, causing the bridge, which they are standing on, to collapse and Orbot and Cubot fall toward the lava below. Eggman then grabs the remaining piece of the bridge and grabs Sonic's hand. Eggman then tosses Sonic onto solid ground before Eggman careens into the lava. Sonic looks down and searches for Eggman before he's forced to fall back. Zazz, Master Zik and Zomom then encounter Sonic and prepare themselves to destroy him. After seeing Amy apparently die from a lack of energy due to the Extractor's destruction, Sonic becomes even more desperate. Then Sonic encounters Zavok, Zeena and Zor, who try to convince Sonic to join them but to no avail. They then send Tails, seemingly modified into a robotic slave, after him. But Tails, due to his reprogramming the machine, is still himself and attacks the three Zeti, who retreat. Sonic fights them one by one, presumably defeating Zeena in battle before sending Zor and Zavok falling into the lava.

Sonic and Tails go to turn off the Extractor, but it has already been turned off by Eggman, who used a jet pack to avoid falling into the lava and saved Orbot and Cubot as well. He faked his death so he could be separated from Sonic and use the extracted energy to create a giant mech and take over what's left of the world. Sonic, however, defeats Eggman and his mech, foiling his plans. After that, Tails reprograms the Extractor to return all of Earth's energy and Sonic apologizes to Tails forever doubting him, mending their friendship. Eggman tries to fly away with his jet pack, but due to Sonic taking the exhaust hose from the jet pack, Eggman falls over a cliff, down to Earth. Sonic and Tails return to Amy and Knuckles, and Sonic takes a nap after "a day like today".

In a post-credits scene, it is revealed that Eggman survived his fall, falling into a soft spot of dirt. Orbot and Cubot get him out, but not before half his mustache is torn off by a rabbit, who mistakenly believes it to be a carrot. Cubot tries to reveal this to Eggman, but Orbot silences him. Eggman eventually hears them discussing it, however, and they promptly run off as he throws another tantrum. Template:Endspoiler

游戏玩法

The player controls Sonic the Hedgehog in an action platformer. The levels take place on tube-shaped worlds that shift in perspective, allowing for both 2D and 3D gameplay. Stages change and shift to use various gimmicks and aesthetics, from a candy-themed 2D level in Desert Ruins to a snowball pinball area in Frozen Factory to a stealth-centered area in Silent Forest. The boost-integrated gameplay from the more recent 3D titles has been eschewed in favor of a new control style, more similar to the control style found in the Sonic Adventure titles. The game brings back a few moves from Sonic's past, such as the Spin Dash, Bound Jump and Super Peel-Out. Also, an improved version of the Homing Attack that works similarly to the Light Speed Attack was introduced in the form of the Focused Homing Attack. The game introduces the "parkour" system, which allows Sonic to maneuver across obstacles and run on walls. The game also features new and returning Color Powers, a returning element from Sonic Colors and Sonic Generations, with exclusive Wisps for each version of the game. Similar to past installments in the series, the goal of each level is for the player to reach the end where the capsule is located. Smaller capsules can be found within the stages as well. Red Star Rings from Sonic Colors and Sonic Generations make a return, which like before can be collected for unlocking collectible content.

In the Wii U version, using the left control stick will move Sonic at a moderate pace, whilst holding down the right trigger button will engage his running speed. Pressing the left trigger allows Sonic to perform a Spin Dash. Sonic can jump with either A or B, but the B button will always double jump while the A button will perform the Homing Attack on any nearby enemies. By pressing the Y button, Sonic can perform a Flying Kick attack that destroys enemies the Homing Attack cannot. Miiverse is featured in the form of item-sharing, where players can obtain and share various capsules, such as Elemental Shields and Black Wisps that are exclusive to this feature. Collecting all of the Red Star Rings unlocks Super Sonic for normal gameplay. The game includes online leaderboards, where Sonic can race against time to earn the series' trademark Ranks- S, A, B, C, and D, depending on the level.

The Wii U version offers both competitive and cooperative multiplayer, but there is no online multiplayer mode. When playing in multiplayer mode, one player controls Sonic using the Wii U Gamepad while the other uses a Wii remote to either help (co-op) or race against the other player (versus).

积分系统

控制

Button formation  Movement[2]
Move
Template:A Button (Wii/DS)/Template:B Button (DS) Jump
Jump > Template:A Button (Wii/DS)/Template:B Button (DS) Double Jump
Jump > Template:X Button (Wii/DS)/Template:Y Button (Wii/DS) Stomp
+ Template:ZR Button (Wii U) Dash
Template:ZL Button (Wii U) Spin Dash
Template:X Button (Wii/DS)/Template:Y Button (Wii/DS) Duck
Lock-on > Template:A Button (Wii/DS) Homing Attack
Lock-on > Template:X Button (Wii/DS)/Template:Y Button (Wii/DS) Kick

对象

物品

机关与障碍物

角色列表

可玩角色

不可玩角色

六鬼众

The Deadly Six are a group of Zeti that plan to eliminate Sonic and take over the world once it is destroyed, the members are as follows:

Name Image Description
Zavok
Zavok is the leader of the Deadly Six, being the member behind the destruction of the world and the depletion of Sonic. He is encountered at Sky Road.
Zazz
Zazz is the more short-tempered and hot-headed member of the Deadly Six, though he harbours plans for the destruction of the world. He is encountered at Windy Hill.
Zeena
Zeena is the only female member of the Deadly Six, who is also in the plan for the destruction of the world. She is encountered at Frozen Factory.
Master Zik
Master Zik is the oldest member of the Deadly Six. He is encountered at Tropical Coast.
Zomom
Zomom is the largest member of the Deadly Six. He is encountered at Desert Ruins.
Zor
Zor is the most very depressed of the Deadly Six, as he hates upbeat or cheerful people. He carries a blue rose with him at all times. He is encountered at Silent Forest.

威斯

Being the third Sonic the Hedgehog game to feature the Wisps–intergalactic aliens that first appeared in Sonic Colors, the Wii U version of Sonic Lost World features five new Wisps along with four returning Wisps (five, if counting the White Wisps).

Wisp Color Description Color Power
Black The Black Wisp allows Sonic to transform into the Black Bomb Color Power, which can let Sonic explode and roll on foes. Can only be obtained via the Bonus Edition, DLC, or Miiverse.
Crimson The Crimson Wisp allows Sonic to transform into the Crimson Eagle Color Power, which can let Sonic soar through the air and perform a Light Speed Dash.
Cyan The Cyan Wisp allows Sonic to transform into the Cyan Laser Color Power, which can let him shoot himself like a laser around Prisms.
Gray In the Wii U version, this Wisp is exclusive to the multiplayer races and is not a power-up in regular gameplay. The Gray Wisp allows Sonic to transform into the Gray Quake Color Power, which grants Sonic the ability to briefly create a shockwave, which can stun the other player.
Green The Green Wisp allows Sonic to transform into the Green Hover Color Power, which gives Sonic the ability to fly around for a limited time in the air. The Light Speed Dash is available to use while using the Green Hover.
Indigo The Indigo Wisp allows Sonic to transform into the Indigo Asteroid Color Power, which gives Sonic the power to destroy nearby objects and Badniks and make it debris for the Asteroid Ring to grow.
Magenta The Magenta Wisp allows Sonic to transform into the Magenta Rhythm Color Power, which can let Sonic bounce around, flip upside down, and collect musical notes as a way of moving around.
Orange The Orange Wisp allows Sonic to transform into the Orange Rocket Color Power, which can let Sonic burst into the sky as a rocket and skydiving after he transforms back to his regular form.
Yellow The Yellow Wisp allows Sonic to transform into the Yellow Drill Color Power, which grants Sonic the ability to burrow through the ground or swim underwater for a limited time.

敌对

Worlds

Sonic Lost World contains seven worlds, with each world having four zones. For the first time in the series, some zones can have a completely different theme or atmosphere, which can have different gameplay styles with old or new gimmicks and features. Bosses are encountered at the end of every second and fourth zone.

Windy Hill

Windy Hill

Windy Hill is the first level of Sonic Lost World. Windy Hill has four zones; Zone One takes place in an open-field in a pasture of planetoids with an appearance similar to Green Hill Zone, the first level of Sonic the Hedgehog (1991). Zone 2 takes place during a sunset that slowly comes to a midnight-setting of Zone 1, only in a 2D-perspective fashion. Zone 3 takes place inside a circular gem mine similar to Marble Zone (also from Sonic the Hedgehog), and Zone 4 is a daytime-setting theme that switches from a 3D-perspective to a 2D-perspective. Zazz is encountered twice in this level, at the end of both Zone 2 and Zone 4.

Desert Ruins

Desert Ruins

Desert Ruins is the second level of Sonic Lost World. Desert Ruins has four zones; Zone 1 is an open-field of ancient ruins located at a desert. Zone 2 takes place in a 3D behind-the-back perspective mach speed section gameplay which features Sonic running downward while at an area similar to a honeybee-hive. The gameplay of Zone Two is similar to Terminal Velocity from Sonic Colors. Zone 3 takes place in a 2.5D-perspective with an area full of sweets similar to Sweet Mountain from Sonic Colors. In fact, Zone 3 is actually dubbed "Dessert Ruins" on the opening card. Zone 4 takes place in a similar area as to Zone 1 of Desert Ruins, but in a 2D-perspective, which bears the zone resemblance to Sandopolis Zone from Sonic & Knuckles. Sonic is chased by a tornado throughout the level until he faces against Zomom. Zomom is encountered twice in this level, at the end of both Zone 2 and Zone 4.

Tropical Coast

Tropical Coast

Tropical Coast is the third level of Sonic Lost World. Tropical Coast has four zones; Zone 1 is an open-field of an beach-styled planetoid. Zone 2 is a 2D-perspective zone, where giant fruits are shown to be used as obstacles. Zone 3 is a giant underwater tube filled with rails that Sonic can grind on, as well as giant robotic eels that pop up and try to attack Sonic. Zone 4 is similar to Zone 2, featuring the same fruit theme and gimmick. Master Zik is encountered twice in this level, at the end of both Zone 2 and Zone 4.

Frozen Factory

Frozen Factory

Frozen Factory is the fourth level of Sonic Lost World. Frozen Factory has four zones; Zone 1 is an open-field of a snowy planetoid full of machinery equipment used as gimmicks. Zone 2 takes place on an open-field, as well, but it takes place during the nighttime, as well as the fact that Sonic is now a snowball and that the player must roll Sonic around to get through the zone. Zone 3 takes place at a casino area that marks resemblance to Casino Night Zone from Sonic the Hedgehog 2. Zone 4 is a 2D-perspective zone similar to Zone 1 of Frozen Factory, but now Sonic can go through an actual factory location of the zone. Zeena is encountered twice in this level, at the end of both Zone 2 and Zone 4.

Silent Forest

Silent Forest

Silent Forest is the fifth level of Sonic Lost World. Silent Forest has four zones; Zone 1 is an open-field of a giant forest with swamps and mud dominating the land on planetoids. Zone 2 is a 2D-perspective zone, which takes Sonic to a midnight-setting of a forest with several patches of ruins. Zone Three takes place inside an ancient ruins-based setting, which also takes elements from Zone 3 of Windy Hill. Zone 4, however, takes place also inside an ancient ruins, but this time the player must activate switches to turn on the lights, as the lights of the stage will go off and turn the screen almost completely dark. Zor is encountered twice in this level, at the end of both Zone 2 and Zone 4.

Sky Road

Sky Road

Sky Road is the sixth and penultimate level of Sonic Lost World. Sky Road has four zones; Zone One is a open-field planetoids located high above the sky during the daytime. Zone 1 bears resemblance to Sky Sanctuary Zone from Sonic & Knuckles. Zone 2 takes place in a same location as Zone 1, only it is in the middle of a thunderstorm where ruins of cities on clouds. Zone 3 is an zone similar to Zone 2, only that it takes place in a 3D-perspective plain than in the designs of Zone 2. Zone 4 returns back to daytime like Zone One, only in a side-scrolling view. Zavok is encountered twice in this level, at the end of Zone 2 and Zone 4. In the 3DS version of the game, Sky Road Zone 1 and Zone 2 are casino-themed instead of Frozen Factory.

Lava Mountain

Lava Mountain

Lava Mountain is the seventh and final level of Sonic Lost World. Lava Mountain has four zones; Zone 1 is set on a planetoid, featuring a boss rush fight with Zazz, Zomom, and Zik. Zone 2 is similar to Zone 3 of Tropical Coast. Zone 3 takes place in an open-field behind-the-back perspective where lava dominates the ground as only stone-platforms are allowed to walk on, and throughout the level, Sonic rematches Zeena, Zor, and Zavok. In Zone 4, Dr. Eggman himself is the boss of this zone in a level very similar to the final boss of the Wii version of Sonic Colors and the remastered version Sonic Colors: Ultimate.

Hidden World

Hidden World.

Exclusive to the Wii U version, after defeating Eggman in Lava Mountain Zone 4, there will be a colorful world with a hub map similar to Sky Road's map. This world is characterized by a colorful, abstract background and completely different gameplay in each zone.

可下载内容

Nightmare Zone

Sonic fighting Zavok and Gillwing in Nightmare Zone.

In the Deadly Six Bonus Edition and PC versions of the game, a bonus boss rush Zone based off of the Nights series featuring re-skinned versions of the first encounters of the Deadly Six battles, using the Nightmaren bosses from Nights into Dreams.

Yoshi's Island Zone

Sonic with several Yoshis in Yoshi's Island Zone.

This zone was available via downloadable content, and wass free for owners of Sonic Lost World. This was released due to the launch of Yoshi's New Island. In the said DLC, Sonic can travel through a 2.5D side-scrolling zone featuring an influx of items, both Sonic the Hedgehog and Super Mario Bros.-themed. The level itself was removed in 2023 due to the closure of the Nintendo EShop.

塞尔达传说空间

Sonic with Link in The Legend of Zelda Zone.

The Legend of Zelda Zone was the third zone available as downloadable content for Sonic Lost World. The Zone was based on Link's adventures in various games in The Legend of Zelda series. The player can roam freely in the open landscape of Hyrule, collecting Rupees and defeating enemies from The Legend of Zelda series. In this Zone, Sonic is dressed like Link and Link himself can be seen a few times as well. The level itself was removed in 2023 due to the closure of the Nintendo EShop.

多人游玩

The versus race mode.

The Wii U version of Sonic Lost World contains versus races, where the player controls different colored Virtual Hedgehogs, who are previously seen in the Wii version of Sonic Colors. Numerous Zones are possibly redesigned for multiplayer modes. These multiplayer modes can have two players only, as one of the players can use the Wii U GamePad. Their gameplay is shown on the Wii U GamePad's screen. Another player is able to control his/her playable character with a Wii remote or Wii U Pro Controller, while his/her gameplay is shown on the TV screen. In the PC version, the multiplayer mode of the original Wii U version is lacked, however, its remnants still exist in the game files.

The Wii U version also includes a two-player Co-Op Mode, in which a second player with either a Wii Remote or Wii U Pro Controller can control an RC Vehicle to assist Sonic in single player stages. The player starts out with only the standard Helicopter, but can gain access to new vehicles, unlock different color variants or level up their vehicles by either completing specific Omochao missions, rescuing 11,000 Animals (and every 1000 thereafter), or connecting to the 3DS version. The Extra Stages, DLC Stages and Hidden World cannot be played in Co-Op.

发展

A screenshot showing Sonic and Tails riding towards Lost Hex. This was the first screenshot of game that was unveiled.

After the development for Sonic Colors ended, a few members of Sonic Team began experimenting with a new Sonic game. During this time, Sonic Team also planned to build a game which fully utilized the 3DS' various features. Eventually, between the release of Sonic Generations and the announcement of the Wii U, development for a PC version of Sonic Lost World had fully begun.[4][5] Sega eventually decided it would be best to develop the game for a Nintendo platform, considering Sonic's success on Nintendo consoles, and started to develop a Wii U version of the game, taking advantage of the Wii U's dual-screen capability and Gamepad. Once the basic stage structure and storyline was confirmed, a 3DS version of the game was added to the development.

After the positive reception of Sonic Colors's Color Powers, Sega decided to bring back the Color Powers for Sonic Lost World. The Color Powers were implemented from the outset, and provided the development team with a chance to utilize the GamePad. No other specific elements from Sonic Colors were brought into Sonic Lost World, as the game was intended to focus on pushing Sonic forward.

This time, Sonic Team wanted to create a game that was "100 percent Sonic". The combination of forward-view and side-view platform-action gameplay had been established as a staple of the series. But this time, Sega wanted to try something completely new with Sonic Lost World and provide a new experience by giving the player something Sonic had never experienced in the past twenty years. During one brainstorming session, the team suggested a "twisted tube-like level", drawing inspiration from the children's story "Jack and the Beanstalk".[5] The development team, however, had had no experience with this sort of level design. Just the first stage had to be created, broken down, recreated, and broken down again for half a year in order for the level to reach its finished state. Even more work went into the 3DS version's levels due to the system's processing power.[5] A parkour system was also designed specifically for the game, as it fit the level design nicely.[6] The development team, however, still attempted to maintain an equal balance between two-dimensional and three-dimensional platforming.

Sega officials Aaron Webber and Sam Mullen also revealed the reasoning behind some of the decisions Sega made in Sonic Lost World. According to the pair:

"The whole parkour system, conceptually, comes from the simple fact that in past Sonic games, Sonic would move really fast and he was kind of uncontrollable, and then you'd run into objects and just stop. So we went back to basic controls and said, 'Okay, how to we get past this? People do not like running around fast, fast, fast and then stop.' It started out with really simple things, like when Sonic hit a corner he would just glance past it. So we thought, what if he runs up walls or grabs ledges? And it sort of evolved from there into the state it is now... It's a matter of giving players reasons to use that kick attack versus the homing attack, and having enemies where you'll have to use a certain combination, such as the homing attack and then a kick. It's really nice to have that kind of control in a Sonic game... It all boils down to the fact that we want the player to maintain a flow, even if they're not having a sort of perfect playthrough. This way, the flow of a high-level Sonic player can be enjoyed even by a novice player."[7]

At the Summer of Sonic 2013 convention, Takashi Iizuka stated that Sega wanted "Mario fans" to play Sonic Lost World, due to the slower-balanced platforming used in Sonic Lost World.[8] Iizuka also revealed that the game had been under development for a full two and half years, starting during Sonic Generations' development as a prototype of the different geometries.[请求来源 ]

Sega registered the trademark and the web address of the game's website on 16 May 2013,[9] a few days before the game was first announced at a presentation of Nintendo Direct on 17 May 2013.[10] According to Nintendo's Satoru Iwata, it was announced that Nintendo itself had entered into a worldwide partnership with Sega regarding the Sonic the Hedgehog series.[10]

原声带

File:Sonic Lost World OST - Wonder World Main Title Theme-0

The music director for Sonic Lost World is Tomoya Ohtani, who previously was the music director of the soundtrack for Sonic Unleashed. The main theme of the game is called "Wonder World".

The official soundtrack of the game, Without Boundaries: Sonic Lost World Original Soundtrack, was released by Wave Master on 27 November 2013.

发售

Both the Wii U and the Nintendo 3DS versions of Sonic Lost World were released first in Europe on 18 October 2013. The US release of the game was originally meant to be on 22 October 2013, but was delayed to 29 October. Both versions of the game was be released in Japan on 24 October 2013. Because Nintendo and Sega worked cooperatively on the game, Sega released the game in US and Japan, while Nintendo worked as the distributor in European and Australian markets.[11]

Pre-ordering the Wii U version from Amazon in North America gave the player 25 extra lives as a pre-order bonus.[12] If the game was instead pre-ordered through GameStop, one would receive a rare "Sonic Omochao Gadget" RC tool to help collect Rings. Not much is different about this other than it looking like Sonic. One will receive a code in the email as well as on they receipt, depending on how they pre-ordered it.

Accessory Kits

Sonic Omochao

Sega launched two accessory kits as collector items during the Japanese release of the game on 24 October 2013. The first kit contained a protection cover for Nintendo 3DS XL models and a small Sonic-themed storage bag. The kit also contained a bonus soundtrack CD for the game. The second kit contained blue earbuds and two small keychains, which were a pair of Sonic's Speed Shoes and Tails' set of tails.[13]

六鬼众特别版

The Deadly Six Bonus Edition of the game.

Pre-ordering the game would grant the player the "Deadly Six Bonus Edition" (known as "Deadly Six Edition" in PAL regions) that includes DLC content. This promotion was exclusively for the Wii U was only available for a limited time. This bonus edition contains Nightmare Zone with different boss fights from the original version that take place in the world of the Nights series. These boss fights are featured in the extra level, where all Deadly Six members are riding boss characters from Nights into Dreams. By pre-ordering the exclusive version of the game, the player is able to obtain the Black Wisp, originally found at Miiverse.

The second DLC description.

More pre-order DLC was available Sonic Lost World; this DLC includes a golden Omochao RC Vehicle that the second player can use while helping Sonic out in levels. The second pack includes five more Black Wisps, as they can transform Sonic into the Black Bomb Color Power.

The third DLC includes Yoshi's Island Zone, which its elements are based on the Yoshi series. There is another DLC that was released featuring The Legend of Zelda Zone themed around The Legend of Zelda series.

PC 发售

Two years after the game's release, on 2 November 2015, the Wii U version was re-released to the PC via Steam.[14] On 6 October 2015, Sega Europe's Twitter account confirmed the PC release.[14][15] The Steam version of the game includes the Nightmare Zone DLC and a solid frame rate of 60FPS.[16] The PC version of Sonic & All-Stars Racing Transformed was offered as a free bonus for pre-purchasing the game.[17]

配音演员

Role English voice actor Japanese voice actor French voice actor Italian voice actor German voice actor Spanish voice actor
Sonic the Hedgehog Roger Craig Smith Jun'ichi Kanemaru Alexandre Gillet Renato Novara Marc Stachel Jonatán López
Miles "Tails" Prower Kate Higgins Ryō Hirohashi Marie-Eugénie Maréchal Benedetta Ponticelli Anke Kortemeier Graciela Molina
Dr. Eggman Mike Pollock Chikao Ōtsuka Marc Bretonnière Aldo Stella Hartmut Neugebauer Francesc Belda
Orbot Kirk Thornton Mitsuo Iwata Tony Marot Massimo Di Benedetto Romanus Fuhrmann Albert Vilcan
Cubot Wally Wingert Wataru Takagi Benjamin Pascal Luca Sandri Matthias Horn Xadi Mouslemeni Mateu
Knuckles the Echidna Travis Willingham Nobutoshi Canna Sébastien Desjours Maurizio Merluzzo Claus-Peter Damitz Sergio Mesa
Amy Rose Cindy Robinson Taeko Kawata Naïké Fauveau Serena Clerici Shandra Schadt Meritxell Ribera
Zavok Travis Willingham Jōji Nakata Benoît Allemane Gianni Gaude Klaus Lochthove Miguel Ángel Jenner
Zazz Liam O'Brien Yutaka Aoyama Gilbert Levy Diego Sabre Gerold Ströher Rafael Parra
Zomom Patrick Seitz Chafūrin Franck Sportis Pietro Ubaldi Viktor Pavel Santi Lorenz
Master Zik Kirk Thornton Mugihito Philippe Catoire Riccardo Rovatti Romanus Fuhrmann Rafael Turia
Zeena Stephanie Sheh Yumi Tōma Valérie Nosrée Loretta Di Pisa Marianne Graffam Meritxell Ribera
Zor Sam Riegel Yūki Tai Luc Boulad Davide Garbolino Ilja Köster Ivan Labanda
Wisp Announcer Roger Craig Smith Fumihiko Tachiki Alexandre Gillet Renato Novara Marc Stachel Xadi Mouslemeni Mateu

反响

 Reception
Aggregate scores
Aggregator Score
GameRankings 62[18]
Metacritic 63%[19]
Review scores
Publication Score
Computer and Video Games 7/10[20]
Destructoid 7.5/10[21]
Edge 4/10[22]
Eurogamer 4/10[23]
Famitsu 36/40[24]
Game Informer 5/10[25]
GameSpot 5/10[26]
GamesRadar 4/5[27]
GameTrailers 7.6/10[28]
IGN 5.8/10[29]
Official Nintendo Magazine 80%[30]
Polygon 6/10[31]
VideoGamer 5/10[32]
Empire 2/5[33]

Sonic Lost World received mixed reviews from critics. The Wii U received a score of 63% from review aggregator Metacritic,[19] and 61.95% from GameRankings.[18]

During its opening week in the UK, Sonic Lost World charted at #11 on the All-formats chart for sales, while also achieving the top spot on the Wii U chart.[34] As of the end of 2013, Sega had shipped 640,000 copies of the game.[35] As of 31 March 2014, the game had sold 710,000 copies.[36]

The game's presentation was well received. Chris Plante of Polygon praised the game's visuals and music as "arguably the best" in the series.[31] Game Informers Tim Turi wrote that "the orchestrated tracks evoke Mario Galaxy in the best ways."[25] GameSpot's Mark Walton[26] and Computer and Videogames's Chris Scullion[20] singled out the candy-themed "Dessert Ruins" level as a visual highlight. However, Turi made note of "ultra-compressed" cutscenes in the 3DS version.[37] IGN's Vince Ingenito was favorable to the "pleasant" art direction and stable framerate, but criticized the "subdued" color palette.[29] Roger Hargreaves of Metro stated that the "imaginative" designs and "spectacular set piece[s]" kept him "interested to know what comes next."[38] Chris Schilling of Eurogamer was even more effusive: "Blue skies forever!"[23]

Strong criticism was directed at the game's control scheme, especially the new parkour mechanic. Turi "never got a good feel for the rhythm of wall running and jumping, and felt lucky to pass sections where it was forced."[25] Hargreaves,[38] Walton,[26] and Official Nintendo Magazines Matthew Castle[30] agreed. Ingenito found it problematic that Sonic tends to wall-run on every nearby vertical surface.[29] Schilling singled out the multi-lock homing attack, writing that while "most of the time it works perfectly well," it appeared to "inexplicably fail" on occasion.[23] Ingenito,[29] Turi,[25][37] and Hargreaves agreed.[38] Matthew Castle of Official Nintendo Magazine struggled with the homing attack "locking on too late or attacking enemies in awkward sequence."[30] However, GamesRadar's Justin Towell defended the control scheme, explaining that while it had a learning curve, it also "modernize[s] environmental traversal" and "provide[s] a distinct safety net." Towell argued that Sonic was mainly hard to control in the "more complex 2D sections" because there are "so many rules for how Sonic reacts contextually to his environment."[27] Reona Ebihara of Famitsu stated that the ability to slow down made the game easier to play for beginners.[24] However, Turi criticized Sonic's "odd sense of momentum" and imprecise jumps,[25] stating that switching between two speeds is "jarring" and produces "touchy platforming."[37] Schilling excoriated the "profoundly frustrating" controls as the worst in the series, explaining that "Sonic's too sluggish while walking, and too skittish to cope with the trickier platforming bits when running."[23] Ingenito agreed: "I've played a lot of Sonic over the years, and the controls have never felt as alien and inconsistent as they do here."[29]

Reaction to the game's level design was mixed. Turi made note of oddly placed invisible springs in the game's "confusing" and "aggravating" levels. Walton preferred the "inoffensive" 2D sections to the "frustrating mishmash of speed and exploration" found in 3D.[26] Plante praised the game's 3D stages as "wildly creative exercises in platforming experimentation" while decrying its 2D stages as "so clunky and tiresome that it's hard to imagine a time when a side-scrolling Sonic was actually good."[31] Ingenito stated that the game's levels were stuck in "design gridlock" and "lack[ed] rhythm and cohesion."[29] Castle stated that the Wii U version's "best stages play to the strengths of Sonic's tiered speed."[30] Totilo praised "the intuitive, flowing, player-friendly levels of the 3DS version" but panned "the badly-explained, choppy, punitive levels of the Wii U version."[39] Schilling wrote that he "came perilously close to biting [his] GamePad at one particularly sharp difficulty spike."[23] Edge noted that "Sonic games, and platformers in general, have always been about memorizing the lay of the land, but rarely have mistakes been so costly or heavily punished."[22]

The alternate gameplay styles polarized many critics. Daniel Cairns of VideoGamer.com highlighted the level where Sonic becomes a giant snowball as "genuinely excellent"[32] and "a cool riff on Monkey Ball,"[30] whereas Turi and Ingenito described it as "atrocious,"[25] "uncontrollabl[e]," and "the exact opposite of fun."[29] Turi "received multiple game overs during a mundane mandatory pinball sequence."[25] Walton felt that some of the Wisps were an "amusing aside," while others suffered from "frustrating motion controls."[26] GameTrailers' Justin Speer stated that the Wisps "don't really feel like they belong" in the game.[28] Totilo preferred how the Wisps were used in the 3DS version,[39] but Towell stated that while they were "more integral" to the design, they tended to interrupt "the free-form gameplay" with "clumsy mechanic[s]."[40] Totilo and Castle criticized the Wii U version's Jetpack Joyride-style flying levels as "regrettable"[39] and "horribly imprecise."[30] Turi and Totilo criticized the game's balloon-popping minigame as "mind-numbing"[25] and "awkward."[39] Turi called the co-op mode "useless,"[25] although Seedhouse believed it was "suitable for families with younger players."[41] Castle wrote that "two-player races would be a cool addition were it not for the horrible framerate issues."[30]

The Deadly Six were negatively received. Although Towell enjoyed their "fun, stereotypical personalities," he was disappointed by their "awful" dialogue.[27] Speer called the boss battles "weirdly anticlimactic,"[28] and Ingenito stated the characters were "some of the most boring in the series' history,"[29] Turi referred to the Deadly Six as "generic," "forgettable," and "some of the most aggressively annoying villains ever."[25]

Critics disagreed over what to make of the game as a whole. Destructoid's Jim Sterling said it "can wildly swing from brilliant to horrific at the drop of a hat, but when one steps back and takes a look at the whole production, one sees far more to love than hate."[21] Plante noted that "the early stages display a degree of design ingenuity and polish which gradually degrades."[31] Empire's David McComb called it "A cheap, cruel, crushing disappointment in the wake of Sonic Colors and Generations."[33] Walton concluded that "in overtly coveting the great Italian plumber, it smothers the talents of its blazing blue hedgehog."[26]

漫画改编

The cover of Sonic Super Special #9.

In Sonic Super Special #9, published by Archie Comics, an adaption of Sonic Lost World is presented which is written by Ian Flynn, head writer for the Sonic the Hedgehog comic series and its spin-offs. This story serves as a prequel to Sonic Lost World and tells about how Dr. Eggman first came to the Lost Hex and enslaved the Deadly Six and how Sonic and Tails began their hunt and subsequent chase after the doctor in the beginning of the game. This story is twenty pages long, making it to this day the longest game adaption featured in Archie Comics. It was later stated by Ian Flynn stated that the story actually will be canon to the main continuity in the comics "later".

Before the release of Sonic Super Special #9, this single story alone is also featured as a separate free comic in many comic shops across America as a part of “Free Comic Book Day” event that is held during the Halloween season.[42]

更新历史

冷知识

  • This is the first 3D mainline Sonic game since Sonic the Hedgehog (2006) to not utilized the Boost formula.
  • This game shares its name with an action stage from Sonic Adventure.
  • The music used in the debut trailer is an instrumental version of "Cinema" by Benny Benassi.[45] The Nintendo 3DS version's trailer uses an instrumental version of "Game Boy" by Invigilators x Ceezlin.
  • This is the first 3D Sonic game since Sonic the Hedgehog (2006) to feature Item Boxes in 3D stages.
  • The game shares some similarities with Sonic X-treme, a canceled game for the Sega Saturn. Both games have a story where six creatures get out of Eggman's grasp (which was one of several stories for the latter), both have a first stage inspired by Green Hill Zone (the former being Windy Hill and the latter Jade Gully Zone), both have freely floating level structures and both have gravity playing a key role. Despite Sega of America employee Aaron Webber noting the game was an influence, Takashi Iizuka has claimed that the developers of Sonic Lost World did not know about Sonic X-treme, meaning it had no intended influence on Sonic Lost World whatsoever.
    • It also shares some similarities with Super Mario Galaxy, another game that has freely floating, circular level structures, traveling between several planetoids, and has gravity playing a key role. Windy Hill Zone 1's segmented structure resembles the levels from the Super Mario Galaxy series of games and Super Mario 3D Land.
      • Takashi Iizuka admitted that Sonic Lost World had "ended up a bit too close to Super Mario Galaxy"[46]
  • In the first gameplay footage of the Nintendo 3DS version, the Invincibility and Speed Shoes theme was an instrumental version of "Sonic Heroes", but in the final project the Speed Shoes music was replaced with an instrumental version of "Reach for the Stars." The Wii U version still retains "Sonic Heroes."
  • This is the only main series Sonic game to be released on the Wii U, and the second main series Sonic game to be released exclusively for Nintendo platforms, with the first being Sonic Colors.
    • In addition, it is the first main series Sonic game to be released on an eighth generation console.
  • Before Version 3.0.0 was released, the player would not receive an Extra Life upon collecting one hundred Rings.
  • The lives counter, timer, animal counter, and Red Ring counter will normally only appear when Sonic is at a completely dead stop, but occasionally show up when Sonic destroys an enemy, gets Rings or an extra life, or collects Red Star Rings.
  • This is the fifth home console Sonic game to be rated E10+ by the ESRB.
  • This is the first Sonic game in which Eggman actually calls Orbot and Cubot by their names, after he did not do so in Sonic Colors.
  • This game has more major antagonists than any other game where Sonic and Eggman team up, with six in total.
  • Sonic Lost World is the third game in the entire Sonic the Hedgehog video game series in which Dr. Eggman is seen holding a gun, the previous two being Sonic Adventure 2 and Sonic Riders. Unlike in those games, Eggman actually uses the gun in this game.
  • This game has a similar twist as the Nintendo 3DS game Mario & Luigi: Dream Team, as the series antagonist (Bowser/Eggman) is seemingly overshadowed in their role by another villain (Antasma/Zavok) who they temporarily work with, only to reveal themselves as the true main villain by using a character to help them further a secret goal (Bowser uses Antasma, while Eggman uses Sonic), and become the final boss, while Antasma and Zavok serve as the second to last boss.
The Game Over screen in the Wii U version of Sonic Lost World.
  • The Game Over screen of the Wii U version of Sonic Lost World is heavily reminiscent of the Continue screen from the original Sonic the Hedgehog.
  • This is the first game to have Orbot and Cubot as playable characters, but only in the Circus minigames.
  • This is the second 3D Sonic game to not have a vocal main theme, the first being Sonic Generations.
  • There are numerous grammatical errors in this game. For example, when Zazz says, "Right, Master?", the subtitles read "right Master?". Also, Sonic says "Wow" at one point, but the subtitles state that he said "Whoa". At another point, he says: "Man", while the subtitles say: "Oh, man".
  • In one cutscene, Orbot is seen holding Cubot's head and saying, "Alas, poor Cubot, I knew him well," a clear reference to the famous "Alas, poor Yorick" scene from William Shakespeare's Hamlet.
  • In the opening cutscene, the Tornado's wing gets shot, but in the cutscene at the end of Windy Hill, Tails says that he fixed the plane's propeller.
  • In the Wii U/PC version of Sonic Lost World, there is a strange glitch in Frozen Factory Zone 3 which gives the illusion of an epileptic seizure.
  • The Yoshi's Island DLC marks the first time where there is interaction between the Mario and Sonic series in a main series title.
  • The Legend of Zelda DLC is the second time the Sonic franchise has interacted with a Nintendo franchise that wasn't Mario, the first being Super Smash Bros. Brawl.
  • Super Sonic isn't completely animated with certain movements in the game. For example, Wall-Jumping will result in a yellow-colored normal Sonic rather than Super Sonic.
  • Unlike Sonic Generations, each voice actor for Sonic also voices the Wisp announcer in their respective audio tracks - except in Japanese, in which Fumihiko Tachiki still reprises that role since Sonic Colors.
  • On several occasions, the voices and the subtitles don't line up correctly. For example, when Sonic is talking to Zeena, Sonic says "Oh, no, what I meant to say is I am so sorry that you have nothing more important to do in life.", but the subtitles read "Oh, no, what I meant to say is I am so sorry you have nothing more important to do in life."
  • During some of the cutscenes, Eggman is shown to run in an odd way. This happens to match his running animation while he is in the Chao Garden in Sonic Adventure 2.
  • This is the second game in which Eggman saved Sonic from falling into a lava pit, the first being the 8-bit version of Sonic the Hedgehog 2.
Super Sonic's mouth error.
  • The Wii U version of Sonic Lost World has a rendering bug that leaves Super Sonic with a mouth on each side of his muzzle.
  • The 2014 edition of Guinness World Records Gamer's Edition erroneously stated that Sonic Lost World was released on the Nintendo DS.
  • There is unused data present in the game's files for the Blue Cube and Pink Spikes Color Powers, as well as an unused Snake transformation.[47]
  • The animations for the Spin Dash are reversed in this game compared to previous games. The wind up in previous games is the traveling animation in this game, and vice versa.
  • Sonic's death sound effects and the impatient falling animation where he looks at the camera were reused in Sonic Forces.

视频


参考资料

  1. "Sajid (@Sajidur78) on Twitter". 15 January 2021. Retrieved 24 November 2022. Sajid: Now for the more technical parts, Colors and Lost World share a lot of code. For instance, the Universe library and the set object manager is pretty much the same, screenshots below. Some arguments appear incorrect because of the decompiler. {{cite web}}: Cite has empty unknown parameter: |1= (help)
  2. Sonic Lost World (Wii U) Australian instruction booklet, pgs. 1-4.
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站外链接

Sonic the Hedgehog console mainline games

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