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金環/歷史和應用

出自索尼克百科

Template:Ring infobox

Game appearances[編輯 | 編輯原始碼]

Sonic the Hedgehog (1991)[編輯 | 編輯原始碼]

A cluster of Rings in Green Hill Zone, from the 16-bit version of Sonic the Hedgehog (1991).

In their first appearance in the 16-bit version of Sonic the Hedgehog (1991), all the player's Rings will be scattered when taking damage. In addition, out of all the Rings the player can drop, only a maximum of twenty will visible and recoverable before they disappear. Additional Rings can be found inside Super Ring Video Monitors. Collecting 100 or 200 Rings grants an extra life, and each Ring held adds 100 points to the player's score at the end of an Act.

Holding fifty Rings at the end of the first two Acts of each Zone summons the Giant Ring above the Goal Plate that leads to the different Special Stages. Rings are also found in the Special Stages, where they give the player points, a Continue when collecting fifty of them, and an extra life when collecting 100 of them.

File:Bridge Zone's seesaw with long pole.png
Rings, from the 8-bit version of Sonic the Hedgehog (1991).

In the 8-bit version of the game, Rings share many of their attributes from their 16-bit counterparts. This includes the player losing all their Rings when taking damage. Additionally, the player can get extra Rings by breaking Super Ring video monitors. However, after earning an One-Up by collecting 100 Rings, the player's Ring count will reset to zero. Also, when Sonic takes damage, not all Rings are scattered. Instead, only two Rings are scattered, which immediately vanish. As such, when the player drops Rings in this game, they become irretrievable. Usually, Rings are not found in the third Act of each Zone. The Bonus Plate also rewards the player with ten extra Rings when they get the Ring panel. By holding over fifty Rings at the end of each Act, the player enters the game's Special Stage where a huge amount of Rings lie scattered about and can be collected for extra lives.

Sonic the Hedgehog 2 (8-bit)[編輯 | 編輯原始碼]

File:SpikesStH28Bit.gif
Rings, from Sonic the Hedgehog 2 (8-bit).

In Sonic the Hedgehog 2 (8-bit), Rings function like in the previous 8-bit installment. This includes the player earning a 1-Up every time they collect 100 Rings, the player losing all the Rings they hold when taking damage, and the player's Ring count restarting from zero after getting 100 Rings. Like before, the player can also earn extra Rings by opening Super Ring Monitors. However, unlike in the previous game, the player can pick up Rings after dropping them. Also, at the end of the first two Acts of each Zone, the Bonus Panel will reward the player with ten extra Rings if they get the Ring panel. However, Rings are not featured in the third Act of each Zone.

Sonic the Hedgehog 2[編輯 | 編輯原始碼]

Strings of Rings in Metropolis Zone, from Sonic the Hedgehog 2.

In Sonic the Hedgehog 2, the Rings' mechanics are the same as in the original Sonic the Hedgehog. The player will drop all their Rings when taking damage, and collecting 100 or 200 Rings gives an One-Up. Likewise, at the end of an Act, the player receives 100 points for each Ring held. Also, in addition to monitors with Super Rings, the game also features Casino Night Zone which has the slot machine gimmick which rewards the player with different amounts of Rings (or takes some away) depending on the slot combinations. If the player manages to collect all Rings in an Act and finish said Act without losing any, the player receives a Perfect Bonus worth 50,000 points.

When the player has both Sonic and Tails out, only Sonic can lose Rings from damage. Tails can collect Rings, but both him and Sonic share the same Ring count. In the game's multiplayer mode, both playable characters can collect Rings for their own respective score. The total score after these races partially depends on how many Rings each player has.

Ring formations in the Special Stages, from Sonic the Hedgehog 2.

By obtaining fifty Rings, the player can make the Star Circle appear when passing a Star Post to enter the Special Stages with. Here, the player has to collect a certain amount of Rings along stage's route within different sections to get a Chaos Emerald. Inside the Special Stages however, both Sonic and Tails can lose ten Rings when they hit a bomb. After getting all seven Chaos Emeralds as Sonic, the player can transform into Super Sonic while having at least fifty Rings. When using super transformation however, the player's Ring count will drop one Ring per second until the Act is completed or the player runs out of Rings and the super transformation ends.

SegaSonic the Hedgehog[編輯 | 編輯原始碼]

In SegaSonic the Hedgehog, Rings are used to fill the playable characters' Health Gauges rather than protecting against damage. When the player completes the stage with over 50% of the Ring score, they are rewarded with a Ring Bonus and a pre-amplified Health Gauge.

Sonic the Hedgehog CD[編輯 | 編輯原始碼]

Rings in Collision Chaos, from Sonic the Hedgehog CD.

In Sonic the Hedgehog CD, the Rings' mechanics are the same as in the previous main installments. This includes the Rings granting a 1-Up after the player collects 100 of them, all the Rings a playable character hold being dropped when taking damage, and each Ring adding 100 points to the player's score at the end of each Zone. One can also earn extra Rings by breaking Super Ring monitors. Numerous Rings can also be found inside the ceilings or behind walls which can only be collected by entering another timeline of the Zones with the Time Warp signs.

In addition, if the player is holding at least fifty Rings at the end of the first and second Zone of each Round, it will summon the Giant Ring, though which the player can enter the Special Stages. There, the player is sometimes rewarded with twenty Rings for destroying a UFO, or a multiple of twenty Rings if the player hits more than one Ring-yielding UFO in succession. The Special Stages also have Chopper Blocks that can take away the player's Rings. Also, when concluding a Special Stage, the player receives 200 points for each Ring collected at the score tally.

Sonic Spinball[編輯 | 編輯原始碼]

In the 16-bit version and 8-bit version of Sonic Spinball, the Rings' only function is to bestow points, granting 12,500 points for each collected. In the 16-bit version only, collecting all Rings in a level summons the Star Circle that leads to a hidden Bonus Stage.

Sonic Chaos[編輯 | 編輯原始碼]

File:Hedgehogs got wings on their feet.png
Rings, from Sonic Chaos.

In Sonic Chaos, Rings function much like in the 8-bit version of Sonic the Hedgehog 2. This includes the player losing all their Rings when they take damage, the player earning extra Rings when opening a Super Ring video monitor, the player being able to recollect Rings when dropping them due to damage, and the playable character's Ring count restarting from zero every time they obtain 100 Rings.

If the player collects 100 Rings as Sonic, he will instantly be warped to a Special Stage. Special Stages in this game have both regular Rings and sometimes Giant Rings, the latter which grants 10 regular Rings each. Within the Special Stages, the player will earn an Extra Life every time they collect 100 Rings. Because Tails is unable to enter Special Stages, he instead earns an Extra Life from getting 100 Rings. Also, each Ring held adds 10 points to the player's score at the end of an Act.

At the end of the first two Acts of each Zone, the Bonus Plate will reward the player with ten extra Rings if they get the Ring panel. However, the third Act of each Zone has Rings spread out in certain places to prevent protection during boss battles.

Sonic Spinball (8-bit)[編輯 | 編輯原始碼]

In Sonic Spinball (8-bit), the Rings' only function is to bestow points, granting 12,500 points for each collected.

Sonic 3 & Knuckles[編輯 | 編輯原始碼]

File:This was awesome in 1994.png
Rings, from Sonic the Hedgehog 3.

In Sonic the Hedgehog 3, Sonic & Knuckles, and the lock-on game Sonic 3 & Knuckles, Rings function like they did in Sonic the Hedgehog 2 (16-bit). This includes the player getting a 1-Up for every 100 Rings they collect and dropping all their Rings when taking damage. Also, monitors in these games include Super Rings which grant extra Rings, and each Ring obtained adds 100 points to the player's score after completing an Act. Sonic the Hedgehog 3 also introduces the Lightning Shield which can pull in nearby Rings, though a Ring pulled toward the playable character will fly away from them if they are hit or grab a different shield just before the Ring is collected. In the Competition mode of Sonic the Hedgehog 3, the player can only hold one Ring at a time which is generally used to defend against Self-Propelled Bombs.

In Sonic the Hedgehog 3, collecting fifty Rings and then passing a Starpost will summon a Star Circle that can warp the player to the Gumball Machine Bonus Stage. In Sonic & Knuckles on the other hand, collecting fifty or more Rings and then passing a Star Post will summon a Star Circle that can take the player to the Glowing Sphere Stage, while holding 20-49 Rings when passing a Star Post will call forth a Star Circle that leads to the Slot Machine Stage. In the locked-on version, all three types of Bonus Stages can be unlocked in the same case with the right amount of Rings: the Slot Machine Stage with 20-34 Rings, the Glowing Sphere Stage with 35-49 Rings, and the Gumball Machine with 50 or more Rings. The Glowing Sphere and Gumball Machine Bonus Stages in particular feature gray Gumballs, which grant ten Rings each though in the latter type of Bonus Stages, the aforementioned Gumballs can grant up to 80 Rings as the player progresses the stage. Meanwhile, the Slot Machine Stage normally includes slot machine gimmicks that, like in Sonic the Hedgehog 2, will grant Rings when getting the right formations.

File:Ring Special Stage (S3&K).png

In Special Stages, Rings can also be found. Collecting fifty Rings in a Special Stage grants a Continue and collecting all Rings in a Special Stage gives a Perfect Bonus. Also, if the player collects blue Spheres from the edges of sphere clusters, all the spheres will turn into Rings.

Once all Chaos Emeralds and/or Super Emeralds are collected, the Giant Rings used to access the Special Stage grant fifty Rings when touched instead of transporting the player to a Special Stage. Also, when holding at least fifty after getting all the Chaos Emeralds/Super Emeralds, the player can turn Sonic into Super/Hyper Sonic, Knuckles into Super/Hyper Knuckles, or Tails into Super Tails. When using these transformation however, the player's Ring count will drop one Ring per second until the Act is completed or the player runs out of Rings and their transformation ends.

Noticeably, when beginning the The Doomsday Zone, the player starts out with fifty Rings in their possession.

Sonic Drift series[編輯 | 編輯原始碼]

Sonic Drift[編輯 | 編輯原始碼]

In Sonic Drift, Rings are spread out over all the race tracks. After the player collects at least two Rings, they can perform the character's Special Power by pressing up on . The player will as well lose a Ring by driving into obstacles or by getting hit by Mines.

Sonic Drift 2[編輯 | 編輯原始碼]

In Sonic Drift 2, Rings can be found along the different race track. After the player obtains least two Rings (three if playing as Metal Sonic), they will be able to trigger the playable character's Special Power by pressing up on . The player will also lose a Ring whenever they collide with an obstacle or a Mine.

Sonic the Hedgehog Triple Trouble[編輯 | 編輯原始碼]

Clusters of Rings, from Sonic the Hedgehog Triple Trouble.

In Sonic the Hedgehog Triple Trouble, each Ring adds 100 points to the player's score after completing an Act. While collecting 100 Rings will grant a 1-UP, it keeps the Ring count from increasing further. This game is also the first in the Sonic the Hedgehog series where the player does not lose all their Rings when taking damage; instead they drop fifty Rings upon touching spikes and thirty Rings in every other damage-inducing instance. Also, getting the Ring panel on the Bonus Panel grants ten extra Rings.

To enter the game's Special Stages, the player must hold fifty Rings while breaking a Chaos Emerald Monitor in order to open a Star Circle into the Special Stage. Additionally, Rings are spread out in the Special Stages' 2D Stages and 3D Stages. In the 2D Stages, Rings can be collected in order to earn additional 1-UPs like in regular Zones, and in the 3D Stages it is required that the player collects a certain amount of Rings to get to the boss fight with Nack.

Sonic the Hedgehog's Gameworld[編輯 | 編輯原始碼]

File:Gameworld 10.jpg
Rings in the "Roulette Game" minigame, from Sonic the Hedgehog's Gameworld.

In the Japanese version of Sonic the Hedgehog's Gameworld, Rings are featured in the "Slot Machine" and "Poker Game" minigames. Here, the player can put bets by inserting Rings. Also, in the "Roulette Game" minigame, getting one of five images that show the Ring symbol doubles the amount of points. None of these minigames are featured in the international version.

In the "Sonic vs. Robotnik" minigame, attacks have been altered in the international versions to both Sonic and Robotnik tossing Rings at each other, depending on what picture the game randomly selects.

Knuckles' Chaotix[編輯 | 編輯原始碼]

Rings when scattered, from Knuckles' Chaotix.

in Knuckles' Chaotix, the Rings' mechanics are slightly different. While the playable characters will drop all their Rings when taking damage, the Rings will scatter from the immediate propinquity after being dropped, meaning the player can only recover a few of them. In this game, both the player and Combi Partner can lose Rings when taking damage, although only the Combi Partner can drop one Ring at a time in a 1-player game. In a 2-player game however, both characters will drop all their Rings when taking damage. The player can also call their Combi Partner back to his position, though at the costs of ten Rings. The Ring count can also become negative if the player uses the call command without sufficient funds. Also, after completing an Act, the player receives 100 points on the result screen for each Ring currently held. If the player holds a negative number of Rings on them however, that number multiplied by 100 points will be subtracted from the player's score.

If the player takes damage with no Rings (or a negative count), they will temporarily lose their Combi Partner. In a 2-player game, the first character to take damage while both are out of Rings leaves the screen. Should the player take damage with no Rings and no partner, or call the Combi Partner back to the point that their Ring count reaches negative 99 or lower, they will be dropped back into the World Entrance, as the game does not use the life system.

Badniks in this game are powered by normal-sized, synthesized Dark Rings, which will disintegrate when released and cannot be collected. The game also features Super Rings in Monitors, along with the exclusive Combine Ring power-up which combines all the player's Rings into a single one. When taking damage with this power-up in play, the player will only drop one large Ring which will fully restore the player's Ring count when picked up. However, if left untouched, this Ring will eventually implode and release all the Rings.

To access the game's Bonus Stages, the player must obtain at least twenty Rings and find the hidden Giant Ring in the Act. To access one of the Special Stages instead, the player must hold at least fifty Rings when arriving at the end of an Act to summon a Giant Ring that leads there. Noticeably, when entering the Special Stages/Bonus Stages, the player's Ring count from when they entered them will be carried over to them. This means, for example, that if the player held 120 Rings when entering a Special Stage/Bonus Stage, then they will start a Bonus Stage/Special Stage out with 120 Rings in their possession. In addition, while in a Bonus Stage/Special Stage, the player's Ring count serves as the level timer, which will decrease by one Ring each second; should it run out, the player will be expelled from these Stages. Also, there are Rings spread across the Special Stages and Super Ring blocks floating in the Bonus Stages. Collecting them will extend the player's time limit in these Stages. Both the Special Stages and Bonus Stages also have hazards that each will subtract ten Rings from the player's total when the playable characters collide with them.

Tails' Skypatrol[編輯 | 編輯原始碼]

Tails with the Boomering on hand, from Tails Skypatrol.

In Tails' Skypatrol, Tails wields a single Ring in his hand which he can use as a boomerang-based weapon in gameplay. This "Boomering" has multiple functions, such as destroying breakable Daruma Blocks or enemies, flipping switches, and latching onto poles or bars.

Tails Adventure[編輯 | 編輯原始碼]

In Tails Adventure, Rings are used to replenish Tails' health meter rather that protecting from attacks. The player is unable to recover dropped Rings after taking damage, and the amount of Rings Tails loses when taking damage depends on the severity of the damage he receives. If the health meter reaches zero, the game ends.

The player starts the game with a health meter that only contains ten Rings. However, collecting a Chaos Emerald will increase the health meter by ten Rings, except for the last one, which will increase the health meter to a maximum of 99 Rings. Rings usually drop out of breakable walls and different defeated enemies, but can also, in very rare cases, be found in certain sections of the Stage. One of the game's usable items, Fang, can also make every defeated enemy drop a Ring.

Sonic the Fighters[編輯 | 編輯原始碼]

In Sonic the Fighters, Rings are spread everywhere from the playable characters whenever they get hit by an attack. However, they are only animations and thus have no impact on the gameplay.

Sonic Labyrinth[編輯 | 編輯原始碼]

File:Thisisreallywierd.gif
Rings, from Sonic Labyrinth.

In Sonic Labyrinth, Rings grant an extra life after collecting 100 of them. They only appear in long string formations in the Scroll Zones of the fourth round of each Zone, where they are used to protect Sonic during boss battles. Despite that, Rings cannot be retrieved after dropping them when taking damage. They also appear in the game's Bonus Stage where every regular Ring is worth twenty-five Rings.

Sonic 3D Blast[編輯 | 編輯原始碼]

In Sonic 3D Blast, Rings work like in previous main installments. This includes the player losing all their Rings when taking damage and earning extra Rings when opening a Super Ring TV. Collecting 100 Rings also grants an Extra Life and each Ring held at the end of an Act adds 100 points to the player's score.

In the first two Acts of most Zones, Tails and Knuckles can be found standing around. When bringing fifty Rings to one of them, the player will be transported to one of the game's Special Stages. Even if the player does not have enough Rings, Tails and Knuckles can deposit them, while the player finds more. In Special Stages, the player has to collect a certain amount of Rings within different sections to ultimately receive a Chaos Emerald. In the Sega Saturn version of Special Stages in particular, there are plates that reduce the required Ring amount required for the sections of these Stages' routes. If the player can jump through this plate, it will grant extra Rings. Oppositely, there are as well Bombs in the Special Stages that will make the player lose ten Rings when they hit them.

Sonic Blast[編輯 | 編輯原始碼]

Clusters of Rings in Yellow Desert Zone, from Sonic Blast.

In Sonic Blast, Rings work much like in Sonic the Hedgehog Triple Trouble. When taking damage, the player loses ten Rings, and collecting 100 Rings grants an Extra Life, although it restarts the Ring count from zero. The player can also open Super Ring TVs to receive extra Rings. Bonus Panels also grant different amount of Rings depending on the playable character; its Ring panel grants ten extra Rings, while both the Sonic and Knuckles panels grant thirty Rings if playing as the respective character. Each Ring held by the playable character is also worth 100 points at the end-of-Act tally.

In each Special Stage, the player has to collect fifty Rings to receive the reward in the Special Stage, which can be either a Chaos Emerald or an Extra Life.

Sonic Jam[編輯 | 編輯原始碼]

In Sonic Jam, Rings are spread around the hub area known as Sonic World. There are also Time Attack Games, with three challenges in particular centering around collecting a certain amount of Rings around Sonic World and then returning to the Jump Stand-looking switch within the shortest time.

Sonic R[編輯 | 編輯原始碼]

File:Sonicr 4.jpg
Rings, from Sonic R.

In Sonic R, Rings are spread out on the racing tracks in string formations for the playable characters to collect. They can also be obtained from Item Panels, which grant either five, ten or twenty Rings.

In this game, Rings are used to unlock special features while racing. By automatically trading a certain amount of collected Rings when approaching a certain gimmick, the player can unlock Ring Gates that lead to hidden Chaos Emeralds or detours, or use Accelerators for a short burst of speed. Dr. Robotnik and the Eggman Robo can also use Homing Missiles on rival racers by paying at least ten Rings for each shot.

Sonic Adventure[編輯 | 編輯原始碼]

File:CASSONIC39.png
Rings, from Sonic Adventure DX: Director's Cut.

In Sonic Adventure, Rings function much like in earlier main installments; they grant an extra life after collecting 100 of them and each Ring adds 100 points to the score at the end of an Action Stage. Item Boxes with 5 Rings, 10 Rings and Random Rings also appear which grant multiple amount of Rings, and when Knuckles use Dig, Rings can pop out the ground. There is also the Magnetic Shield power-up that can draw in Rings. Sonic Adventure also introduces the recurring Light Speed Dash move which lets Sonic dash along strings of Rings. Some switches also summon shinning Rings, which can be used for the Light Speed Dash, to travel obligatory paths. Like in the 2D games, the player will also drop all their Rings when taking damage, resulting in the Rings being scattered in a circular pattern, much like in the aforementioned games. For Sonic, Tails, Amy and Gamma in particular, B-Rank missions in Action Stages require the player to finish with a certain amount of Rings.

Rings have different purposes in the various Action Stages. Sonic's version of Casinopolis, where the player has to collect at least 400 Rings to reach the Chaos Emerald/Capsule in a chamber, has several gimmicks related to gathering Rings. Here, there are both special slot machines that drop Rings when bouncing on them, and traditional ones on the 777 Slots Pinball table that grant different amount of Rings (or take them away) depending on the formations. There are also two pinball tables where the player has to gather 100 Rings to be transported back to the main hall or fall into Casinopolis' sewer section. Hitting a Bumper on pinball tables also grants one Ring, and on the Card & Pinball table, there are cards that grant different amounts of Rings as well. Additionally, there are floating crowns that drop Rings after scoring on the bowling lane in Twinkle Park, and the Hanging Bells in Speed Highway drop Rings when hit.

In Sonic Adventure DX: Director's Cut, there are several missions based around collecting Rings in certain situations. Also, in the same version of the game, the player will bank the Rings they have after clearing each Action Stage, which can be used as currency to purchase items at the Black Market.

During Super Sonic's fight with Perfect Chaos, the player will start out with fifty Rings in their possession. However, the player's Ring count will slowly decrease over the course of the battle until the player either wins the fight or runs out of Rings, which will result in Super Sonic's defeat.

Sonic the Hedgehog Pocket Adventure[編輯 | 編輯原始碼]

File:Ring PktAdv.png
File:PktAdv GiganticAngelZone 01.png
Rings, from Sonic the Hedgehog Pocket Adventure.

In Sonic the Hedgehog Pocket Adventure, Rings function like in the main 2D games. In addition to the player dropping all their Rings when taking damage, collecting 100 Rings grants a 1UP. Also, each Ring held at the end of each Act adds 100 points to the player's score.

Cosmic Casino Zone features slot machines which will either grant different amount of Rings or take them away from the player, depending on the slot combinations. Item boxes with Super Rings also appear.

To enter a Special Stage, the player must have fifty Rings on hand at the end of first Act of a Zone to summon a large ring above the goal plate leading there. Like in Sonic the Hedgehog 2, the player must collect certain amounts of Rings within the three different sections of the Special Stages to earn a Chaos Emerald. However, in the Special Stages there are bombs that will subtract ten Rings from the player's Ring count when collided with. Also, in the game's Advanced Time Trial mode, the player must clear an Act with at least fifty Rings to record the score. Additionally, in the Duel mode "Get the Rings", two players compete by racing to collect a certain amount of Rings first.

During Super Sonic's fight with the final boss, the player will start out with fifty Rings in their possession. However, the player's Ring count will slowly decrease over the course of the battle until the player either wins the fight or runs out of Rings, which will result in Super Sonic's defeat.

Sonic Shuffle[編輯 | 編輯原始碼]

In Sonic Shuffle, playable characters can win or lose Rings by participating in Mini-Events or Mini-Games. When a game ends, all collected Rings are banked in a score tally to be used to buy art and special features from the Sonic Room. Rings also affect the player's overall rank after clearing a board.

On every board, there are two spaces: blue Plus Ring Spaces and red Minus Ring Spaces, which namely adds or subtracts three Rings from the player's score. When Precioustones appear on the game board, the amount of the Ring gained or lost is doubled on both spaces, and if the player continues landing on either spaces for consecutive turns, it will multiply the Ring amount up to five times. If the player lands on too many Minus Ring Spaces or Plus Ring Spaces, Dr. Eggman will activate Light Mode or Darkness Mode, which turns all Minus Ring Spaces into Plus Ring Spaces and vice versa.

In Battle Spaces, the player loses Rings if they do not pick up a card of higher value than the opponent's. Many regular and "Accident" Mini-Games reward the winner with the most Rings, while those on the 2nd and 3rd place lose most of their Rings, and the fourth player earns nothing. During a game, Rings are also used as currency to buy Force Jewels from Jewel Shop Spaces. If the player picks up a Eggman Card, one of the doctor's roulette choices involves taking all the player's or the opponents' Rings. Also, when stepping on the Void Precioustone Space, the player can pay fifty Rings to have Void steal a Precioustone from an opponent and give it to the player.

Sonic Adventure 2[編輯 | 編輯原始碼]

File:GSNP8P-136.png
A Ring in City Escape, from Sonic Adventure 2: Battle.

In Sonic Adventure 2 and Sonic Adventure 2: Battle, Rings appear in strings and clusters. Collecting 100 Rings grants an Extra Life, and each Ring adds ten points to the score right after collecting it. Additionally, the player will drop all their Rings when taking damage and is able to use the Light Speed Dash on trails of Rings. Collecting Rings also affects the total score and Rank at the end of each stage though in Mission 1, 4 and 5 of most stages, collecting every Ring awards an automatic A-Rank. Like in Sonic Adventure, different amount Rings can be earned from 5 Rings, 10 Rings and 20 Rings that are contained inside Item Boxes and Floating Item Boxes. The game also features the Magnetic Shield power-up, which can draw in Rings.

In stages for Sonic, Shadow, Knuckles, Rouge, Tikal, Chaos, Metal Sonic and Amy, Rings protect normally the player from taking damage. However, Tails, Dr. Eggman, the Chao Walker and the Dark Chao Walker use Rings to refill their Health Gauge, although ten Rings only restore a small portion of it.

Passing Point Markers with a certain amount of Rings grants the player the following items:

Rings collected Reward
20-39 5 Rings
40-59 10 Rings
60-79 20 Rings
80-89 High-Speed Shoes
90+ Shield/Magnetic Shield (unless already using Shield)

Pressing switches or using the Mystic Melody at Ancient Ruins sometimes summons Ring strings for the Light Speed Dash. In this game, most stages also have a second mission that requires the player to collect 100 Rings in the stage.

In Sonic Adventure 2: Battle, all Rings collected from a cleared stage are used as currency to purchase items at the Black Market. In the original and expanded multiplayer mode in the game, collecting different amounts of Rings also enables the playable character to use special attacks against their opponent.

During Super Sonic and Super Shadow's fight with the Finalhazard, the player will start out with fifty Rings in each playable character's possession. However, the player's Ring counts will slowly decrease over the course of the battle until the player either wins the fight or one of the characters runs out of Rings, which will result in the playable character's defeat. However, while using one of the playable characters against the Finalhazard, the other will be on standby and slowly regenerate their Rings.

Sonic Advance series[編輯 | 編輯原始碼]

Sonic Advance[編輯 | 編輯原始碼]

File:Advnc1 Somers.png
Rings, from Sonic Advance.

In Sonic Advance, the Rings follow the traditional mechanics they exhibit in the earlier main installments. This includes the player dropping all their Rings when the playable character sustains damage, the player receiving an Extra Try for every 100 Ring they collect, and the player receiving 100 points on the result screen for each Ring held at the end of an Act. Also, the player can open 5 Rings, 10 Rings and ? Rings boxes in order to earn multiple Rings. The game also features the Magnetic Barrier power-up that can draw in Rings. In addition, the Rings the player collects in the main scenario of the game will be amassed in the Tiny Chao Garden where the player can use them as currency to buy fruit and other objects for raising Chao. In the Tiny Chao Garden, Rings can also be obtained through playing minigames.

In the Special Stages, the player has to collect a certain amount of Rings within different sections of each stage to earn a Chaos Emerald. While in the Special Stages however, the playable character can lose ten Rings when they hit an obstacle. Additionally, in the Single-Game Pak Play's "Collect the Rings" mode, up to four players compete by collecting Rings.

During Super Sonic's fight with Super Egg Robot in The Moon Zone, the player will start out with fifty Rings in their possession. However, the player's Ring count will slowly decrease over the course of the battle until the player either wins the fight or runs out of Rings, which will result in Super Sonic's defeat. Also, when playing in The Moon Zone, many of the Super Egg Robot's trap pods contain Rings, which Super Sonic can collect by charging into them at the right time.

Sonic Advance 2[編輯 | 編輯原始碼]

File:Advance2CreamStepAttack.png
Rings, from Sonic Advance 2.

In Sonic Advance 2, the Rings work much like they did in the previous title. This means that the player drops all the Rings they hold when their playable character gets hurt, that the player gets a 1-Up for every 100 Ring they collect, and that the player is rewarded 100 points on the result screen for each Ring they hold at the end of an Act. Also, the player can open 5 Ring Bonus, 10 Ring Bonus and Random Ring Bonus boxes in order to earn multiple Rings. The game also features the Ring Magnet power-up that can draw in Rings. In addition, the Rings the player amasses in the main scenario of the game are transferred to the Tiny Chao Garden where the player can use them as currency to buy fruit and other objects for raising Chao. In the Tiny Chao Garden, Rings can also be obtained through playing minigames.

Because Sonic Advance 2 is more fast-paced compared to previous games, Rings will affect each playable character's ability to accelerate in gameplay: the more Rings the player has, the faster their character gains speed.

When entering one of the Special Stages, the player has to collect 300 Rings within two minutes. Accomplish this, and a Chaos Emerald will be rewarded. Exclusively to the Special Stages, the player can collect Rings consecutively to form combos, which can double, triple, quadruple and so fourth the Rings the player obtains. There are also red and black pods called Extra Rings (エクストラリング Ekusutora Ringu?) scattered around the Special Stages, with each one granting five extra Rings. Additionally, in the game's Single-Game Pak Mode, up to four players compete by collecting Rings.

During Super Sonic's fight with the final boss in True Area 53, the player will start out with fifty Rings in their possession. However, the player's Ring count will slowly decrease over the course of the battle until the player either wins the fight or runs out of Rings, which will result in Super Sonic's defeat.

Sonic Advance 3[編輯 | 編輯原始碼]

File:Ss01.gif
Rings, from Sonic Advance 3.

In Sonic Advance 3, the Rings have the same mechanics they exhibited in the previous two Sonic Advance titles. As such, the player will drop all their Rings when their playable character receives damage, be awarded with a 1-Up for every 100 Ring they collect, and earn 100 points for each Ring held at the end of an Act. Also, the player can open 5 Ring Bonus, 10 Ring Bonus and Random Ring Bonus Boxes in order to earn multiple Rings. The game also features the Ring Magnet power-up that can draw in Rings. In addition, all the Badniks in this game are powered by Rings; destroying a Badnik will release a single Ring that the player can collect. The game also introduces the Bu-Bu, a Badnik that can absorb the player's Rings when they drop them nearby it.

In the Special Stages of Sonic Advance 3, the player's objective is to collect a certain amount of Rings that appear throughout the stages within different sections to earn a Chaos Emerald. However, there are both bombs and Badniks in the Special Stages that can make the player lose Rings. The latter, however, will grant extra Rings when destroyed with a Spin Jump. There are also gates in the Special Stages that, when flown through, allows the player to double the amount of Rings the player obtains for a short time.

During Super Sonic's fight with the Ultimate Gemerl in Nonaggression, the player will start out with fifty Rings in their possession. However, the player's Ring count will slowly decrease over the course of the battle until the player either wins the fight or runs out of Rings, which will result in Super Sonic's defeat.

Sonic Pinball Party[編輯 | 編輯原始碼]

File:Pinball 04.gif
Rings, from Sonic Pinball Party.

In Sonic Pinball Party, Rings appear in the Basic or Story mode of the game. Collected Rings are used for purchasing eggs in Chao Garden mode or as stakes in the gambling minigames in Casinopolis.

Rings appear in all the stages on the Sonic-themed pinball table. By shooting the ball through the Ring Loop in the right upper corner four times and then into the Feature Hole, the player can activate Ring Mode, which will make Rings appear around the table which are each worth a huge amount points. Ring Mode lasts for two minutes and every Ring collected will respawn.

In X-Zone, the player has to gather at least 500 Rings and defeat Dr. Eggman to access the Moon Zone, the final stage on the Sonic pinball table.

Sonic Battle[編輯 | 編輯原始碼]

In Sonic Battle, users of the Sonic Drive attack will throw a temporary Ring out of nowhere, which they will then Spin Attack towards, damaging all foes in their path.

More traditional Rings are also featured in one of the mini games of Sonic Battle: Tails' Fly & Get. This mini game features Rings that float in midair and can be collected. The objective of Tails' Fly & Get is to collect twenty Rings before anyone else.

Sonic Heroes[編輯 | 編輯原始碼]

File:SEASIDEDARK10.png
Team Dark collecting Rings in Seaside Hill, from Sonic Heroes.

In Sonic Heroes, Rings function much like they did in Sonic Adventure 2. Collecting 100 Rings grants a 1 UP and each Ring adds ten points to the player's score right after collecting it. Collecting Rings also serves as one of the ways to charge up the Team Blast Gauge. In addition, the player drops all their Rings when their playable character takes damage. The player can also use Ring trails in this game to perform the Light Dash.

In this game, Rings power-ups can be obtained from Item Boxes, Floating Item Boxes and Target Switches. Bouncing on all three circles on a wide spring also grants a Rings power-up.

Casino Park and BINGO Highway feature singular and traditional slot machines, which grant Rings or take them away, depending on their formation. BINGO Highway also features the Bingo gimmick, where the player can collect neon chips along the routes to fill out the bingo grids and earn huge Ring bonuses. In regards to enemies in this game, the Egg Magicians can drain Rings from the player. Also, all secondary missions for Team Rose, and the missions for Team Chaotix in Casino Park, involves clearing the stage with a required amount of Rings.

One of the game's multiplayer modes, the Ring Race, involves collecting more Rings than the opponent within the time limit.

During Team Sonic's fight with Metal Overlord, the player will start out with fifty Rings in their possession. However, the player's Ring count will slowly decrease over the course of the battle until the player either wins the fight or runs out of Rings, which will result in Super Sonic's defeat.

Sega All-Stars series[編輯 | 編輯原始碼]

Sega Superstars[編輯 | 編輯原始碼]

Rings, from Sega Superstars.

In Sega Superstars, the Rings appear in Sonic's Speed Chute minigame, which involves the player directing Sonic/Shadow down a Sonic Heroes-esque Special Stage. In this minigame, one of the objectives is to collect as many Rings as possible along the chute in order to get the highest possible score. However, colliding with a spiked Bomb in the chute will make the player loses some Rings (unless the player assumes their Super State by collecting all the Chaos Emeralds). Other than that, the Rings do not exhibit most of their common gameplay characteristics, such as granting 1-Ups when collecting 100 of them, the player being able to pick up dropped Rings, and the Ring count decreasing when using super transformation.

In Sonic's version of the minigame, the player will lose ten Rings when colliding with a Bomb. Furthermore, on Sonic's result screen, each Ring in Sonic's possession will add ten points to the player's score. In Shadow's version of the minigame on the other hand, the player will lose fifty Rings when colliding with a Bomb. In return, each Ring Shadow holds at the end of the minigame will grant the player 15 points.

Sega Superstars Tennis[編輯 | 編輯原始碼]

File:InvincibleSuperstarsTennis.png
Rings, from Sega Superstars Tennis.

In the console version of Sega Superstars Tennis, Rings play a pivotal role in several Sonic the Hedgehog-related missions in Superstars Mode. In those missions, Rings behave much like they do in the Sonic games. This include the Rings protecting the playable character from defeat, the player dropping a portion of their Rings when taking damage, and the player's dropped Rings fading away after a while if not picked up. The player can also open 10 Rings power-ups, which appear in certain missions, in order to earn extra Rings.

In gameplay, the player typically has to collect as many Rings as possible while dodging damage-inducing projectiles in order to earn the highest score possible. Such missions have a set Ring amount for the player to collect in order to clear them, but the player can exceed that limit in order to earn higher scores. Out on the field, Rings can be found on the tennis courts where they usually appear in different sets and formations. Also, once a set of Rings have been collected by the player, a new set will appear. In the "Ring Chase" mission though, a new Ring will appear whenever the player collects one. In addition, if the player does not collect a Ring quick enough, it will eventually fade away on its own.

Certain missions may use the Rings in unique ways. The "Collect Moving Rings" mission has Rings that move around on the tennis court; the "Collect Rings in Order" and "Ring Chase" missions have the player pick up Rings in a certain order since any Ring picked up out of order is not added to the player's Ring count; the "Chaos Emerald Chase" mission has the player collect all the Rings on the field in order to earn Chaos Emeralds; and the "Score With Rings" mission lets the player earn extra points from collecting Rings if they collect Rings in quick succession.

Sonic Jump series[編輯 | 編輯原始碼]

Sonic Jump (2005)[編輯 | 編輯原始碼]

File:MechanicalZone.jpg
Rings, from Sonic Jump.

In Sonic Jump, Rings work much like they do in the main installments in the Sonic series. This include the Rings granting an Extra Life after fifty of them have been collected and the player receiving 100 points for each Ring held at the end of each Act for their total score. Though the player also drops unrecoverable Rings when taking damage in this game, the player only loses ten Rings for each instance of damage.

Rings in Sonic Jump are scattered around in cluster or trail formations. If the player completes an Act with at least fifty Rings in their possession, they will earn a fragment of a Chaos Emerald. By completing all Acts with at least fifty Rings held in each of them, the player will unlock the Bonus Zone and the real ending of the game.

Sonic Jump 2[編輯 | 編輯原始碼]

In Sonic Jump 2, which is essentially a remake of the original Sonic Jump, the Rings behave exactly like they did in the original title.

Sonic Jump (2012)[編輯 | 編輯原始碼]

File:Ndump - Imgur.jpg
Rings, from Sonic Jump (2012).

In Sonic Jump (2012), the Rings' functionality is expanded further. In the Acts though, they just serve to protect the playable character from losing a try. This means the Rings do not grant the player an extra life when the player collects 100 of them, nor can Rings be retrieved when dropping them. Also, unlike the original Sonic Jump, the player drops all their Rings when taking damage. However, the Rings in a player's possession can be stored outside gameplay by completing an Act in Story Mode or losing the game in Arcade Mode. Within Acts, the player can also find Ring banks, which resemble stereotypical safes, which can bank the player's Rings when they touch them. In addition, because the game uses the free-to-play concept, the player can buy storable Rings through microtransactions. Stored Rings can be used as currency to unlock additional playable characters, purchase/upgrade power-ups or buy wallpapers in the Shop.

The game also has two TV power-ups centering around Rings. Ring Time temporarily turns all enemies within range into collectable Rings and the Magnet can pull in Rings.

Sonic Jump Fever[編輯 | 編輯原始碼]

File:SJFever.jpg
Rings, from Sonic Jump Fever.

In Sonic Jump Fever, the Rings have very few of their standard mechanics. Though they can be collected in the Zones, they do not protect the player from losing a try; take damage once and the playable character will be defeated, regardless of the Rings they carry. In return, the player will not lose any Rings when taking damage and when restarting their climb. Also, when triggering Fever mode in a Zone, the player will fly through a sublevel where strings of Rings can be collected. The Rings the player collects over the course of a Zone will later be stored when concluding said Zone. Stored Rings can be used as currency by the player to upgrade the playable characters' power-ups, purchase searches for Chao in the Chao Forest, and buy certain Booster items.

Certain Chao equipped to the playable character can help the player gather Rings in Zones. Any Neutral type Chao can help the player collect Rings, and any Hero type Chao will reveal hidden Rings for the player to collect.

Aside from collecting them in the Zones, the player can acquire Rings in other ways. The player can also earn Rings from the Prize Wheel or by logging into Facebook. Also, for every Zone, there are preset leaderboards with randomly generated scores from the game's cast. By scoring higher than the bottom seven characters, the player will be rewarded 600 Rings when the Zone changes. By scoring in the top 3, the player will be rewarded with 1000 Rings and the price for coming in first position are 1600 Rings. In addition, because the game uses the free-to-play concept, the player can buy storable Rings through microtransactions.

The game also has two TV power-ups centering around Rings. Ring Time temporarily turns all enemies within range into collectable Rings and the Magnet can pull in Rings.

Shadow the Hedgehog[編輯 | 編輯原始碼]

Rings, from Shadow the Hedgehog.

In Shadow the Hedgehog, Rings function much like in Sonic Heroes. This includes each Ring adding ten points to the player's Normal score when picked up and the player being able to use the Light Speed Dash on strings of Rings. However, simply collecting 100 Rings does not award the player with a 1-Up this time. In addition, the playable character only drops ten Rings in this game when taking damage.[1]

Like in Sonic Adventure 2, touching a Save Point with a certain amount of Rings will reward Shadow with a specific power-up:

Rings collected Reward
0-49 10 extra Rings
50-99 20 extra Rings
100+ 1-Up

Like in the previous main installment, the player can obtain extra Rings from Rings power-ups, which can be found in Item Boxes and Floating Item Boxes. Shadow the Hedgehog also features the Magnetic Barrier power-up, which can draw in Rings. The game also introduces transparent Rings placed along regular ones or in trails. These Rings cannot be collected normally, nor will they grant points, but they still enable the Light Speed Dash.

The Hero Mission in Circus Park involves collecting 400 Rings to complete the Stage. In the same Stage, hopping through fire hoops or hitting bells will grant Rings. Also, when the player gets the Ring Fever combination on the Egg Dealer's slot-machine mechanism, Eggman's Rings will spray out in the center of the arena.

During Super Shadow's fight with Devil Doom, the player will start out with fifty Rings in their possession. However, the player's Ring count will slowly decrease over the course of the battle until the player either wins the fight or runs out of Rings, which will result in Super Shadow's defeat.

The Rings are also mentioned in the game's storyline. When entering Circus Park, Tails will mention that Dr. Eggman used Rings from all over the world to built Circus Park. he then enlists Shadow's aid to recover those stolen Rings, initiating the Hero mission for Circus Park.[2]

Sonic Rush series[編輯 | 編輯原始碼]

Sonic Rush[編輯 | 編輯原始碼]

File:SonicRush-2.png
Rings, from Sonic Rush.

In Sonic Rush, Rings work almost like they did in the Sonic Advance games. Every hundredth Ring collected grants a 1 Up and each Ring held by the playable character adds ten points to the player's score when completing an Act. Also, when taking damage, the playable character will drop all their Rings. However, Sonic Rush is the first game where the dispersion of the Rings occurring when taking damage becomes greater for each hit, making it harder to recover them. The game also includes 5 Ring Bonuses and Random Ring Bonuses, which can be obtained from both Item Boxes and Floating Item Boxes, and the Magnetic Barrier that can draw in Rings.

In the Special Stages of Sonic Rush, the player has to collect a required amount of Rings within the stages' different sections in order to get a Chaos Emerald. Along these routes, there are both regular Rings and metallic Rings with an "5" in their middle on the edges of the routes which grant five Rings each. There are also Dash Panels which guide Sonic through strings of Rings automatically. Also, if the player hits the Trick Spring, it will send Sonic into mid-air where the player can complete a Real-Time Interaction to earn five, ten, or twenty extra Rings, depending on how quick the player is. Also, destroying Battle Flappers grant three Rings each. However, there are also hazards in the Special Stages that can take Rings away from the player.

In terms of Ring-related gimmicks, Dead Line features octagon-shaped devices that will suck the player's Rings in should they drop them near them.

During Super Sonic and Burning Blaze's fight with the Egg Salamander in Exception, the player will start out with fifty Rings in each playable character's possession. However, the player's Ring counts will slowly decrease over the course of the battle until the player either wins the fight or one of the characters runs out of Rings, which will result in the playable character's defeat.

Sonic Rush Adventure[編輯 | 編輯原始碼]

File:SonicPlantKingdom.png
Rings, from Sonic Rush Adventure.

In Sonic Rush Adventure, Rings exhibit many of the same functions they had in Sonic Rush. Every hundredth Ring collected grants a 1UP and the Rings collected over the course of an Act can give 1,000-5,000 points (which depends on the Rings collected) on an Act's result screen. Also, when taking damage, the playable character will drop all their Rings, with the dispersion of the Rings occurring in these distances becoming greater for each hit, like in Sonic Rush. The game also includes 5 Ring Bonuses and Random Ring Bonuses, which can be obtained from Item Boxes, and the Magnetic Barrier that can draw in Rings.

In the Sea Stages in Sonic Rush Adventure, Rings lie on the water surfaces along with Random Ring Bonus Item Boxes. In Sea Stages, each Ring grants 100 points. In addition, collecting Rings in these stages fills the Boost Gauge and keeps the Combo Count going while using the Wave Cyclone or Aqua Blast. Rings can also be picked up from far away using the stylus while piloting the Ocean Tornado and Deep Typhoon. Also, shooting enemies or obstacles with said vessels grants four Rings each.

During Super Sonic and Burning Blaze's fight with the Egg Wizard in Deep Core, the player will start out with fifty Rings in their possession. However, the player's Ring count will slowly decrease over the course of the battle until the player either wins the fight or runs out of Rings, which will result in the playable characters' defeat.

Sonic Riders series[編輯 | 編輯原始碼]

Sonic Riders[編輯 | 編輯原始碼]

File:KnuxAttackLvl2.PNG
Rings, from Sonic Riders.

In Sonic Riders, Rings do not protect the player from losing a try, as the game does not use a lives system. In this game, Rings are scattered across all the tracks in formations. The player can also open Rings Item Boxes in order to receive extra Rings. The game also features the Magnetic Barrier power-up that can draw in Rings.

Out on the tracks, collecting Rings allows the player to increase their parameters, increase and replenish their Air Tank, and improve their attacks by leveling up; getting thirty Rings raises the player's level from one to two, and getting sixty Ring raises it from two to three. In case the playable character is attacked by another racer or they fall off the course however, the player will lose all their Rings and their level will reset to zero.

In Mission Mode, several missions center around collecting Rings before reaching the goal. Collecting enough Rings is often the key to earning high mission ranks.

When using the Chaos Emerald, Sonic will start out a race with thirty Rings in his possession, before transforming into Super Sonic. As Super Sonic, the player will be using Rings when performing attacks, the Air Boost and the Air Slide. In addition, the player's Ring count will decrease slowly over the course of a race until the player either finishes the race or runs out of Rings, which will result in Sonic reverting back to normal. However, collecting any amount of Rings after Sonic has reverted will turn him back into Super Sonic.

After the player clears a race, their accumulated Rings from the race will be saved. Afterwards, they can be used as currency to purchase Extreme Gears from the Black Market.

Sonic Riders: Zero Gravity[編輯 | 編輯原始碼]

File:RingsSRZG.png
Rings, from Sonic Riders: Zero Gravity.

In Sonic Riders: Zero Gravity, Rings once again do not prevent the loss of a try since the game does not use a lives system. In this game, Rings are scattered across all the tracks in formations. The player can also open Rings Item Boxes in order to receive extra Rings.

While out racing, the player can collect Rings and use them as payments to activate their Extreme Gear's Gear Parts. The Magnetic Barrier Gear Part in particular can draw in nearby Rings, while Ring Cap UP can increase the maximum number of Rings the player can carry. Different Gear Parts require different amounts of Rings to be activated though. Also, if the playable character is attacked by another racer or some obstacles, the player will some of their Rings and if they fall off the course, they will lose all of their Rings.

In Mission Mode, there are as well several missions that focus on the playable characters collecting a required number of Rings. In these missions, the player does not lose their Rings if they fall off the course.

When using the Chaos Emerald, Sonic will transform into Super Sonic whenever he collects even a single Ring. Once Sonic has transformed though, the player's Ring count will be decreasing slowly over the course of a race until the player either finishes the race or runs out of Rings, which will result in Sonic reverting back to normal. Also, whenever Super Sonic collects sixty Rings, he will automatically engage the Super Sonic Boost, which will make him burn through his Ring count much faster.

After the player clears a race, their accumulated Rings from the race will be saved. Afterwards, they can be used as currency to purchase Extreme Gears from the Black Market.

Sonic Free Riders[編輯 | 編輯原始碼]

File:RingSFR.png
Rings, from Sonic Free Riders.

In Sonic Free Riders, because the game does not use a lives system, the Rings do not serve to protect the playable characters from losing a try. In this game, Rings are scattered across all the tracks in formations. The player can also open Rings Item Boxes or use the Ring Can power-up in order to receive extra Rings. The game also features the Ring Eater Gear Part that can draw in Rings.

In the racing gameplay, collecting Rings allows the player to increase their parameters by leveling up; getting thirty Rings raises the player's level from one to two, and getting sixty Ring raises it from two to three. In case the playable character takes damage or they fall off the course however, the player will lose all their Rings and their level will reset to zero.

In World Grand Prix mode, there are several missions that center around collecting certain amounts of Rings within a time limit. In such missions there are special Rings that can give multiple Rings instead of just one.

When using the Chaos Emeralds, Sonic will transform into Super Sonic whenever he collects thirty Rings. Also, when Kick Dashing, Super Sonic will engage the Super Sonic Boost, which will cause the player's Ring count to decrease slowly over the course of the race until the player either finishes the race or runs out of Rings, which will result in Sonic reverting back to normal.

After the player clears a race, their accumulated Rings from the race will be saved. Afterwards, they can be used as currency to purchase Extreme Gear and Gear Parts from the Shop.

Sonic the Hedgehog (2006)[編輯 | 編輯原始碼]

File:WVOSONIC54.png
Rings, from Sonic the Hedgehog (2006).

In Sonic the Hedgehog (2006), Rings have their standard attributes. They can as well be found in Action Stages, Town Missions, and occasionally Town Stages. In Town Missions in particular, collecting Rings may even be a part of the mission objective.

In this game, collecting a single Ring adds ten points to the player's score, while getting 100 gives a 1-Up. Like in several previous games, the player will also lose all their Rings when taking damage. In addition, after completing an Action Stage, the player gains 100 points for their total score for each Ring in their possession. Rings power-ups are also featured inside Item Boxes. In gameplay, the player can also use the Light Speed Dash as Sonic and Shadow to travel along trails of Rings. Sonic can also also unlock the Thunder Guard Custom Action that lets him draw in Rings.

Unlike in previous games, enemies like the Egg Gunner can fire rounds that only make the player drop one Ring per hit, without the player receiving invulnerability as a side-effect. Additionally, when completing Action Stages or Town Missions, the player is rewarded with a varying amount of Rings depending on the Rank they receive:

Ring Reward Rank
1000
500
300
200
100

All residual Rings from the Action Stage and Rank Bonuses will be deposited in the player's total Ring score, which can be used to purchase Level Up Items at Shops.

Sonic Rivals series[編輯 | 編輯原始碼]

Sonic Rivals[編輯 | 編輯原始碼]

File:Ring-SRivals.png
Rings, from Sonic Rivals.

In Sonic Rivals, Rings have many of their standard attributes and appear in either strings or cluster formations. However, they do not grant an extra life after 100 of them are collected because the game does not include a life system. Also, when taking damage, the player only loses ten Rings. After completing an Act, each Ring held by the playable characters adds 100 points to the player's total score.

When facing bosses in the game, the Rings in their arenas will respawn after being picked up. The game also features the Magnet Power-Up that can pull in Rings.

Sonic Rivals 2[編輯 | 編輯原始碼]

File:Ring battle 1.png
The basics of Ring Battle as shown on the loading screen, from Sonic Rivals 2.

In Sonic Rivals 2, Rings behave just like they did in Sonic Rivals. This means that they do not grant an extra life after 100 of them are collected (as the game does not use the life system) and that the player only loses ten Rings whenever they are injured. Also, like before, every Ring that the player holds when completing an Act will add 100 points to the player's final score. In gameplay, the Rings appear in either strings or cluster formations. Collecting them also helps fill the player's Signature Meter.

When facing bosses in the game, the Rings in their arenas will respawn after being picked up. The game also features the Magnet Power-Up that can pull in Rings.

Certain Zones in Sonic Rivals 2 require that the player has collected a certain amount of Rings, depending on the playable character, to finish a Act. Sonic Rivals 2 also features "Knock Out" and "Ring Battle" Acts: in "Knock Out", the player has to attack the opponent while they have zero Rings to win a round, and in "Ring Battle", the player has to collect more Rings than their opponent.

The Rings also play a role in the game's story. Knuckles and Rouge go in search of Rings to fuel their Emerald Detector,[3] and Espio and Silver go looking for Rings to recharge Silver's ESP powers.[4]

Sonic Storybook Series[編輯 | 編輯原始碼]

Sonic and the Secret Rings[編輯 | 編輯原始碼]

File:RingsSatSR.png
Rings, from Sonic and the Secret Rings.

In Sonic and the Secret Rings, rings[5] retain their standard functions. However, collecting 100 rings does not grant the player an extra life as the game does not include a life system. Also, when taking damage, the playable character only loses twenty rings. At the end of a Mission, the player will receive a Ring Bonus based on how many rings the player has collected over the course of the Mission and the player's overall performance, which includes the number of times the player has taken damage, whether or not the player has been defeated, and whether or not the player failed the Mission.

In Missions, Rings appear normally and in string formations, and can be found inside clay cups or treasure boxes. The game also introduces Rich Rings, which grant twenty rings each. From the start of the game, the player can only carry fifty rings at most. However, the player's ring count limit increases as the player progresses and Sonic's level rises. The player can also equip Skills that let the player utilize special abilities and mechanics related to rings. These include:

  • Chain Bonus: Bonus experience is earned when collecting rings in succession.
  • Collection Present: Limits the total number of rings. When rings reaches 100, experience is gained.
  • Power Restart: Gives additional rings when restarting after defeat.
  • Ring Bonus: Adds addition rings to counter at game start.
  • Ring Exchange: Each ring collected counts as 2 Pearls.
  • Ring of Zero: When Ring Count is 0, the amount of experience gained increases.
  • Ring Saver: Reduces the number or rings lost when damage is taken.
  • Soul Barrier : Soul Gauge increases when rings are lost.
  • Sub C Devourer: When landing off a Jump Cancel, experience is gained but rings are used.
  • Sub M-Grind: Maximum grind speed increases but gradually consumes rings when in use.
  • Sub S Devourer : Soul Gauge increases when landing but rings are consumed.
  • Sub S-Barrier: Increases Soul Gauge as rings are used but greatly lowers defense.

Each World in the game also includes Missions involving collecting certain amounts of rings or obtaining a specific number of rRings in quick succession.

Sonic and the Black Knight[編輯 | 編輯原始碼]

File:RingsSatBK.png
Rings, from Sonic and the Black Knight.

In Sonic and the Black Knight, Rings are absent in the game's main campaign. While they retain their classic presence as the game's health system, they are in most Mission replaced with clusters of yellow fairies. This type of fairies grants the player Rings when they touch them, and will give the player a certain amount of Rings depending on the size of their clusters. In addition, yellow fairies do not appear as often as normal Rings do. However, both normal Rings and Rich Rings appear in the Legacy Missions. In those Missions, Rings appear normally in string formations. The game also features Ring Containers, which grant one Ring each when broken.

In gameplay, Rings retain their standard mechanics. However, collecting 100 Rings does not grant the player an extra life as the game does not include a life system. Also, when taking damage, the playable character only loses twenty Rings. The player can also make use of Skills by equipping swords or combat styles that let the player utilize special abilities and mechanics related to Rings. Those include:

  • Crest of Wind: Increases running speed at a cost of 1 Ring per second.
  • Ring Bonus: Start with 5 rings.
  • Ring Present: Rings increase with each Soul Surge attack.
  • Ring Present+1: Rings increase with each Soul Surge attack.
  • Ring Present+2: Rings increase with each Soul Surge attack.
  • Ring Rescue: Rings increase based upon 'hit count.'
  • Ring Rescue+1: Rings increase based upon 'hit count.'
  • Ring Rescue+2: Rings increase based upon 'hit count.'
  • Soul Barrier: Soul Gauge increases whenever Rings decreased.
  • Soul Resurrection: Soul Gauge energy used for health when Rings are gone.

In different missions, the player can perform Acts of Chivalry, which involve the player trading some of their Rings for an item with townspeople by performing a Real-Time Interaction. Other Missions also involve the player giving a certain amount of Rings to townspeople, collecting specific amounts of Rings, and collecting enough Rings in quick succession.

Mario & Sonic series[編輯 | 編輯原始碼]

Mario & Sonic at the Olympic Games[編輯 | 編輯原始碼]

In the Nintendo DS version of Mario & Sonic at the Olympic Games, Rings appear in the Dream Long Jump event, albeit larger and possessing a different function. Throughout this event, the player must collect as many Rings as possible, with each one giving the playable character a brief speed boost in the form of a small gust of wind. Curiously, the sounds which play when the player traces a figure in the Vault event are the same sounds that is usually heard when a Ring is collected.

Mario & Sonic at the Olympic Winter Games[編輯 | 編輯原始碼]

In the Wii version and Nintendo DS version of Mario & Sonic at the Olympic Winter Games, Rings appear in the various events.

In the Wii version of the game, Rings are more prominently featured. They can for example be found in the Individual and Team version of the Dream Alpine event, the Individual and Team version of the Dream Snowboard Cross event, and the Dream Short Track event. In these events, Rings lie scattered along the racing course, usually in straight lines of five Rings each. For every fifth Ring the playable character collects during these events, the character gets the option to perform their special action.

In the Nintendo DS version of the game, a maximum of ten Rings can be collected during the Ski Cross Racing event to boost the playable character's top speed, as well as giving them a short speed boost when each Ring is collected. Also, in the Rocket Ski Jumping event, Rings function similarly to how they did in the Dream Long Jump in Mario & Sonic at the Olympic Games, providing the playable characters that pass through them with an increase in speed and altitude. Rings can also be collected to earn extra points in the Ultimate Figure Skating event.

Mario & Sonic at the London 2012 Olympic Games[編輯 | 編輯原始碼]

File:Ring-M&S-at-The-London-2012-Olympic-Games.png

In the Wii version of Mario & Sonic at the London 2012 Olympic Games, Rings[6] are featured in the Dream Discus event, albeit larger and possessing different functions. The event also features 5 Ring Bonus Item Boxes that the player can collect to earn five extra Rings. Throughout this event's course, Rings will usually come in very specific arrangements, such as straight lines and arrows from time to time. During this event, the players must gather as many Rings as possible with their playable characters in order to earn points. Every Ring the player obtains is worth one point in this event. Rings also make an appearance as collectibles in several of the Bonus Games in London Party.

Mario & Sonic at the Sochi 2014 Olympic Winter Games[編輯 | 編輯原始碼]

In Mario & Sonic at the Sochi 2014 Olympic Winter Games, Rings are featured in the Roller Coaster Bobsleigh event. In this event, the Rings that appear along the racing course are set up in strength-lined formations. They also appear in the Sonic's Figure Skating Spectacular event, where they are picked up by the playable characters during their routine.

Mario & Sonic at the Rio 2016 Olympic Games[編輯 | 編輯原始碼]

In the Wii U version, Nintendo 3DS version, and arcade version of Mario & Sonic at the Rio 2016 Olympic Games, the Rings make an appearance in the various events.

In the Wii U version of the game, Rings appear as one of the game's currency alongside Coins. They can be earned through competing in events and tournaments, as well as a number of other activities. When obtained, Rings can be spent at the Olympic- and Sonic-themed items stands on Copacabana Beach. They can also be used as the entry fee for the carnival challenges for the Sonic and Dr. Eggman floats.

In the Nintendo 3DS version of the game, Rings serve as one of the items that can be obtained on the roulette in the 100m Plus event, causing several to appear along the track. Obtaining them gives the playable character a short increase in speed and a slight increase in top speed. Also, in the BMX Plus event, Rings appear in various places along the course. Collecting Rings in this event will increase the playable character's top speed. However, they can be dropped when colliding with certain obstacles.

Mario & Sonic at the Olympic Games Tokyo 2020[編輯 | 編輯原始碼]

In the Nintendo Switch version of Mario & Sonic at the Olympic Games Tokyo 2020, Rings are featured in the Dream Racing event. In this event, Rings appear along the race track in linear formations that are typically made up of ten Rings. During this event, up to forty Rings can be collected by the playable characters. By collecting Rings, the playable characters can increase their top speed. However, they can be dropped when the playable character collides with certain obstacles or when getting attacked by certain power-ups.

Super Smash Bros. series[編輯 | 編輯原始碼]

Super Smash Bros. Brawl[編輯 | 編輯原始碼]

In Super Smash Bros. Brawl, Rings make a small appearance in the background of the Green Hill Zone arena.

Super Smash Bros. for Nintendo 3DS and Wii U[編輯 | 編輯原始碼]

In Super Smash Bros. for Nintendo 3DS and Wii U, Rings appear in the background of the Green Hill Zone arena.

Super Smash Bros. Ultimate[編輯 | 編輯原始碼]

In Super Smash Bros. Ultimate, Rings can be spotted in the Green Hill Zone arena, albeit only in the background.

Sonic Chronicles: The Dark Brotherhood[編輯 | 編輯原始碼]

File:Sonic Chronicles Rings.jpg
Rings, from Sonic Chronicles: The Dark Brotherhood.

In Sonic Chronicles: The Dark Brotherhood, Rings can be collected from trails or different formations around each of the game's overworlds; once a Ring has been collected, it will not respawn again unless the player deletes the current save profile and starts a new game. The player can see how many Rings they have collected from a particular area at the top of the screen. It also shows how many Rings that have been collected out of the total amount available in the area.

The player can use Rings as currency for purchasing items from Shops; Rings can also be obtained by selling items in Shops. If every party character get knocked out in a battle, the player can retry at the cost of some Rings. Also in battle, when the team flees or has to chase opponents, Rings can be found on the ground or in the air and can be collected.

Sonic Unleashed[編輯 | 編輯原始碼]

In the Xbox 360/PlayStation 3 version and the Wii/PlayStation 2 version of Sonic Unleashed, Rings are found in both the daytime and nighttime Action Stages/Stages. While Rings serve as a part of the player's health system in both the daytime and nighttime levels, their mechanics differ between them. In the daytime levels, where one plays as Sonic the Hedgehog, the Rings retain their basic functions from previous main titles when protecting the player from losing a try. In the nighttime levels, where one plays as Sonic the Werehog, the player collects Rings to refill their Life Gauge, although the Rings only refill a small portion of such gauges. In addition, the player will not drop Rings when taking damage in the nighttime levels. Also, in the daytime levels, picking up Rings will fill up the player's Ring Energy Gauge/Boost Gauge, which is needed to use the Sonic Boost, which can attract nearby Rings as a side-effect. The player is also able to use the Light Speed Dash on strings of Rings as Sonic. Aside from the mechanics mentioned above though, Rings exhibit different functions and purposes between the different versions of the game.

File:Sonic.unleashed.03.lg.jpg
Rings, from the Xbox 360/PlayStation 3 version of Sonic Unleashed.

In the Xbox 360/PlayStation 3 version of Sonic Unleashed, Rings can be found in both Action Stages, Town Stages during missions, and Entrance Stages. In the daytime levels, Sonic only drops fifty percent of his Rings when taking damage (provided he is holding forty or more). In addition, in the daytime levels, the player will receive a 1UP for the first 100 Rings they collect. The player also earns 100 points for their total score for each Ring held at the end of an Act in both the daytime and nighttime Action Stages. The Xbox 360/PlayStation 3 version of the game also features Super Rings not contained in Item Boxes. Also, the Rings that the player collects during Acts, boss battles and missions will be deposited into the player's total Ring score after completing an Act. They can then be used to purchase objects from Shops. The player also pay Rings to a Don Fachio Hot Dog Vendor in order to participate in specific missions, some of which include completing Action Stages with enough Rings in Sonic's possession. Also, during Super Sonic's fight with Perfect Dark Gaia, the player can collect Rings in order to refill Super Sonic's Life Gauge.

File:Day Arid Sands wii 5.png
Rings, from the Wii/PlayStation 2 version of Sonic Unleashed.

In the Wii/PlayStation 2 version of Sonic Unleashed, Rings are only found in Stages. In the daytime levels, Sonic only drops a portion of his Rings when taking damage (provided he is holding enough of them when damage occurs). In addition, in the daytime levels, collecting thirty, sixty and ninety Rings completely fills up the Boost Gauge and extends its size by one unit. Collecting Rings also increases Sonic's speed, though losing them will decrease the Boost Gauge level relative to the amount picked up. The game also features large golden Rings that can grant five, ten, twenty, thirty, fifty or even one hundred Rings when picked up. Also, collecting enough Rings during a main nighttime level will impact the Rank for that level. There are as well several daytime missions that require that the player collects a certain amount of Rings within a time limit. Also, during Super Sonic's fight with Perfect Dark Gaia, the player will start out with twelve Rings in their possession. However, the player's Ring count will slowly decrease over the course of the battle until the player either wins the fight or runs out of Rings, which will result in Super Sonic's defeat. Additionally, using the Super Sonic Boost costs ten Rings each time.

Sonic the Hedgehog Level Creator[編輯 | 編輯原始碼]

In Sonic the Hedgehog Level Creator, Rings appear as insertable items in user-created levels. In gameplay, Rings have similar functionality to earlier game installments. All Rings are scattered when taking damage and are recoverable before disappearing, and additional Rings can be found in Super Ring Item Boxes. Every 100 Rings collected, up to 400, grants an extra life, and each Ring held adds 100 points to the player's score at the end of a level.

Sonic the Hedgehog 4[編輯 | 編輯原始碼]

Sonic the Hedgehog 4: Episode I[編輯 | 編輯原始碼]

File:Mad Gear Zone - Screenshot - (17).jpg
Rings, from Sonic the Hedgehog 4: Episode I.

In Sonic the Hedgehog 4: Episode I (and Sonic the Hedgehog 4: Episode Metal by extension), Rings have similar attributes from earlier installments. Obtaining 100 Rings grants an One-Up and each Ring held by the player is worth 100 points at the end of each Act. Also, when taking damage, the player drops all their Rings. Like in Sonic Rush though, the Rings will scatter farther away each time the player takes damage, making them harder to recover. Super Rings are also featured as Item Box power-ups.

Holding fifty Rings at the end of the first two Acts of most Zones summons the Giant Ring above the Goal Plate that leads to one of the different Special Stages Noticeably, within the Special Stages, there are gates blocking the paths. However, by collecting enough Rings that are lie scattered around the Special Stages, the player can lower these gates. Also, at the end of each Special Stage, the player receives 100 points for their total score for each Ring collected.

Casino Street Zone features slot machines, which give different amount of Rings or takes them away, depending the combination. Also, exclusively on the console version of the game, Casino Street Zone Act 2 includes card gimmicks which grant ten extra Rings. Also, after getting all seven Chaos Emeralds, the player can collect at least fifty Rings to transform Sonic into Super Sonic. When using super transformation, however, the player's Ring count will drop one Ring per second until the Act is completed or the player runs out of Rings and the super transformation ends.

Sonic the Hedgehog 4: Episode II[編輯 | 編輯原始碼]

File:Rope-Mechanic-Special-Stage-Sonic-the-Hedgehog-4-Episode-II.png
Rings and Super Rings in the Special Stage, from Sonic the Hedgehog 4: Episode II.

In Sonic the Hedgehog 4: Episode II, Rings have the same attributes they had in Sonic the Hedgehog 4: Episode I. Obtaining 100 Rings grants an One-Up and each Ring held by the player is worth 100 points at the end of each Act. Also, when taking damage, the player will drop all their Rings. Like in the previous installment though, the Rings will scatter farther away each time the player takes damage. Super Rings are also again featured as Item Box power-ups.

Holding fifty Rings at the end of the first two Acts of most Zones summons the Giant Ring above the Goal Plate that leads to one of the different Special Stages. Within the different Special Stages, both Rings and Super Rings without Item Boxes can be found. When entering a Special Stage, the player is required to collect set amounts of Rings within different sections to get a Chaos Emerald. However, the player can still lose Rings when hitting obstacles. Also, unlike in Sonic the Hedgehog 2, the player's partner, Tails, does not lose Rings in the Special Stages when hitting obstacles. In addition, when completing a Special Stage, the player receives Ring Bonus points.

The game also features the Special Combination power-up. Depending on how well the player executes the combo attack that is triggered when obtaining this power-up, the player is granted a large amounts of Rings. Also, after getting all seven Chaos Emeralds, the player can collect at least fifty Rings to transform Sonic into Super Sonic. When using super transformation. however, the player's Ring count will drop one Ring per second until the Act is completed or the player runs out of Rings and the super transformation ends.

Sonic Colors[編輯 | 編輯原始碼]

In the Wii version and Nintendo DS version of Sonic Colors, and the remaster Sonic Colors: Ultimate, Rings can only be found in Acts and during boss battles. Their basic functions are much like those they have exhibited in earlier main installments, though their mechanics and purposes differ slightly between the version of the game.

File:Asteroid coaster badniks.jpg
Rings, from the Wii version of Sonic Colors.

In the Wii version and Sonic Colors: Ultimate, all the player's Rings will be scattered when taking damage. Also, each Ring held by the player adds 100 points to the player total score at the end of each Act. However, the player is not rewarded with 1UPs by collecting them. The game also features Super Rings without Item Boxes, and Rings that sometimes will appear after pressing switches. At the score tally after completing an Act, if the player hits the score numbers and Rank enough times, they drop Rings and 1UPs. Similarly, bosses will drop Rings when they are defeated, though the Frigate Orcan, Frigate Skullian and Nega-Wisp Armor will occasionally drop Rings from breaking or after taking a hit. There is also the Sprinkler that will spit out Rings. The Game Land Acts likewise include several Ring-based gimmicks: Goal Rings drop Rings after touching them, the Punching Balls release Rings when attacked, and the slot machines grant certain Ring amounts based on their formations. Also, when using the Green Hover, the player can travel along strings of Rings with the Ring Dash. Also, after unlocking Super Sonic, the player can collect at least fifty Rings to transform Sonic into Super Sonic. When using super transformation however, the player's Ring count will drop one Ring per second until the Act is completed or the player runs out of Rings and the super transformation ends.

In the Nintendo DS version of the game, all the player's Rings will be dropped when Sonic is injured. In addition, collecting 100 Rings grants a 1UP, and the Rings held at the end of each Act adds to the "Ring Bonus" on the player's total score. The game also includes 5 Ring Bonus and Random Ring Bonus Item Boxes. Several missions in the game are likewise based around collecting certain amounts of Rings within a specific time limit. Also, during Super Sonic's fight with the Nega-Mother Wisp, the player will start out with fifty Rings in their possession. However, the player's Ring count will slowly decrease over the course of the battle until the player either wins the fight or runs out of Rings, which will result in Super Sonic's defeat.

Sonic Generations[編輯 | 編輯原始碼]

In the console/PC version and Nintendo 3DS version of Sonic Generations, Rings return as the game's health system, with all of their basic mechanics present. Collecting 100 Rings grants a 1-Up and holding Rings at the end of an Act earns the player Ring Bonus points. For Modern Sonic, collecting Rings also helps fill up the Boost Gauge, which allows him to use the Boost. Aside from the mechanics mentioned above though, Rings exhibit different functions and purposes in the different versions of the game.

File:Ring statue.png
A Ring statue in the Statue Room, from the Xbox 360 version of Sonic Generations.

In the console/PC version of Sonic Generations, Rings can be found in both Stages and Challenge Acts. In gameplay, both Classic Sonic and Modern Sonic lose eighty percent of their Rings when taking damage (provided they are holding twenty or more). The game also features Super Rings, but as Item Box items in the first Acts and as separated items in the second Acts, and Thunder Shield power-ups that can pull in Rings. There are also Sprinkler Badniks that spew out Rings. There are also several Challenge Acts that use Rings as a part of their missions. This can include the player having to reach the goal with a limited amount of Ring, collect a certain amount of Rings from different objects and under different circumstances and then get to the goal in time, or make use of Ring Time to get Rings. The Light Speed Dash can also be used on strings of Rings, but only those whose Rings emit white ripples. There are also several equipable Skills that center around Rings. Those include:

During the rival battle with Shadow on the console/PC version of the game, Shadow can collect Rings. To defeat him, the player must reduce his Ring count to zero by steadily attacking him. The Casino Night DLC also has slot machines that grant different amount of Rings depending on the combination. Also, during Modern and Classic Super Sonic's fight with the Time Eater, the player will start out with fifty Rings in their possession. However, the player's Ring count will slowly decrease over the course of the battle until the player either wins the fight or runs out of Rings, which will result in the playable characters' defeat.

File:Classic Sonic 5.jpg
Rings, from the Nintendo 3DS version of Sonic Generations.

In the Nintendo 3DS version of Sonic Generations, Rings can be found in both Stages and missions. In gameplay, both Classic Sonic and Modern Sonic drop all their Rings when they get injured. The game also features Super Rings, which appear as an Item Box power-up in both the first and second Act of each Stage, and the Magnetic Shield power-up that can pull in Rings. There are also several missions in the game where the player has to collect a certain amount of Rings within a time limit. Casino Night also has several gimmicks that grant Rings. This includes Bumpers and Drop Targets that grant a single Ring when bouncing on them, slot machines that grant different amount of Rings depending on their combination, and giant roulette wheels in the second Act that grant fifty Rings if the player lands on a Ring symbol and one hundred Rings if the player lands on a Sonic symbol. Also, during Modern and Classic Super Sonic's fight with the Time Eater, the player will start out with fifty Rings in their possession. However, the player's Ring count will slowly decrease over the course of the battle until the player either wins the fight or runs out of Rings, which will result in the playable characters' defeat.

Aside from gameplay, the English version of the game also has Classic Tails asking Modern Tails where Sonic manages to keep all the Rings he collects throughout his adventure during the ending, with the latter bashfully admitting that he does not know as he kept forgetting to ask Sonic himself.[7]

Sonic Dash[編輯 | 編輯原始碼]

File:Amy dash screen two.png
Rings, from Sonic Dash.

In Sonic Dash, Rings have their standard defeat-preventing functions. Like in many earlier installments, the player drops all their Rings when taking damage. However, the player cannot recover dropped Rings due to the fast-paced gameplay, and collecting 100 Rings will not grant the player an extra life.

In gameplay, the player can collect Rings during each run to charge the Dash Meter. The player can also bank their Rings when moving between route sections using Springs. Banked Rings can be used to buy contents for future runs, such as boosters and upgrades for the playable characters. Also, one of the power-ups used in this game is the Magnet, which can draw in Rings. There are also missions in the game that involve Rings. Those can include objectives such as collecting or banking a certain number of Rings or achieving a score without losing Rings.

Besides obtaining Rings while running, the player can also earn Rings by completing tricks after being launched off Springs (which will grant a Random Ring Bonus), completing jigsaw puzzles three days in a row, or by buying Rings through microtransactions.

Sonic Lost World[編輯 | 編輯原始碼]

In the Wii U version, PC version and Nintendo 3DS version of Sonic Lost World, Rings exhibit many of the same traits they had in earlier installments in the series. This means that the player will drop all their Rings when taking damage and that each Ring held at the end of a Zone will add 100 points to the player's total score. Additionally, using the Dash or parkour will attract nearby Rings. Aside from the mechanics mentioned above though, Rings exhibit different functions and purposes between the different versions of the game.

Rings, from the Wii U version of Sonic Lost World.

In the Wii U version of Sonic Lost World, Rings received a major update after the game's release. Originally, collecting enough Rings did not grant an extra life. After the version 3.0.0 patch was implemented though, every hundredth Ring the player collects will award an extra life.[8] This update was incorporated into the PC version that was released afterward. Both versions of this game also feature the Super Ring, both as a separate item and an Item Box power-up, and missions with objectives that involve the player having to collect a certain amount of Rings and which sometimes award the player with Super Rings items. In gameplay, using Color Powers like the Indigo Asteroid, Crimson Eagle and Orange Rocket will attract nearby Rings, and using the Green Hover allows the player to travel down Ring trails with the Ring Dash. The Thunder Shield, which can draw in Rings, is also featured. Several Zones in the Wii U/PC version also present their own exclusive Ring-based gimmicks: Windy Hill Zone 3 and Silent Forest Zone 3 have small ice crystals on the ground that grant Rings if the player moves through them; Tropical Coast Zone 3 and Lava Mountain Zone 2 have golden Minecarts with Rings that the player can break with the Homing Attack to collect its Rings along the Grind Rails; Frozen Factory Zone 2 features a snowball gimmick, where the player curls into snowball which makes Rings stick to its surface until they are absorbed by passing a Star Post; and Frozen Factory Zone 3 has slot machines which can give or take away Rings depending on its formation. There are also enemies like the Sprinkler that drops Rings, and the Tarantula that summons Rings when defeated. Also, after unlocking Super Sonic, the player can collect at least fifty Rings to transform Sonic into Super Sonic. When using super transformation however, the player's Ring count will drop one Ring per second until the Zone is completed or the player runs out of Rings and the super transformation ends. In addition, Super Sonic can draw in Rings by running.

In the Nintendo 3DS version of Sonic Lost World, every 100th Ring the player collects will grant an extra life. This version of the game also features 5 Ring Bonuses not contained in Item Boxes and both Super Rings and Big 50 Rings as Item Box power-ups. In gameplay, using Color Powers like the Indigo Asteroid and Ivory Lightning will draw in Rings. The Thunder Shield, which can draw in Rings, is also featured. Several Zones in the Nintendo 3DS version also present their own exclusive Ring-based gimmicks: Silent Forest Zone 2 has golden Minecarts that drop Rings on their Grind Rails and Sky Road Zone 1 has Bingo grids that will grant the player Rings when they get a row of matching Rings on said grid. Also, the player can collect at least fifty Rings to transform Sonic into Super Sonic after getting all seven Chaos Emeralds. When using super transformation however, the player will lose one Ring each second until the Zone/boss is completed or the player runs out of Rings and the super transformation ends. In addition, Super Sonic can draw in Rings.

In the Wii U version's DLC level, Yoshi's Island Zone, Rings are replaced by Coins, though they function the same.

Sonic Runners series[編輯 | 編輯原始碼]

Sonic Runners[編輯 | 編輯原始碼]

File:Sonic Runners Sonic Gameplay.jpg
Rings, from Sonic Runners.

In Sonic Runners, Rings retain their regular basic attributes. This includes protecting the player from losing a try and all the Rings in the player's possession being dropped when the playable character takes damage. Each Ring also grants a single point upon being collected. However, the player is unable to recover Rings when dropping them. Also, collecting enough Rings will not grant an extra life. Additionally, Rings can be used to keep a combo going. The game also features Super Rings as separate items that are only encountered in the stages (or inside Item Boxes as rewards for completing an Episode or as purchases from the shop).

In stages, Rings are found either in long strings or in clusters in mid-air. When the player passes a Star Post, all their collected Rings are banked in the total score. Once done with a stage, all the Rings the player has collected are banked as well. The player can also buy stored Rings from the shop through microtransactions. Stored Rings are used as currency in order to buy single use items or power-ups for a run, raise the level of the playable characters, or increase the effectiveness of certain items. Spending enough Rings will also unlock new playable characters.

While the player advances through the Episode Maps, Ring bonuses sometimes appear, which the player can obtain upon reaching their points on the Episode Maps. The Item Box power-up Magnet and the Color Powers Cyan Laser and Indigo Asteroid can attract nearby Rings in stages as well. Additionally, when the player performs the Spin Dash through loops, they will attract the Rings and Super Rings in the middle of the loop hole; otherwise, the player will miss them. Chaotix Type character can as well boost the number of Rings earned during a run. There are also various Buddies that can manipulate or utilize Rings in some way. During the battles against Dr. Eggman, Eggman will also drop a huge amount of Rings from the Egg Mobile every time he is attacked.

Sonic Runners Adventure[編輯 | 編輯原始碼]

File:SRAGreenHill4.jpg
Rings, from Sonic Runners Adventure.

In Sonic Runners Adventure, the Rings possess their damage-negating attributes. Like in Sonic Runners, the player will as well lose all their Rings when taking damage during a run. Those dropped Rings will be unrecoverable due to the fast-paced nature of the gameplay. Also, collecting enough Rings will not grant an extra life. The game also features Super Rings as non-Item Box objects in levels. Additionally, when the playable character fails during a run, the player can pay a few Rings in order to negate it. At the end of a run, the total of all the Rings collected during the run (including the lost ones) are tailed on the Result screen.

In levels, Rings are found either in long strings or in clusters in mid-air. Like in Sonic Runners, when the player passes a Star Post, all their collected Rings will be banked. Once done with a level, all the Rings the player has on hand will be banked as well. The game also has Bonus levels where the player can collect extra Rings after a level. The banked Rings themselves can be used to purchase Booster items, unlock and upgrade playable characters, and buy Buddies. Some Buddies in particular possess Ring-related abilities.

When playing through a level, the player is presented with additional mission goals. Some of these can include collecting a certain amount of Rings before the end of the level. One can also collect achievements, which will reward the player with significant amounts of Rings.

Whenever the player collects enough Rings during a run, they will activate their character's special ability. The Hero Type characters' special ability in particular lets them draw in Rings for a short time. There is also the Chaotix Type characters, whose special ability turns regular Rings into Super Rings for a short time. The Magnet Booster item can attract nearby Rings for a short time as well. Much like in Sonic Runners, the player also attracts any Ring/Super Ring in the middle of a loop when they run through said loops. The same attraction effect occurs when the characters pass through a Rainbow Ring. During the battles against Dr. Eggman, Eggman will also drop a hug amount of Rings from the Egg Mobile every time he is attacked.

In Looped levels, Rings do not respawn with every lap (unlike enemies and obstacles). As such, after the player has collected a Ring in a Looped level, they will see a shining sparkle in its place on the next lap.

Sonic Mania[編輯 | 編輯原始碼]

File:SMTimeAttack.png
Sonic losing Rings, from Sonic Mania.

In Sonic Mania, and its expansion Sonic Mania Plus, the Rings work pretty much like they did in the main Sonic games for the Sega Mega Drive. This means that they possess their damage-negating qualities and that the player will drop all their Rings when taking damage. When dropping a large amount of Rings in this game however, several of them scatter from the immediate propinquity (like in Knuckles' Chaotix), meaning the player can only recover a few of them. Similarly, collecting 100, 200 or 300 Rings in this game gives a 1UP, and at the end of an Act, the player receives 100 points for their total score for each Ring held.

Item Box power-ups in this game that affect the player's Ring count include the Super Rings and Lightning Shields, the latter of which can draw in Rings. The game also reuses the Hyper Ring, which now causes the player to drop six slightly larger Rings (each one containing a fraction of the player's lost Rings) when taking damage, which are much easier to collect. Also, after completing all the Special Stages in the game, the Giant Rings found in the Acts will award the player with fifty Rings upon being touched.

Like in past games, when the player plays with both Sonic and Tails (or with Knuckles accompanying the player's character in "& Knuckles" mode), only the character the player controls can lose Rings when taking damage. The accompanying character can also collect Rings, but both of them share the same Ring count. In the game's Competition mode, both playable characters can also collect Rings for their own respective score. The number of Rings the players have after the competition in this mode helps determine the winner.

By passing a Star Post with at least twenty-five Rings on hand, the player can access one of the game's Bonus Stages through a Star Circle, which also contain Rings. Collecting all Rings in a Bonus Stage grants the player a "Perfect" score which awards a Gold Medallion. Also, if the player collects blue Spheres from the edges of Sphere clusters in a Bonus Stage, all the Spheres in that cluster will turn into Rings. Also, by passing a Star Post after collecting all thirty-two Medallions in while carrying at least twenty-five Rings in Mania Mode in Sonic Mania Plus (or at least fifty Rings in Encore Mode), the player can enter the Pinball Stage through a Star Circle.

In Special Stages, the Rings in the player's possession serve as a timer which depletes over time. Once the player has no Rings, they will leave the Special Stage. Additional Rings can be collected in order to extend the player time limit, while touching harmful obstacles will take Rings away from the player.

Sonic Mania and Sonic Mania Plus also features the super transformation mechanic, which can be initiated by holding fifty Rings after unlocking the chosen character's Super State, which can be done by collecting all seven of the Chaos Emeralds with that character. When using super transformation, however, the player's Ring count will drop one Ring per second until the Act is completed or the player runs out of Rings and the super transformation ends.

Sonic Forces: Speed Battle[編輯 | 編輯原始碼]

A Ring, from Sonic Forces: Speed Battle.

In Sonic Forces: Speed Battle, the Rings work much like they did back in Sonic Dash. Like in the aforementioned game, the player here is unable to recollect dropped Rings due to the gameplay's fast-paced nature. Also, when taking damage in this game, the playable character will only lose ten Rings.

In gameplay, the player can collect Rings during each of their runs to improve their performance. Each playable character can carry up to one hundred Rings; the more Rings the characters hold, the greater their movement speed becomes. After a race, the players get to keep the Rings they have collected. These Rings can be used to buy power-ups and bonuses, or upgrade characters. Also, power-ups like the Electro Boost can be used to draw in Rings. Certain Item Box power-ups also make use of Rings for their effects; Gold Rush makes use of Rings to power its speed boost; and Super Sonic Form can only be activated when the player has fifty Rings on them, upon which it will drain the player of Rings until they run out of them.

Sonic Forces[編輯 | 編輯原始碼]

In Sonic Forces, unlike in previous Sonic games, collecting 100 Rings does not give a 1UP, as there is no extra life system in the game. When playing the game on Normal difficulty, the max number of Rings the player can collect is 100, and the player will lose twenty Rings upon being hit (assuming there are more than twenty Rings collected). In Hard mode however, the max number of Rings is 999, and the player will lose all of their Rings upon being hit. When selecting Super Sonic in the stage menu, collecting 50 Rings has Sonic transform into Super Sonic; in this form, the Ring count decreases by one every second. Super Rings also appear in the game, both with and without Item Boxes: the ones with Item Boxes appear in Classic Sonic's stages, and the ones without Item Boxes appear in Modern Sonic and the Avatar's stages.

Sonic Forces has variations of Wispons equipped with Skills that require collecting 100 Rings. These skills include:

  • Invincibility: Lets the player become invincible for a short amount of time.
  • Bonus Points: Gives the player a 2x points multiplier until they get hit.

In early demos and before the Day 1 Patch, players would not be able to recollect their Rings upon being hit - regardless of which difficulty is selected. This was initially done to balance the game's difficulty,[9] but was changed in the Day 1 Patch, most likely due to the response made.

Team Sonic Racing[編輯 | 編輯原始碼]

File:TSR Ring Challenge3.png
Rings, from Team Sonic Racing.

In Team Sonic Racing, Rings appear on all the courses in the game and can be collected over the course of a race. After a Ring has been collected from the track, another one will soon after appear to take its place. Power-Type characters also earn Rings when destroying breakable obstacles.

In this game, holding on to a stock of Rings will increase the playable character's top speed by up to thirty percent, but being spun out or colliding with a hazard will cause the playable character to lose them all. When Rings are dropped in this game, they will scatter around the playable character, leaving them to be get picked up by the player's character or the other racers, or fade away. Regardless, the playable character will not lose a try in case they take damage without wielding any Rings.

Rings can also be used to build up the racers' final score after a race. In addition, any Rings the player is holding onto when they reach the finish line are converted into Credits which can be used at Mod Pods to purchase Bonus Boxes and Mods.

Rings play important roles in certain events. In the Ring Challenge events, the player has to collect Ring in order to earn points. Also, drifting while collecting Rings in Ring Challenge will earn the player extra time to complete the challenge. Also, in the Vampire Race, the player's held Rings decay one by one over time, meaning they have keep collecting Rings from the race tracks or from other racers with the aid of the Violet Void.

Sonic Speed Simulator[編輯 | 編輯原始碼]

In Sonic Speed Simulator, Rings, like Chaos Orbs, are scattered throughout all of the game's worlds, as well as along different race courses. In those locations, they can be collected from trails along paths or different formations around each of the game's worlds or obstacle courses. Furthermore, once a Ring has been collected from a world, it will respawn in its original location after a while. Rings can also be obtained as a prize by completing races, receiving Rings from free gifts, achieving a Rebirth, finding a Ring vault, or purchasing them in the Shop through micro-transactions using Robux.

In gameplay, Rings do not retain their basic functions from other Sonic titles by protecting the player from losing a try. Instead, Rings serve exclusively as the primary currency. They are used to buy content from vending machines and limited time items like the Mega Chao or Dark Aquatic Chao.

Chao and Trails have statistics that increase the number of Rings collected when collected from the level. These statistics increase with their Levels. The Triple Rings Boost bought from the Shop also triples the number of Rings collected. In addition, Ring capsules earned from gifts give a different number of Rings depending on the rarity of that capsule. However, they are unaffected by any Chao, Trail, or Item boost modifiers currently in play.

Sonic Frontiers[編輯 | 編輯原始碼]

One of the Gold Rings that have aided Sonic in the past. This one seems to be a work of art that doesn't have any particular effects.


— Fish-o-pedia description, Sonic Frontiers[10]
File:Rings-Open-Zone-Sonic-Frontiers.png
Sonic collecting Rings in Ares Island, from Sonic Frontiers

In Sonic Frontiers, Rings make an appearance as common collectable items in Open Zone fields and Cyber Space stages. In this game, the mechanics of Rings differ between different gameplay modes of the game.

Much like in previous mainline games, the placement of Rings in Open Zone fields varies vastly. In addition to being found arranged in large clusters or in strings along pathways, Zip Lines and ancient rails, the player can also find piles of Rings inside breakable canister boxes and Containers or floating in mid-air along with Memory Tokens, which the player can obtain by using ancient rails, platforms or Dash Rings/Rainbow Rings leading towards them. The player can also perform Cyloop successfully to reveal Rings and Super Rings popping up under the Open Zone terrain in unexpected spots. These Rings will then automatically attract into Sonic afterwards. The player can also buy piles of 100 Rings with Treasure Tokens or Gold Cards after successfully clearing the Fishing Spot minigame hosted by Big the Cat. Each pile of Rings costs only one Treasure Token, when the player purchases it in the "Trade Tokens" store. Also during the Fishing Spot minigame, the player can catch Rings, each one being worth 3 Treasure Tokens.[11] At the beginning of the game, Sonic can only collect a maximum of 400 Rings in the Open Zone field and the player's Ring capacity level is also one. The Ring capacity level stat is displayed as one as it can be viewed on the lower left corner HUD. The limit amount can be increased by finding and delieviring lost Koco to Elder Koco, who will then increase one of the player's stats with one of them being maximum Ring count.[12] When the player has collected about max total of Rings on the HUD, Sonic performs the Power Boost, an enhanced variant of the Boost with blue aura and increased running speed.[13]

When taking damage by hitting an obstacle or fighting against regular enemies and guardians, Sonic loses a maximum of twenty Rings. Enemies and guardians can hurt Sonic and make him lose Rings by making direct hits with combat attacks and projectiles. However, if the player makes simple contact on enemy/guardian on the spot, where the player can't damage it, Sonic will be knocked backwards, but he will not lose Rings. It is possible for the player to quickly collect all dropped Rings on the terrain by using the Light Dash shortly after taking damage. When the player does have little amount of Rings or none, Sonic is shown to be exhausted while standing still. Since the game does not contain a life system, once the player takes a hit without having Rings, Sonic will faint and the game suggests to try again. Sonic will then respawn to the location near close to the spot, where the player previously lost.

In Cyber Space stages, the player can collect a maximum of 999 Rings if possible. One of four Cyber Space stage missions involves clearing the stage with certain amount of Rings as the game will reward the player with a Vault Key. When practicing certain moves and Skills, Rings are also present in the virtual simulator.

The Murder of Sonic the Hedgehog[編輯 | 編輯原始碼]

Template:Expansion

Sonic Superstars[編輯 | 編輯原始碼]

Template:Expansion

References[編輯 | 編輯原始碼]

  1. Sega Studio USA (18 November 2005). Shadow the Hedgehog. PlayStation 2. Sega. Area/Level: Westopolis. "Shadow: I lose ten rings every time I'm hit. Gotta make sure that I don't run out of rings."
  2. Sega Studio USA (15 November 2005). Shadow the Hedgehog. PlayStation 2. Sega. Area/Level: Circus Park. "Tails: Look at that! It's Eggman's theme park. He made it out of the Rings he's taken from around the world. I've got to get those Rings back!"
  3. Backbone Entertainment, Sega Studio USA (13 November 2007). Sonic Rivals 2. PlayStation Portable. Sega. Area/Level: Neon Palace Zone Act 1 (Knuckles' scenario). "Knuckles: The Emerald Detector ran out of juice. I need some Rings to energize it..."
  4. Backbone Entertainment, Sega Studio USA (13 November 2007). Sonic Rivals 2. PlayStation Portable. Sega. Area/Level: Frontier Canyon Zone (Silver's scenario). "Silver: To be honest, my powers are almost exhausted. I'll need some Rings to power myself back up."
  5. Sonic and the Secret Rings (Wii) United States instruction booklet, pg. 12.
  6. Sega CS2, Sonic Team, Racjin. (15 November 2011). Mario & Sonic at the London 2012 Olympic Games. Wii. Sega. Area/Level: Dream Discus menu. "Ring: You get 1 point for each ring. Knock rivals out of the way and get as many points as you can."
  7. Sonic Team (1 November 2011). Sonic Generations. PlayStation 3. Sega. Cutscene: Ending. "Classic Tails: He collects how many? Wow, where does somebody put all those gold rings? / Modern Tails: You know what? I don't know. I keep forgetting to ask."
  8. Kellie (10 December 2013). "Sonic Lost World for Wii U Gets Free Update". Sega Blog. Sega. Archived from the original on 13 December 2013. Retrieved 27 May 2015.
  9. "Sonic Forces Producer Discusses Changes To Ring System And Darker World". GameInformer. 5 October 2017. Retrieved 23 January 2019.
  10. Sonic Team (8 November 2022). Sonic Frontiers. Xbox Series X/S. Sega. Area/Level: Fish-o-pedia menu. "Ring: One of the gold rings that have aided Sonic in the past. This one seems to be a work of art that doesn't have any particular effects."
  11. Sonic Team (8 November 2022). Sonic Frontiers. Xbox Series X/S. Sega. Area/Level: Western Fishing Spot. "Notification: Nice, caught a Ring! Got 3 tokens!"
  12. Sonic Team (8 November 2022). Sonic Frontiers. Xbox Series X/S. Sega. Area/Level: Kronos Island. "Gather Koco to strengthen Sonic: These creatures are called the "Koco." They seem to be lost. Locate their Elder and return them to him. The Elder will surely offer a reward for their return, whether increasing Sonic's speed or Ring capacity."
  13. Sonic Team (8 November 2022). Sonic Frontiers. Xbox Series X/S. Sega. Area/Level: Kronos Island. "Power Boost: If Sonic boosts with the maximum number of Rings, he can run at even higher speeds while emitting blue lightning around him. When the Ring count is reduced, it will revert back to a normal boost."
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